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3s | hello everyone and welcome once again to |
---|---|
6s | a common exiled livestream here from the |
10s | fun come of law office in Norway it's |
14s | gonna be back it's been two weeks since |
17s | we've been here my name is Anne Zedeck |
19s | the community manager on corner exits |
20s | joined once again by Oscar the lead |
22s | designer on : exile just this time I |
25s | just skipped your last name first name |
31s | terms yes I mean I've been here for two |
34s | that yeah so we should be on first-name |
36s | terms now all right hello stream welcome |
39s | back it's been it's been two weeks but |
41s | we are finally back with another dev |
45s | stream this time we're calling in a dev |
46s | stream because rashia we're gonna be |
48s | talking about stuff that's come out and |
51s | stuff that's gonna come into the game |
52s | eventually and exciting your stuff that |
54s | we can finally talk yes |
56s | so that I've been hinting at for a while |
58s | saying like yeah it's gonna come coming |
62s | soon coming later British thank you very |
65s | much for following us on Twitch and |
67s | people are saying that your shirt is |
69s | already known so you should have worn a |
71s | different one again no I like this shirt |
73s | I should have what I'd like that you |
75s | guys like it is consider these |
77s | fanservice yeah I like you like staring |
79s | at it we should have we should have |
81s | coordinated so I could have worn my one |
84s | of my Eureka Morty t-shirt no I should |
87s | have worn my DBZ shirt ah is I have two |
90s | of them are the one with the the beer |
92s | fusion dance yeah and then there's the |
94s | other one was just like a Super Saiyan |
95s | evolution I like em dance yeah it's real |
98s | good it's one of the silliest thing |
99s | interminable yes good hmm |
102s | so what are we gonna do today we're |
106s | gonna talk about some stuff and we're |
109s | gonna demo a bunch of stuff we have a |
111s | lot of stuff to look I mean do you have |
112s | a lot of stuff to talk about like all of |
113s | all of this colors gonna get through all |
116s | of these colors |
116s | there's green hair there's red there's |
118s | blue somebody so many somebody again |
120s | somebody threw this creamy already and |
123s | it's all over the Internet maybe I tried |
124s | to like move it around so that they |
126s | couldn't see it but probably someone is |
128s | worried for some viruses like tapping |
131s | through it's like |
132s | say what does that say well we we have a |
134s | lot of new stuff yes first of all happy |
138s | Thanksgiving to our American audience I |
140s | hope you're doing well and that you're |
142s | full of food and all that stuff thank |
144s | thank you to everybody for being here |
146s | and listening to us today and every week |
150s | yeah and thank you for playing in the |
152s | game and enjoying the labor of our love |
155s | babies so thank you for being here yeah |
157s | so here's what we got planned we're |
159s | gonna do a quick recap of things that |
161s | we've done in the past two weeks we're |
163s | gonna talk about the test live patch |
164s | they came out this week and then I have |
167s | a point here that just says Oscar talks |
170s | and then some other stuff I can do and |
173s | then in between all right so this week |
178s | we have patch last week we patch ps4 we |
181s | patch PC and we patched Xbox and we are |
183s | of course continuously collecting |
185s | feedbacks from feedback from the forums |
187s | and from social media we managed to |
191s | implement for all recipes because I was |
193s | a bit buggy after after the post |
195s | Halloween patch and so yeah we're still |
198s | you know doing the work doing everything |
200s | we need to do and please remember that |
202s | when you're submitting reports through |
204s | the forums or through social media to be |
206s | as detailed as possible there are there |
209s | are still people who just say this is |
211s | broken and I'm like okay are you on |
213s | which console are you I'm like why are |
216s | you doing anything specifically to make |
217s | this happen etc so please remember |
219s | details details details details are very |
222s | important and it's very important any |
224s | kind of little you can provide was |
225s | helpful there is no such thing as too |
227s | many details when you're talking about |
229s | bugs yeah so yeah and thank you for |
231s | sending bugs as you have been and |
234s | speaking of bugs is a great segue we |
238s | have launched a public bug tracker |
240s | Trello board where you can follow the |
244s | progress of some of the most reported |
245s | issues that have been reported by the |
246s | community and so this is just a thing |
251s | that we're going to be updating |
253s | continuously whenever we fix stuff |
254s | whenever we patch stuff and you'll |
256s | basically see a list of some of the |
259s | things that you guys have been reporting |
260s | that we are currently working on and we |
263s | are also |
265s | we are also going to be yeah like having |
269s | stuff and taking stuff out as we fix |
271s | things and as you guys keep reporting |
272s | stuff to us and we're also allowing you |
274s | to vote on certain issues that you would |
276s | like us to to focus on and so you will |
280s | be able to track the progress and then |
282s | follow follow along with with the work |
284s | that we do so much flour yes absolutely |
286s | and it's not gonna be a full list of all |
289s | the bugs that we have that we're |
292s | currently working on there's gonna be a |
293s | lot of stuff that you'll never see on |
294s | the Trello board that we are working on |
297s | but you will yeah like the things that |
300s | have been the the most talked about by |
302s | players is what we're gonna be putting |
305s | up on that Trello board alright so and |
310s | I'm speaking of fixes and patches super |
313s | I'm nailing these segues today we have |
317s | released a new test light patch with a |
319s | bunch of new fixes and some new content |
321s | and we're gonna demo some of that later |
324s | very shortly and alongside this test |
327s | live patch we released a new separate |
331s | test lab client basically what that |
333s | means that if you already own Coenen |
336s | exiles on Steam |
337s | you now have two separate things that |
339s | you can install download install and |
342s | then play one is just called Conan exile |
343s | and the other is called Conan excels I |
345s | think it's test like client or just test |
347s | life and that allows you to just launch |
352s | whatever we whatever build we have um |
354s | test live and then play that and the |
357s | stuff that's on test live is stuff |
360s | that's slightly in the works still but |
363s | it's stuff that we figured that we |
365s | should allow the community to play |
366s | around with and offer us some additional |
368s | testing because like we still do a lot |
370s | of testing ourselves but this is a way |
372s | for us to see how some of these things |
374s | work in the wild sort of before we |
377s | person to live the pet system what's on |
379s | test live for example the newest roll |
381s | hunger stuff was on test live so those |
383s | are like examples of things that will go |
385s | to test live first and then to the live |
387s | version after we've iterated on it and |
389s | we've patched in your feedback and like |
392s | gotten your bug reports and why |
393s | Palestine and you can always access the |
396s | test life stuff from your normal |
398s | installation but |
398s | you have to switch the the type in the |
402s | steam or whatever you are you you would |
404s | normally have to switch yeah I think |
406s | download the patch and then download |
408s | again when you want to go back to your |
409s | game and it's a it's a time-consuming |
411s | process so we put out this separate |
413s | client so you can basically keep access |
415s | to your normal character and test things |
418s | in test life we have a minimum hassle |
420s | yes we a lot of players said that it was |
423s | yeah it was a hassle so we wanted to to |
425s | give you guys the ability to just |
427s | quickly jump between the two and then of |
429s | course if you're if you're running a |
431s | private server you can easily set up a |
432s | private server for your test log client |
434s | as well and then people can switch back |
436s | and forth on yep it's convenient it is |
439s | really really nice hopefully with this |
441s | we will get more people to try the test |
443s | life stuff yes get more ice on it and |
446s | get more feedback on it so we can react |
448s | to things we am putting them outside yes |
450s | and then people will be able to do this |
453s | without having to sacrifice whatever |
454s | right they were going to do this weekend |
456s | or whatever clan they were gonna have |
458s | what the fuck you thinking so yeah there |
460s | we go so everything we're gonna be |
462s | talking about on this stream today is |
464s | playable immediately if you download the |
468s | test lab client which you will find in |
469s | your library on Steam right next to |
472s | Conan exhales all right let's do this is |
478s | it working is winning this what is this |
483s | there we go yes I'm always a little |
485s | nervous when I stay black screen for a |
487s | couple seconds it does take home sexes |
489s | and I was dark it shouldn't be dark it |
491s | should be sunny fun well I guess there |
497s | we go there we go this also takes a |
499s | couple seconds yeah all right no all |
509s | right um I guess we should take it away |
514s | Oscar that's my cue I'm also gonna turn |
518s | on the sound okay |
520s | so among there's a lot of new stuff in |
523s | test life we're gonna focus today and |
525s | kind of like the big-ticket new things |
528s | that we put out but the sir there is a |
530s | ton of his mole fixes right yeah |
533s | the first one that we're going to start |
535s | with is one that people have been |
537s | waiting for a long time we have been |
538s | waiting for a long time to be able to |
540s | put this in front of you and they are |
542s | the long-awaited changes to the ball of |
546s | mechanics yes right people were not we |
550s | have done a couple of iterations already |
551s | on the mechanics of the bowel people |
553s | were not completely satisfied when we |
555s | moved from the early access coma system |
558s | to the what we came the release combat |
562s | system there was some changes that we |
564s | did to the ball some people felt the |
567s | ball wasn't really as good as it was |
570s | before we did those changes so we are |
572s | now basically we did another class on it |
575s | and we try to fix some of those issues |
577s | and in general the objective here was to |
580s | just make the bow feel much better to |
584s | use right we did also some like balance |
587s | changes but um the main point was to |
589s | just make shooting with the bow feel |
591s | good yes in general right so the bow |
593s | user steel power not only powerful but |
596s | also normally powerful because they're |
597s | doing more damage or they're doing good |
599s | damage but also because the ball feels |
602s | responsive it allows them to do more |
604s | than just you know just stay in a |
606s | distance and shoot and they have a bit |
608s | more control over what's happening but |
610s | right so the first thing that we did is |
613s | we did away with the |
616s | 3-shot combo right that we used to have |
619s | on the left Mouse virus on the light |
621s | attack because it used to be like just 1 |
623s | 2 3 3 so the main point we introduced |
627s | that mechanism because we wanted to we |
633s | wanted to kind of tape her shoot and run |
635s | behaviors right right when we put that |
638s | combo system in if you're just smashing |
640s | like tapping the left mouse button on |
641s | the crazy you would actually get the |
644s | combo and the second shot in the combo |
646s | was fast but the third shot was slow and |
650s | more powerful yeah right which serve |
653s | different purposes not only can you get |
654s | a powerful shot out of that but also you |
657s | can have a fast second shot so you could |
659s | do one twos right so what we have done |
661s | is we have removed a system because a |
663s | lot of people felt it was restrictive |
666s | they didn't like the delay especially |
668s | between the second and third shot so we |
670s | have basically removed the combo and |
674s | kept only one shot and here is what used |
676s | to be the second shot |
678s | it is the fastest of the three and it |
681s | also recovers faster than the only shot |
683s | that we used to have right the rest of |
685s | the shot properties remain completely |
688s | unchanged right you still shoot a pretty |
691s | pretty parabolic trajectory it doesn't |
694s | really have a lot of reach you can do |
696s | bounces and stuff like you're saying if |
698s | you have you know a magazine I should |
699s | mention that currently I'm playing with |
701s | a bill that has all the accuracy in the |
704s | world so any ranged weapon any range |
706s | attack will bounce off the first surface |
709s | that it exists so with this hopefully |
712s | people will have a kind of like a quick |
714s | shot they can do it's not restrictive it |
717s | doesn't really hamper their their |
718s | movement because it cancels so quickly |
720s | and and if we have that strange delay |
724s | which felt like you were not really in |
726s | control yeah yeah so it's gonna be |
727s | smoother yes does the left leg on the |
732s | right click we have done something |
734s | completely different it is kinda a |
737s | little bit of a resurrection of some of |
740s | the mechanics we have doing lately |
741s | access yes but it's also new in other |
743s | ways |
744s | so if you want to demonstrate our charge |
746s | shot on the right click now it |
749s | for this because I like I'm expecting |
752s | people to go like if same thing crazy |
753s | when I do this so we brought back chart |
757s | shop or power shop as you could and yes |
762s | shoot this is what it looks like there |
764s | you go |
765s | so the way this works is you can hold |
768s | down the right mouse button which puts |
771s | you in this chart shot stance right like |
775s | this if you spend enough time in charts |
778s | short stands your arrow will start |
780s | glowing that indicates that your shot is |
782s | now fully charged and then you can press |
785s | the left mouse button which is a they |
788s | should borrow to just shoot the arrow |
791s | that gets shot it does more damage |
794s | depending on how long you held down the |
797s | charge but on this mechanic is new right |
799s | they also didn't you so if I just do |
800s | like this and then immediately you can |
802s | still do it |
803s | what he's doing now he's holding right |
805s | mouse button and then pretty quickly |
807s | pressing the left Mouse so you can still |
810s | do a shot and it will do more damage |
813s | depending on how long you have before |
815s | but otherwise it is a normal shot right |
818s | if you do wait until the shot is fully |
821s | charged though then you get a new type |
823s | of shot which is flatter stronger and it |
828s | does max damage because you have the |
829s | full charge right so there you go see if |
834s | I can hit this dude |
835s | yes you can and of course all these |
837s | shots are head shot enabled it is much |
840s | easier to heat things that went with it |
842s | because the trajectory is flatter it has |
844s | no special effects on it so you know |
846s | that this is a chart shot and not a |
849s | normal shot I'm also in god mode so that |
863s | is the charge so let's demonstrate it |
864s | again right again this do you hold down |
867s | the right mouse button to go into charge |
869s | mode and the end you can personally most |
872s | wanted to shoot yes if you hold it for |
874s | long enough you would have |
875s | shot you would know it's long enough |
877s | when you see the girl on the arrow and |
879s | what I'm doing now - like crap the next |
881s | shop I'm just I'm continuously holding |
883s | down left mouse right mouse button and |
885s | then just another firing yeah you can |
888s | just this works really nicely on game |
890s | pads as well yeah you can just hold down |
892s | the right trigger and it will continue |
895s | doing that yeah we also added an input |
898s | shortcut to help using both with game |
901s | pads which is that you can actually |
904s | shoot with the control button with what |
906s | is the block pattern in game pads that |
908s | is the left trigger right so you can |
911s | basically aim with the right trigger |
913s | going to iron science mode if you want |
915s | to think of it that way yeah and then |
917s | shoot with the left trigger or with the |
919s | right bumper which is the equivalent to |
921s | left like right attack yeah yeah so we |
924s | thought that it was to be I mean weird |
926s | I mean of kind of like a finger tangle |
928s | thing to have to use the right bumper to |
931s | shoot driving you you have the right |
933s | trigger to all because a lot of people |
934s | are used to the the regular FPS dialogue |
937s | yes |
937s | left left trigger right Rick the person |
940s | again you will have the I know site on |
942s | the right or the left trigger it depends |
943s | some of the weapon as well trying to |
945s | pose this way organ or way but we have a |
947s | shortcut now where we can do that right |
950s | ello else is that the boss seems a bit |
952s | of pee and then snow hunter says silence |
955s | buzzer good remember talking about the |
960s | power of bows in a stream that we had |
962s | maybe a couple of strings ago I was in |
965s | yeah the bow the left shot doesn't do |
969s | more damage than before it's exactly the |
971s | same amount of damage right there right |
972s | click if it's fully charged it does more |
975s | damage than before |
977s | not a lot more damage than before so we |
980s | did buff it a little bit but it's not a |
983s | lot more than before right so I this is |
987s | what I used to say all the time both and |
988s | not those are okay it's more about how |
992s | using the ball feels does the problem |
994s | right right yeah we also now have all |
996s | these new types of arrows which cover |
998s | gap today in the progression of damage |
1001s | to the game and they have new functions |
1003s | like explosions and gas and light and |
1005s | stuff so in general the the repertoire |
1008s | of |
1009s | of things you can do with the bow it's a |
1011s | much larger than before right so yeah |
1013s | but then we'll thralls and MPC's also be |
1016s | using I assume that they will be using |
1019s | the new types of shot as well yes NPCs |
1021s | will charge shots right and they have |
1023s | full charge properties hmm there's a |
1026s | little bit of randomness on how long |
1028s | they hold the charge but yeah they're |
1031s | they know how to use this and they will |
1032s | use it right watch out yeah |
1035s | also an important thing is just hold a |
1038s | right click just don't shoot okay keep |
1041s | it that way yeah now it's fully charged |
1042s | and you can keep holding it but it's |
1045s | consuming the stamina yes just like in |
1049s | real life |
1049s | yeah and I mean if you run a stamina you |
1053s | will actually get out of eyesight mode |
1054s | you can just wait and you will happen |
1056s | right yeah okay so this is so people |
1058s | cannot you know hide in a bush in the |
1059s | distance and then span spend a minute |
1063s | holding down a snapshot on someone right |
1065s | you have to be yeah they're a little bit |
1067s | more reactive than that right it's still |
1069s | really generous but well you know I also |
1073s | have exact condo grids |
1076s | Yeah right that you have almost 40 grit |
1077s | like if I let's just hit reset see what |
1079s | happens |
1080s | wait okay so now I have how do we down |
1082s | more but it's okay I have ten ten grit |
1083s | hmm and so it's still fairly generous |
1088s | like you can help you can snipe for a |
1089s | while I mean if you're completely |
1091s | overloaded you're wearing heavy armor |
1092s | and you have all these other stamina |
1094s | penalties oh yeah this is gonna be |
1097s | noticeable right right |
1098s | in general it's not really something |
1100s | that is there to punish people for |
1102s | holding the ball too long it's more a |
1104s | way to stop that kind of like Campea |
1106s | snipe behavior right if you want it's |
1108s | not cool but you need to aim kind of |
1111s | fast yeah I'm sure there are some people |
1113s | that are much better at aiming than I |
1114s | was when these coming towards yes hunter |
1118s | led no scoped stuff we also added a few |
1122s | changes so we did a few changes to the |
1125s | mechanics of arrows themselves which I |
1128s | can go through have like a little and |
1129s | you'll see at least this so you'll |
1132s | quickly before you do that I just want |
1134s | to mention someone says in chat that |
1136s | they think a new biome is coming right |
1137s | now we're not planning on adding |
1139s | anymore biomes of the game we are |
1141s | planning on adding several more dungeons |
1143s | and maybe down the line we'll see and |
1149s | but yeah there's right now the the map |
1152s | is what it is and we're happy with the |
1154s | map being what it is but so yeah there's |
1157s | gonna be more dungeons but not many more |
1158s | biomes or stuff like that |
1160s | Seibert got the same 360 no-scope yes |
1162s | yeah 360 noscope no bone or legends I am |
1165s | terrible yes right phrase this thing |
1171s | yeah this patch is gonna be on test line |
1173s | for for as long as we need it to be |
1177s | basically um I can't be like I can't |
1180s | really ballpark it but it's gonna be |
1182s | it's gonna be more than a week at least |
1184s | I'm assuming we have put me some tests |
1186s | left so you guys can try it out and give |
1188s | us your feedback about it yes and then |
1190s | we will act on your feedback yes just |
1192s | like we did with the pets so please |
1193s | download the test light client and then |
1196s | use the test live forums just go to for |
1198s | infinite combo calm and you'll find the |
1199s | economic sells category and then the |
1201s | test life forms and just you know give |
1203s | us give us all the feedback you you have |
1205s | on what's currently on test life please |
1207s | an important thing is so is that |
1211s | movement still affects your accuracy yes |
1215s | if you are strafing your shots are |
1217s | really inaccurate yeah this is a |
1219s | completely unchanged also you can you |
1221s | can taper this you can kind of reduce |
1223s | this effect by putting points in the |
1225s | accuracy stat but this also affects the |
1228s | charge shot you need to be careful |
1230s | you're still basically had to hold still |
1233s | when you're shooting not when you're |
1235s | charging because you can actually |
1236s | straight while we're charging you can |
1238s | move for doing this yeah I just wanted |
1240s | to see this but don't get hit okay okay |
1243s | you can die now |
1244s | yes area so you can still straight while |
1248s | charging but you want to stand still |
1249s | right at the moment when you shoot yeah |
1251s | right now I haven't crouched so I want |
1254s | to there we go so I can still move but |
1259s | I'm doing this and I need my there we go |
1262s | yeah you just talk right before shooting |
1264s | then you get the perfect shot also as |
1267s | you saw if you can hit while you're |
1269s | charging you get thrown out that's an |
1272s | important thing |
1272s | to consider regarding balance of the |
1275s | Bombers of smelly weapons right all |
1277s | right |
1278s | changes to arrows we have we put new |
1283s | types of arrows out a while ago and we |
1285s | ask for your feedback on what was |
1287s | happening under them there was a few |
1289s | foreign threats we would apply to |
1292s | regarding arrows and now we have a bunch |
1294s | of our changes that came out of that |
1296s | interaction yes so I'm gonna go through |
1299s | them can I like as a list the first one |
1301s | he said we added new high tier types of |
1304s | arrows that did not exist before there |
1306s | was no fool tier progression coverage |
1309s | for all arrow types there was gaps so we |
1311s | fill the gap so now there's racer |
1313s | hardened steel and star metal arrows |
1315s | which cover the progression at high end |
1317s | and the high end train |
1319s | we also made light arrows much cheaper |
1322s | they do not require feathers anymore yep |
1325s | as we discussing in that front thread |
1327s | like arrows are supposed to be a utility |
1329s | thing they were a bit expensive to be |
1334s | useful as I kinda like utility gimmick |
1336s | yeah so we made them very cheap to make |
1338s | so no feathers you also make ten instead |
1340s | of one when you craft them and that's it |
1344s | since they are not really tools for |
1348s | damage they're not something that we |
1349s | expect people to shoot just as a normal |
1351s | arrow |
1352s | it's like that you should when you need |
1353s | light we reduce the amount of physical |
1356s | damage that they do to one point of |
1357s | damage and I need to clarify this if an |
1361s | arrow does one point of damage that |
1363s | doesn't mean your shot does one point of |
1365s | damage because not like it doesn't do |
1367s | like one HP or damage no yeah because |
1369s | when you shoot an arrow you get some |
1371s | damage from the bowl and some damage |
1373s | from the error right this is so you can |
1375s | shoot the best arrow in the game with |
1378s | shooting the worst arrow sorry the best |
1380s | ball in the game can shoot the worst |
1381s | arrow in the game so if you want the |
1384s | absolute best shot you can do you need |
1386s | the best ball and the best arrows right |
1387s | so light arrows and snake arrows which |
1390s | we have also changed now do the bare |
1393s | minimum which is one point of physical |
1395s | damage light arrows they don't do more |
1397s | damage the set all right a snake arrows |
1399s | still apply poison because the main |
1402s | function of his neck arrows was to apply |
1404s | poison |
1405s | right but they were really good because |
1407s | they were they had scaling physical |
1409s | damage and poised on the stacks right |
1412s | right so we have basically made both |
1414s | like arrows and snake arrows do just |
1416s | minimum physical damage we haven't |
1419s | touched the poison damage from Snickers |
1421s | at all it is still exactly the same |
1423s | venue yes we also changed the crafting |
1427s | cost of a snake arrows because they were |
1429s | just ridiculously cheap to make |
1432s | unfortunately we introduced a bug with |
1434s | this yes |
1435s | now fix it will be it will be pushed out |
1439s | when we push the next just like patch so |
1442s | don't worry about that but it's make |
1443s | arrows now require a favor to craft and |
1445s | they will be crafted at the altar |
1448s | instead of being crafted at the other |
1450s | normal crafting station yeah right which |
1452s | will solve the issue with requiring |
1454s | favor but not it looks like most people |
1457s | in chat are using snake arrows and |
1459s | nothing else I know we know this and |
1462s | this is why we decided to not only |
1464s | reduce the physical the physical damage |
1468s | of a snake arrows the main function |
1470s | remains poison application right yeah |
1472s | but also give players more options to |
1475s | off high damage arrows that they can use |
1477s | an alternative when they cannot really |
1480s | count on applying multiple stacks of |
1481s | poison right yeah poison damage is only |
1484s | powerful when you stack it high yeah you |
1486s | might not be able to stack it high right |
1489s | if you can help someone with a star |
1491s | metal arrow or to shot someone with the |
1493s | stand metal arrow mm-hmm you probably |
1495s | want bother with poisoning right but if |
1498s | you know you cannot land those two shots |
1500s | to kill then you might want to go for |
1502s | poison right it's all about giving |
1503s | people options right I snake arrows were |
1506s | just too good at everything something |
1510s | else we did as well we we also increased |
1513s | the cost of making gas arrows which we |
1515s | also felt were really powerful for their |
1518s | price right we are ok with gas and |
1521s | explosive arrows being powerful they |
1523s | were made to be powerful right but the |
1525s | cost of making them needs to represent |
1528s | we high power right gas arrows were too |
1531s | cheap to make so we make them a bit more |
1532s | expensive to make well question from the |
1536s | chat will higher priests will hype high |
1538s | tier priests |
1539s | use the cost of crafting sneakers I |
1541s | believe so yeah they reduce the cost of |
1543s | crafting anything in the station okay |
1545s | good I believe so yeah there was also |
1549s | another question from sirs ay'm asking |
1551s | are the blunt arrows not working and not |
1553s | doing damage to throats as far as I know |
1555s | that is intended that they are supposed |
1558s | to knock out NPCs and it is intended |
1560s | behavior of the blunt arrows to knock |
1562s | out that is correct blunt arrows do |
1564s | stand out |
1565s | no yes not physical damage and if I |
1568s | remember this correctly they modify the |
1570s | damage of the bow as well so it does |
1573s | stand damage oh you do not get a single |
1575s | point of physical damage or a damage is |
1576s | done damage the stem damage Dustin |
1579s | doesn't show in the health bar sure |
1581s | you've managed to do enough and the MPC |
1584s | goes unconscious you don't do enough and |
1586s | MPC has full health so it is it is |
1589s | supposed basically a remote trenchant |
1592s | right it does what the role of those |
1594s | arrows are so in that regard |
1595s | yeah they're not supposed to do damage |
1597s | and they would not do normal damage okay |
1598s | yep you know healing arrows we also we |
1604s | also conduct rebalance and these ones we |
1607s | actually make cheaper to make right |
1608s | because they were they required our own |
1610s | powder and we thought it was excessive |
1613s | for a healing arrow right so we made |
1616s | those cheaper and we made all the |
1619s | special arrows all of them every single |
1621s | one of them we made them lighter right |
1623s | that was also a point of feedback that |
1627s | we got that they were too heavy and they |
1629s | were too niche so we made them the ones |
1631s | that are supposed to be nice we made |
1632s | them cheaper right and the ones that are |
1634s | not we balance them properly and we made |
1637s | them all lighter so the weight is just |
1639s | not a factor right that's not the thing |
1640s | right now it's not something we use to |
1643s | balance them against each other anymore |
1645s | okay yeah I think we cover everything |
1648s | for both I think we did again another |
1651s | question from the chats are there |
1653s | changes coming to the poison potion |
1655s | that's a mouthful as it is hard to use |
1657s | in combat since you have to open a menu |
1659s | to reapply a new potion every time maybe |
1662s | we we agreed that you seemed poison is |
1667s | very cumbersome right |
1671s | we need to find a good way to simplify |
1673s | Poisson application that's it okay we |
1677s | would like to drink poison be something |
1679s | that people use more often than just to |
1681s | us make arrows but actually you know the |
1683s | fantasy you're having daggers that apply |
1684s | poison use a very strong fantasy oh yeah |
1686s | I want to support that but we need to |
1688s | figure out how to handle the user |
1690s | experience side of things yeah mmm |
1694s | another one from oh it just scroll the |
1697s | way sorry |
1698s | another one from out sorry gold when our |
1700s | mails going to have lip selections my |
1703s | mod includes tattoos and I like to put |
1705s | those in the lips loss just like for |
1706s | females so I can still have I makeup on |
1708s | where's I agree why not you should be |
1712s | able to to configure everything about |
1715s | your character um I don't know when or |
1717s | if we're gonna do something like that |
1719s | yeah I agree with the sentiment but I'll |
1722s | just forward it to the rest of the team |
1724s | and see what happens with it all right |
1725s | yeah they're probably watching in the |
1726s | room over there golly we're doing like a |
1728s | social Friday thing I got this |
1730s | so they're probably watching us on like |
1732s | a TV unless they're playing Mario Party |
1736s | or something okay do we cover should we |
1738s | both I think yes seen any kind of |
1741s | question pop up about the bows Weaver |
1744s | everyone there was someone mentioned |
1746s | that the blunt arrows currently do |
1749s | health damage alive so we'll have to |
1751s | look into that but okay we will look |
1753s | into the world I will write that down |
1755s | yeah okay let's talk about throwing |
1759s | weapons then yes because we have done |
1762s | very significant changes to the |
1765s | mechanics of throwing weapons as well |
1766s | the first one I made and I think one of |
1769s | the most important ones is that you can |
1772s | now recover your throwing weapons yes |
1775s | so both javelins or 100 spinners however |
1779s | you want to call them and throw in axes |
1781s | when you throw them at someone or |
1783s | something they will be they will get |
1786s | stuck to the thing if you throw them |
1788s | into an NPC or Monster when you kill the |
1791s | monster you can loop them back from them |
1794s | nice they do not disappear into the void |
1796s | any more ice this basically allows |
1799s | people to you know invest my |
1801s | your time same thing into making really |
1805s | good throwing axes without feeling that |
1807s | that basically throwing their money away |
1808s | here's someone there you go I'm just |
1811s | gonna throw I missed that one |
1815s | that's for throwing axes and I'm just |
1817s | gonna kill him there is four axes yeah |
1823s | this is exactly the same with with |
1826s | Japanese we don't we don't really have |
1828s | pope demonstrating with Japanese just |
1829s | how might work right it's exactly the |
1832s | same thing for javelins if you throw it |
1836s | as as at a surface you can also recover |
1838s | them with the interaction button you can |
1842s | pick them out yes so you can throw it at |
1844s | the floor in front of you or that tree |
1847s | and then you can go to the tree and pick |
1849s | it up again and it goes into geometry |
1854s | viewers who are very observant might |
1856s | also have realized that throwing weapons |
1859s | stack now throwing axes do tell me |
1861s | access to one 100 spheres Japanese don't |
1863s | stack but throwing axes do not only they |
1865s | stack they also don't have good ability |
1867s | anymore right they cannot they cannot |
1869s | break yes 100 spheres do not stack and |
1874s | they they can break I mean in fact the |
1877s | fact that they can break is why they |
1879s | kind of stack because those two |
1881s | mechanics don't really play along |
1882s | sure yeah but there was no reason to |
1884s | have the ability in throwing axes when |
1886s | you would pretty much always I mean if |
1889s | you are hitting someone in melee with a |
1891s | throw-in acts you have another weapon in |
1893s | your main hand yeah it's actually not |
1895s | possible to hit with the Slovene acts in |
1898s | malay unless you have another weapon in |
1899s | your main hand that is true because if i |
1902s | just do this so there was no reason to |
1909s | have the ability for a weapon that you |
1910s | never really hit with you were already |
1914s | painted ability on your main hand weapon |
1916s | yeah so it's like okay whatever this |
1918s | just remove the ability this is no point |
1919s | to have this mechanic is like double |
1921s | punishment for having an offhand weapon |
1922s | right so so we change that now they |
1926s | don't have the ability and they stack |
1927s | and you can also play an axe ball with |
1931s | people you can basically throw access of |
1933s | people and they |
1934s | they accidentally coming back at you and |
1936s | so it's gonna finite you right so please |
1939s | be access so if I get hit by another |
1942s | player with a throwing axe it ends up in |
1944s | my inventory it does nice yeah that's |
1947s | kind of fun and if you have a stack of |
1948s | axes or empty slots in your bar it will |
1951s | actually end up there nice so you can |
1954s | basically throw axes at each other all |
1955s | day long if you want you just have fun |
1957s | yeah yeah yeah sorry javelin users it's |
1961s | it is because the javelins have |
1963s | durability and because of a lot of |
1967s | technical stuff like we can't stack |
1969s | stuff Japanese also have their own combo |
1972s | chains and stuff yeah you have a javelin |
1975s | shield combo chain which has hyper armor |
1977s | which is really powerful we did not want |
1979s | to hurt or remove that right that's game |
1981s | play that we like we like the way that |
1983s | looks it has this kind of Greek can a |
1985s | Spartan bite to it |
1987s | we didn't want to hurt the visual star |
1990s | also been going with a shield and spear |
1992s | but it's a weapon so if you hit with it |
1995s | it needs to suffer durability right |
1997s | otherwise we have breakable weapons so |
2000s | yeah those two things that don't really |
2002s | work with each other yeah so you can |
2003s | throw the javelin and you can have |
2005s | multiple javelins and you can recover |
2007s | the javelin when you throw it but you |
2010s | have to really quick a javelin every |
2012s | time you throw yeah yeah you can also |
2014s | have a javelin gonna throw an axe and so |
2016s | it's really nice or the javelin you |
2018s | remember you're kind of like a hawk |
2019s | double jab a lean barbarian friend be |
2021s | able to just have double throws on it |
2023s | style you can do that nice nice |
2026s | I'm gonna make it daylight again |
2029s | you hate the night I don't like the |
2032s | night because it's difficult to see |
2033s | there we go some reason information sky |
2037s | freeze thing you don't have you Ferguson |
2039s | I don't sobbing neither do our viewers |
2045s | new coning in American football we're |
2047s | throwing accents passed down the field |
2049s | by stabbing your team if that's what you |
2051s | wanna do have fun with it you can also |
2053s | give your throws throw in axis and they |
2055s | will throw them you can throw access at |
2057s | your thralls to give them access I would |
2059s | say does does not appropriate behavior |
2062s | for the workplace so don't treat your |
2064s | employees like that ass please divide |
2066s | you coud |
2067s | so access of them to reload they're |
2069s | throw-in axes in a way right all right |
2071s | all right yeah something is that we did |
2075s | with throwing weapons this affects both |
2078s | access and javelins is that they now |
2080s | cripple regardless of which bodies lock |
2082s | they hit oh okay they're used to cripple |
2085s | only if they hit the legs mm-hmm it |
2087s | doesn't matter where they hit now right |
2090s | they will cripple anywhere unfortunately |
2092s | is still crippled Isis is not working |
2094s | correctly we've found NPCs but this work |
2097s | cuz I was gonna attack this dude and oh |
2101s | yeah I'm crippling right double cripple |
2103s | cripple he doesn't care while being |
2105s | crippled about these absolutely |
2107s | wonderful works in competing and he is |
2109s | embedded with axes it is the same with |
2118s | when they get shot by a bunch of arrows |
2121s | yeah exactly the same thing yeah so so |
2124s | yeah it doesn't matter you don't have to |
2125s | be so precise with the aiming to get the |
2127s | cripple and we feel that the main role |
2130s | of throwing specifically or throw an axe |
2133s | in your often is to cripple people it's |
2136s | a cripple weapon right yeah that's where |
2138s | the combos are so good at clipping |
2139s | people and when someone starts running |
2142s | away from you that can be a problem so |
2145s | if you use a throw in eyes you have a |
2146s | tool to hit them with right so you |
2149s | probably noticed this as well but the |
2151s | trajectory the throw an axe in the air |
2153s | has like an extra particular effect now |
2155s | the trajectory is different different |
2157s | the animation is also different we this |
2160s | animation spins now yeah it is spins and |
2162s | it recovers faster than the other one |
2164s | right actually and and it comes out at |
2167s | about the same speed I think it's tiny |
2169s | maybe like one frame faster so it's very |
2171s | similar but and another important |
2174s | property of this is that we remove the |
2178s | aim compensation for throwing weapons |
2181s | alright so in life right now there's a |
2185s | system there is a system in place triple |
2188s | triple triple triple cranapple it's pink |
2193s | pineapple cripple and viable Apple pan |
2195s | so in life right now |
2198s | there is a system that tries to |
2200s | auto-correct you're aiming right in |
2203s | you're using throwing axes this is this |
2205s | was put in place to make it easier for |
2207s | people to hit each other right with |
2209s | throwing weapons and the problem with |
2211s | that system is that is making decisions |
2213s | for you right yeah and in most |
2215s | situations you wouldn't you won't really |
2217s | know these days but if you're trying to |
2219s | hit someone for example that is coming |
2222s | out of a corner the system my aim at a |
2226s | position in space that is too close or |
2229s | too far right when you throw right and |
2231s | that gives you a weird angle when you |
2234s | throw because it is trying to hit a spot |
2236s | yeah that is just in the angle so it can |
2240s | hit the spot with a parabolic trajectory |
2241s | right it's a bit of a complicated thing |
2243s | but we have basically removed it because |
2247s | now they're they're easier to hit with |
2249s | they're bigger yeah and you have all |
2251s | these recovery elements so we want the |
2252s | shots to be predictable yeah which means |
2254s | you have to aim now I mean you don't |
2257s | have to it still goes to the to the |
2258s | across her right but you do have to aim |
2261s | and you do have to do compensation based |
2263s | on distance and stuff and its own do the |
2265s | player to do this you just charge a lot |
2267s | on to something they will shoot at the |
2269s | center of the body as useful yep it will |
2271s | not suite at the head it will chair the |
2273s | antibody but if you're not then you can |
2276s | do prediction shots you can do very |
2278s | skillful can shooting at a corner before |
2281s | the player comes out of the cover right |
2283s | and you will actually hit the player |
2284s | when when it shows up you know that kind |
2286s | of stuff |
2287s | and there you have been more mind games |
2288s | as well and then throwing weapons are |
2290s | also affected by your accuracy stance |
2292s | mmm correct correct damage of thrown |
2295s | weapons is affected by accuracy right so |
2297s | then if I have the trick shot perk for |
2300s | example they will bounce off surfaces |
2303s | why don't you try all right let's do it |
2307s | why don't you try should have brought a |
2309s | controller so I could yeah it's exactly |
2314s | all arranged and throw weapons now dude |
2317s | etc they also do extra damage on |
2318s | headshots ice if I throw it there there |
2325s | you go |
2325s | so I mean we can't do this now |
2328s | unfortunately but like if the water |
2330s | surface was like something you could hit |
2332s | then maybe we could just skip it across |
2334s | the water surface we should do that you |
2340s | know that's a that's an actual limit to |
2342s | the amount of skips you can do in real |
2345s | life in real life right I did not know |
2346s | that I forgot what's the limit but it's |
2349s | a pretty high number but you nobody has |
2351s | managed to go over this number maybe |
2354s | somebody knows in chat what the limit is |
2355s | could be anyways so yeah we removed the |
2359s | ink compensation we made the projectile |
2361s | easier to hit with in general and that's |
2366s | it basically |
2367s | so the we should probably clarify this |
2369s | the accuracy damage perk applies to a |
2372s | throwing weapon when it's thrown yeah |
2374s | when you're using it in a attack combo |
2377s | like a melee combo strength strength |
2379s | yeah so if you want to do both then you |
2381s | should put points into both strength and |
2383s | accuracy for erect but like it depends |
2386s | on what you want your primary weapon |
2388s | setup to be essentially like if you just |
2391s | if you want to be the person who uses a |
2393s | bow and a lot of throwing axes then use |
2395s | as like put as many points into accuracy |
2398s | as possible like building and accuracy |
2400s | character essentially no throw me next |
2402s | damage is also very pretty decent it's |
2404s | definitely a source of damage you can |
2406s | use especially when you're trying to hit |
2407s | people running away from you or people |
2409s | trying to guide you or people trying to |
2411s | adjust you with a spear right it's and |
2413s | it applies now crippled regardless of |
2416s | what you hear so you can be a bit |
2417s | careless with this and there at the body |
2419s | mass basically and you have a very |
2422s | strong counter to speed shenanigans for |
2424s | example right corpo shenanigans which |
2426s | will show up there will be motion more |
2428s | bullshit mannequins |
2429s | now the demos are easy to use so |
2434s | last thing that we want to touch on this |
2436s | is a big technical I mean tricky perhaps |
2440s | but they throw for the throw in acts |
2443s | it's a combo wildcard move yes |
2447s | and I practice this a little bit before |
2448s | the stream but I may not be able to hit |
2450s | it but we'll see |
2451s | this is they're like my favorite part of |
2454s | all these but it's like so ridiculously |
2456s | technical all that yeah okay let's go so |
2458s | combos have a sequence you have the |
2460s | first a second if they're on the |
2462s | finisher right right |
2463s | throwing axis can be used at any point |
2467s | doing a combo and they replace the combo |
2471s | move right at that point which means and |
2474s | now we throw in access since they stack |
2477s | you don't have to reveal them afterwards |
2480s | this means you can continue the combo |
2482s | after the throw right so if you want to |
2485s | demonstrate usually like this is a |
2487s | typical for hit combo just like combo |
2490s | but now I can do one two |
2493s | throwing acts and then right into the |
2495s | finisher yeah or I can do one throwing |
2498s | acts two three and I'm finisher and |
2501s | that's the start of the change you can |
2503s | do you're gonna do one throw mean ax |
2506s | throw queen acts alright so one throw an |
2510s | ax so we nax oh geez oh no the bottom so |
2513s | one throw we know in acts like oh |
2516s | whatever no I screwed up darn it you can |
2520s | do okay do-do light throw in throw him |
2523s | heavy |
2524s | no I know right okay light throw throw |
2532s | heavy and then into the finisher yeah |
2536s | which is the heavy right so this was you |
2538s | can replace any move with the throw in |
2540s | ax right you have to be careful though |
2542s | because help me have ten in one stack |
2544s | and you don't switch automatic yes |
2546s | afterwards so they ask the axe has an |
2550s | extra special property which is the axe |
2553s | you can just keep mashing the button |
2554s | again |
2555s | yes demonstrate their spin spin to NX |
2559s | spin-spin-spin sugar all day long with |
2561s | this right well each one of those spins |
2564s | can be replaced with a throw all right |
2566s | this is gonna go so throw yeah and then |
2573s | into the spin again yeah and then we |
2577s | started the comb or chain yeah I love it |
2580s | so these this wild card thing is uh I |
2583s | feel is really powerful it allows people |
2585s | basically to weave range cripples into |
2589s | their normal combos yes that sounds that |
2592s | is a very over par that is really strong |
2594s | and I hope and looking forward to seeing |
2597s | crazy videos of people using this |
2599s | feature I hope so |
2600s | yeah that's gonna be really awesome I |
2602s | think that works for any like to weapon |
2606s | combo that works for any any of hand |
2611s | throwing acts combo yeah right yeah |
2613s | sweet and now people are alright people |
2618s | ask you about the katana we're gonna |
2619s | save it for nice alright before we I |
2622s | think we're done with robbing access in |
2624s | general from throwing axes have become I |
2627s | feel a very very powerful people tool |
2629s | very easy to apply cripple in any common |
2632s | situation right now and I want to see |
2634s | how the power of these compares with the |
2636s | current power of this tablet kind of |
2639s | metal weapons and also with the power of |
2641s | the ball which i think is gonna is gonna |
2643s | be shall we not more often yeah |
2646s | something that we have done as well |
2648s | which is part of kinda just continuously |
2650s | improving the the visuals on the |
2652s | mechanics of the game is that we have |
2654s | added a number of new jumping animations |
2656s | yes so and for some people this might be |
2659s | a minor thing but for us it like it was |
2664s | something that we wanted to do for a |
2665s | while and now that our animator finally |
2666s | had some time to do it he decided to |
2668s | okay let's let's see what this what this |
2670s | does yep |
2670s | so instead of them |
2672s | the Thriller dance that you used to do |
2674s | like you yes he was gonna let you seem |
2675s | to you you jumped slightly more normally |
2678s | now and when you res like I'm gonna |
2680s | crouch and jump at the same time yes |
2682s | sickly what he was doing now you get |
2684s | this different jump animations depending |
2686s | on being a static static or being or |
2687s | being running |
2689s | you also can forward a strafe and jump |
2692s | I'm gonna I'm just gonna fly up here |
2695s | because it's faster than climbing and |
2699s | I'm just gonna total check that I'm in |
2702s | god mode so he's gonna garnet it's also |
2704s | getting darker so I should reapply all |
2707s | of this stuff there we go so we've also |
2713s | added different animations for like your |
2717s | the height essentially so if you're |
2719s | jumping from a certain height you will |
2721s | get a different landing animation than |
2722s | you would otherwise |
2724s | also you're falling for long enough you |
2726s | can go into these in your arms animation |
2731s | you could also you could do it again and |
2734s | this instead of running forwards you |
2736s | could just let me play in fully because |
2738s | you cannot cancel it by running so and |
2740s | this is important this all these new |
2742s | jumping animations do not affect your |
2745s | controls are all you mean just jumping I |
2747s | will still you still can't touch the |
2749s | floor and just go running without any |
2750s | kind of delay what did you let me play |
2752s | you get this kind of matrix landing |
2753s | right like it's pretty new thing right |
2755s | there's also there's also one thing I |
2756s | mean this should work if I just fly and |
2759s | then hit walk if you're over water and I |
2764s | hope this has been implemented now |
2766s | because I actually haven't tested this |
2768s | before now but if you're over enough |
2771s | only one way to find out |
2773s | I think we should go a little bit higher |
2775s | and then eventually they should that's |
2780s | no no nothing happened but they I've |
2783s | also seen like diving animations and |
2785s | they will do like a yes thing before |
2788s | they hit the water I guess that this is |
2790s | this there's more stuff on there like |
2793s | diving landing on top of people's heads |
2795s | and I'm sorry mom as if I spoiled your |
2798s | work now I'm sorry |
2800s | I just I was excited and it's okay I |
2802s | probably should have an e I need to be |
2804s | kidding me |
2805s | alright so that's it that this also we |
2808s | had an animation for Joel says he tried |
2810s | to crash the stream I foiled him with a |
2812s | locked door so you you run forwards on a |
2819s | strafe and jump you also get these works |
2822s | now it didn't used to work nice just to |
2825s | do like a forwards jump while flying |
2827s | sideways and we fix these little things |
2828s | well these are the tiny things that |
2830s | really bothers so we just made it look |
2833s | much better a man calling a life upgrade |
2835s | is yeah we're calling it we can also I |
2839s | guess I guess we're down now we are on a |
2843s | new weapon tie but we could just you |
2845s | know yeah I mean it's it's just a new |
2847s | weapon type like yeah it doesn't matter |
2848s | does it |
2849s | it's not as cool all right so we have we |
2855s | added a new weapon type to the game |
2856s | which is the katana this is an entirely |
2862s | new weapon type with an entirely new |
2864s | moves I think I think people are excited |
2866s | about kana |
2869s | there was a this happened like a half an |
2872s | hour ago and I'm sorry I didn't mention |
2873s | their sign but we really good flow |
2875s | Ivanko and chat mentioned that he really |
2878s | liked the animations on a motion capture |
2879s | for the katana and he wondered who you |
2884s | know whom who made that and who did the |
2886s | motion capture and who's been like the |
2888s | person who's been been running that |
2889s | whole thing I'm sorry I'm sorry for |
2893s | those animations I was back to the model |
2895s | for the motion capture I can tell you |
2898s | though they they were cleaned up quite a |
2901s | lot afterwards I have some I have some |
2905s | really really basic kendo training I do |
2909s | Kendall I have to scan does a sport my |
2912s | my training is super basic and we didn't |
2915s | really go for realism at least not |
2918s | entirely and there's some aspects of you |
2920s | know we need to make the katana look in |
2922s | a certain way for it to even be |
2924s | recognizable as a katana right the way |
2927s | is used the way you swing a katana is |
2930s | quite different to the way you swing |
2932s | blade use right |
2933s | Yeah right we use a saber yeah like so |
2936s | so yeah I mean it's just a recording |
2940s | form okay we have a lot of the deaths |
2942s | actually our motors for mock up of all |
2944s | the different weapons like Manos was the |
2946s | model for a lot of the other weapons as |
2948s | well right alex has been the model for |
2950s | weapons as well many times Alex was in |
2952s | the stream last time a lot of people |
2955s | Shawn who is the person that actually |
2958s | cleans set them up afterwards along with |
2960s | Manos he also has been the model for the |
2963s | admin a lot of people has been it's kind |
2966s | of fun to do it it's exhausting I can |
2969s | tell you that was broken after doing |
2971s | this ridiculously exhausting anyways |
2974s | people telling us to swing it swing it |
2976s | get on with it I need to apologize there |
2979s | isn't even though it's a katana we can |
2982s | we play on the tropes of using a katana |
2985s | and I'm you know Japan movies and |
2989s | culture and all the stuff this is the |
2992s | world of Conan the the Ibanez culture is |
2995s | does not have a strong representation in |
2997s | the world of Conan there's just not how |
2999s | he works |
3000s | so that we added kind of a bit of kind |
3004s | of like like a difference in do such on |
3007s | purpose because this is basically our |
3009s | Burien that has never someone never used |
3011s | this kind of weapon before right and |
3013s | it's just winging it right you are your |
3015s | characters winging it right now right so |
3017s | yeah does not expect any historical or |
3020s | can you sue accuracy to these for some |
3022s | of us the momma's inspired models the |
3024s | handful with an ordinary taskmaster |
3026s | probably because I think jobs but a lot |
3029s | of developer names into the game when |
3032s | designing when designing the trolls in |
3035s | the NPCs but all right yeah like katana |
3038s | disclaimers contains only about 10% |
3039s | attack all right let's do this |
3043s | so the katana is it's a pretty color |
3046s | frontal movement kind of weapon the |
3050s | attack the attacks are what you would |
3053s | expect on a light attack chain |
3054s | damage-wise it's a 200 weapon this is |
3057s | important but so technically it's |
3059s | actually a no - II in a way |
3062s | robert named the npcs enthralls sorry |
3064s | Robert not Joel oh yeah in famous room I |
3068s | should we should we should we should |
3069s | mention that I'm sorry Robert but so so |
3071s | in disability it's kinda like a like a |
3075s | shorter range spear of the shape of the |
3078s | attacks mm-hmm |
3079s | but it has a few special properties that |
3083s | you do not find on any other weapon I'm |
3086s | gonna give myself a lot of strength |
3087s | they're gonna be fuck hell yes I'm gonna |
3089s | be a big burly boy yeah do I have enough |
3092s | yes I had enough so again that's the |
3096s | light chain you can demonstrate the |
3098s | light chain again it's like you have |
3099s | slashes like an uppercut slash and then |
3102s | a finisher that's a finisher on a light |
3105s | chain mm-hmm which applies bleed yeah |
3108s | this is as you can tell by unique |
3110s | property of this weapon as you can tell |
3112s | by the red trail that appears when you |
3113s | use also so that's the light chain let's |
3118s | say this weapon actually does not have a |
3120s | heavy chain right yes and instead you |
3124s | can charge up and a tag by holding the |
3127s | right mouse button a nice little Dan |
3129s | pressing on the loose it and that's one |
3134s | okay so I have a question in samurai |
3137s | movies and a lot of things that |
3139s | reference samurai movies you always have |
3142s | that scene where they're running towards |
3143s | each other and then both of them at the |
3145s | same time do this yes and then then like |
3149s | then then the scene changes to like a |
3150s | wide shot of the two of them standing |
3152s | back to that and one of the head like |
3154s | that yes does that have a name do all |
3161s | right but the technique they are talking |
3165s | about I think which is referred to which |
3167s | is attacking directly from the sheath of |
3170s | the sword right like you run around with |
3172s | the store and on the sheath this store |
3174s | is not actually drawn and then attacking |
3176s | directly from sheave yes isn't that it |
3178s | isn't anime too but it does happen in |
3180s | samurai movies I've seen it like well |
3182s | it's actually a sore usage technique is |
3185s | called yeah Utsu mm-hmm and it is a |
3187s | thing refusal is also a I do which is |
3190s | kind of like a modern version |
3191s | fit which major can into sports I'm not |
3194s | really into Japanese culture per se you |
3196s | might know yellow but not jutsu |
3198s | it requires achieve in in Conan we do |
3201s | not use a sheet for this but again these |
3203s | guys are not trained katana user right |
3205s | they just kinda like pretend they're |
3208s | like it's a sword so I chopped it up you |
3210s | know what the mechanic is the same so |
3211s | you charge up the attack and then the |
3213s | longer you charge it the more damage it |
3215s | does basically is what you would expect |
3216s | on that kind of attack you've seen this |
3218s | in and with Virgil then when we cry you |
3220s | see we see many many katana usage |
3222s | strokes you know in other media on games |
3224s | do everything yeah so so let's do it |
3227s | again let's demonstrate it again so you |
3228s | hold the right mouse pattern and at some |
3230s | point is fully charged you see that glow |
3232s | and then you press the left mouse button |
3233s | and release you can hold you can not |
3236s | wait just do it just do it quickly so |
3239s | you don't have to wait right you can |
3241s | choose one to release just like with the |
3244s | bulb and in fact we are able to do this |
3246s | because we make the mechanic for the |
3248s | bulb ah cool it is the same mechanic so |
3251s | that's really good which is can I guess |
3253s | an interesting piece of trivia yeah you |
3255s | can't move while charging it should be |
3256s | mentioned we cannot do you like with the |
3258s | boat you cannot move while charging that |
3261s | would be really powerful probably if you |
3263s | could do that so that's it your station |
3266s | I you can cancel without attacking |
3268s | though by just releasing the rightmost |
3270s | part I'll just do it yes hold you don't |
3274s | have to watch me attack Yeah right |
3276s | but if you attack that - attack does |
3279s | whatever damage land it also goes |
3283s | through enemies right so you can |
3285s | demonstrate with these guys you will |
3287s | actually go through them as if they were |
3289s | in there |
3290s | so not only that's quite a lot damage |
3292s | for a room but also you are against a |
3295s | corner or tracked or against the wall |
3297s | you can get out with this thing like |
3301s | this was on max strength well yeah max |
3303s | right but like three charges three four |
3305s | charges it's done yeah and yeah I can't |
3308s | turn the camera at least but you kind of |
3311s | turn the character no exactly yeah you |
3313s | are committed once you press the right |
3314s | mouse button you're committed |
3316s | yes and you have to hold the direction |
3318s | you chose until the end of the charge |
3320s | you don't want a fully charged attack |
3322s | right yeah so that the tag that's |
3326s | actually only okay damage unless you |
3329s | fully charge it you need to let it |
3331s | charge for a while oh I can't but if you |
3335s | do fully charge it it is basically |
3337s | equivalent to a heavy finisher nice |
3340s | suddenly everyone made more sort so all |
3343s | of this is now available on the test |
3346s | line builds test level just download the |
3348s | test line client or just switch to build |
3350s | in steam when this is coming to the live |
3354s | version it's going to be on test line |
3355s | for for as long as we feel like it needs |
3358s | to and that's gonna be at least a couple |
3360s | of weeks I can't really give you a more |
3362s | firm ETA then we will we'll talk about |
3366s | when we put it on when we feel is ready |
3368s | to be put on yeah and we a date just an |
3372s | important thing right now there is |
3373s | actually a bug in test life mm-hm |
3376s | which makes the dash attack do triple |
3379s | hits double hits triple hits sometimes |
3381s | right so it is doing more damage than |
3384s | eschewed right |
3385s | that's we already have a fix for that it |
3388s | will go out as soon as we patch test |
3390s | life but don't use the current balance I |
3393s | mean this is a this is true for any new |
3395s | feature but don't really use the current |
3397s | damage balance for the katana as a |
3400s | reference for what the katana is gonna |
3401s | be able to do right we are gonna change |
3404s | some things play around with the |
3405s | mechanics play around with how it feels |
3407s | the button on the controls and the |
3409s | movement I want of Stanley does and all |
3411s | the stuff yeah but don't really pay too |
3414s | much attention to the amount of damage |
3416s | the dash attack for people asking in |
3419s | chat yes you can absolutely play a test |
3422s | live single-player it is it is basically |
3425s | just it is basically Conan exiles sort |
3428s | of copying over but with a newer a |
3430s | slightly less stable version so there's |
3435s | there's more stuff but in might there |
3437s | are still changes that needs to be done |
3439s | and so like yeah you get some more new |
3441s | content but it's it is it is my stable |
3443s | than the main game is it's not it's just |
3446s | not finalized I'm not ready for four |
3448s | completely consumption yeah we put it |
3451s | out as a preview of what's to come so we |
3453s | can not only try to catch it |
3456s | shoes that we didn't catch but also |
3457s | being able to respond to your feedback |
3459s | before we push it as right the current |
3461s | reality of the game right so that's what |
3463s | does not be sore right and then there's |
3466s | also like there is there right now there |
3468s | are two types of katanas there is the |
3471s | regular soaring katana you can unlock at |
3474s | level 21 yeah and then there is the |
3476s | in-game katana and me I Madonna which is |
3478s | a star metal which does damage |
3480s | equivalent to any of the other in-game |
3482s | weapons yeah so you have options here |
3485s | yes |
3486s | the angin katana I mean it damage-wise |
3488s | it's it's somewhere between how was it |
3493s | between the spears and the 200 hours yes |
3495s | so it has Quattro damage and armor |
3497s | penetration is equal to the one of |
3499s | greatest fears great source sorry no |
3501s | greater spirit with right great spheres |
3503s | so amber pan is pretty good great source |
3507s | actually have a pretty good amount and |
3508s | damage wise it is smaller than damage of |
3511s | great swords but you also get this extra |
3514s | tool that you can use to be a scatter of |
3516s | places - - or whatever right so you can |
3519s | also play some mind games with this work |
3521s | because you can cancel the hold at any |
3524s | time without committing to the attack so |
3527s | you can just mind game people with this |
3528s | right similar to how you can use the |
3530s | turn hammer to play mind games as well |
3532s | but you still have that slight like |
3534s | pause like you have to exit out of that |
3536s | animation before yes yes but you can |
3539s | probably no you can't roll up no is |
3545s | coming in the desert so this will be fun |
3546s | you know you did this sir your know |
3548s | we're like you can see that the streets |
3550s | from here yeah so okay so I'm not the |
3556s | coolest thing just like with the |
3557s | throw-in axe |
3558s | yeah where you could use the throw as a |
3560s | wild-card to replace any combo move you |
3563s | can do exactly the same thing with the - |
3565s | attack yeah we need you to think so so |
3568s | you can do one two and then right-click |
3571s | left-click and then into the finisher |
3573s | yeah four - one - oh yeah I forgot I had |
3578s | to be click right okay so - |
3582s | - - and then finishing it sure you can't |
3587s | replace any other you can replace the |
3588s | finisher with a - as well so like one |
3590s | and then one two and then three and of |
3595s | course there's there is pros and cons of |
3597s | doing this the - attack takes longer to |
3600s | start yeah but it also gives you the |
3602s | mobility and if you let it charge it |
3604s | does more damage than the normal swing |
3605s | so if you respect your enemy to not |
3608s | react in time or you're pushing against |
3610s | them against the wall or whatever and |
3611s | you don't just playing with them then |
3613s | you can do more damage than normal |
3615s | whereas in this right yeah and it's a |
3616s | kind of like a risk reward also because |
3618s | even if you went just a quarter of a |
3620s | second that that can be the difference |
3622s | between winning or losing their right |
3623s | and you have to choose so you want to go |
3625s | more freaking FIFA says my sweet lord I |
3628s | love this weapon and the animations I |
3630s | like it - no these are these are not |
3633s | well they could these katanas are not |
3635s | DLC exclusive like these katanas are |
3637s | yeah these are readily available for |
3640s | crafting these are just in the game like |
3641s | you just have these yeah |
3643s | take taka asks if there are plans to |
3645s | have an auto pickup four arrows axes |
3647s | javelins to make them a little more |
3648s | cost-efficient not right now but perhaps |
3653s | right there's some concerns with picking |
3655s | up things you don't really want to pick |
3656s | up there's our inventory clutter and |
3658s | stuff like that so yeah we need to think |
3662s | about it okay it's a good suggestion I I |
3665s | would like to find a way to let you do |
3669s | look pickup in general like out of the |
3671s | pickup so I don't have to press either |
3672s | worry about it's just it's difficult to |
3674s | guess for the player what they see |
3676s | they're gonna pick up or not right |
3679s | less coming about the katana is that it |
3682s | has some of the animations have like a |
3684s | little flourish at the end |
3685s | mm-hmm just let it play sure but that |
3689s | thing is basically is something you see |
3691s | with a katana usage in general it is |
3694s | something you do to remove the blood and |
3696s | other dirt from the blade because if you |
3699s | store it you put the katana back into |
3702s | the sheath or you use a store sword and |
3703s | the sword is dirty it will actually rust |
3706s | and blood will actually rust are still |
3710s | very fast right so this is just a little |
3714s | flourish little thing you |
3715s | has absolutely no gameplay impact at all |
3718s | but if the that's blood in the blade |
3720s | because you hit someone with it on yeah |
3722s | you can actually remove the blood yes |
3723s | it's gonna meet it doesn't happen on the |
3727s | first attack because we thought he would |
3728s | be a bit of nospherus but it happens on |
3730s | all the others like you do the second |
3731s | and the way you man yeah right and the |
3734s | third the fourth is the same thing you |
3736s | can cancel these with any sort of |
3738s | movement attack do you do not have to |
3740s | sit through this it will only play if |
3742s | you basically stop doing things and what |
3744s | I see right yeah |
3745s | and then I can if I want to so here for |
3748s | example I can just cancel out of it with |
3749s | or before that yeah even just at the end |
3752s | where they kind of cancel windows would |
3755s | normally star that every attack has like |
3757s | a point in time where you're allowed to |
3759s | cancel right for dodge it typically is |
3761s | the whole attack you can cancel the |
3763s | whole thing |
3763s | finishers don't normally let you cancel |
3766s | with a dodge right and finishers have a |
3768s | little longer delay at the end and stuff |
3770s | is a balance thing as soon as you can |
3773s | cancel with movement or dodge the game |
3776s | lets you you do not have to sit through |
3778s | this animation at all yeah you can |
3780s | cancel yeah yeah you right right you can |
3783s | cancel with another attack also you can |
3785s | cancel with that with a charge out of |
3788s | the so yeah do you not have any weight |
3794s | at all it's up to you this is just |
3796s | purely a resourcing in the world of |
3798s | Conan I'm not a trained katana user but |
3800s | I know to flick the blood off because |
3801s | I'm concerned about premature |
3802s | oxidization you typically don't see a |
3809s | lot of flurries related with these on |
3812s | Western martial arts right there is some |
3815s | stuff there but the in the Eastern |
3818s | martial arts it has actually become part |
3820s | of the form training that they do right |
3823s | they actually do a lot of from time in |
3826s | there and they have all these kind of |
3827s | like different religious and cultural |
3831s | implications to doing the form properly |
3834s | as a lot of attention to detail and |
3836s | stuff like that so this has become part |
3838s | of what differentiates when is cool from |
3840s | the other none of that applies to corner |
3843s | we put it in because it looks cool right |
3846s | that's it sometimes you just want to |
3848s | adds things because it's cool yeah so |
3851s | all right I think we cover everything |
3853s | with a can we did coke we did cover |
3855s | everything |
3855s | oh it's a it's a 200 weapon so just like |
3858s | all the other 200 weapons it has a kick |
3862s | area and the Cape has same property it's |
3865s | done any of the other kicks for there |
3867s | 200 weapons this is what the block |
3869s | button does with 200 workers in this |
3870s | game so the katana has one does it all |
3874s | right I mean if we cover absolutely they |
3877s | cover everything and we were worried |
3878s | that we weren't to be able we weren't |
3880s | gonna be able to come what we are yeah |
3886s | don't flick it too much ryuko blind |
3888s | jaysis so I say all right well we're |
3895s | done we are wood all the way done no |
3899s | we're not |
3899s | well we're done with the stream I guess |
3901s | so today we covered yes the trailer |
3904s | board where people can take a look and |
3907s | keep track of the points of development |
3910s | yeah the community races and they can |
3913s | take a look at the state of those things |
3914s | and they can eventually some of those |
3917s | some of those features will be able to |
3918s | people to vote on them to determine how |
3920s | important for the community yeah we |
3923s | talked about how we have you not only we |
3926s | have a lot of new stuff in the test life |
3928s | server now available servers but also we |
3931s | have a new test life client that people |
3933s | can use to be able to connect to the |
3934s | dislike servers without having to |
3937s | uninstall their basic game or change the |
3939s | version of the game and then change it |
3941s | back right we talked about the new ball |
3944s | improvements how the ball has only a |
3947s | single left click shot now instead of a |
3949s | combo 3 how'd you can charge the right |
3952s | mouse button to do connect snipe shots |
3955s | like long distance shots that are |
3957s | flatter and they do more damage we |
3960s | talked about all the balance changes |
3962s | that we did two arrows and specialty |
3965s | arrows we talked about all the changes |
3968s | we don't to throwing weapons and how |
3972s | they cripple when they hit any location |
3974s | now how the combo the throwing axes |
3977s | physically combos nicely with other |
3979s | Konami later |
3979s | and how they can be stacked and how also |
3983s | in weapons can now be picked yes from |
3985s | the floor and from the bodies of your |
3988s | enemies we talked about the improvements |
3990s | to the running these roles in the game |
3993s | and we also talked about the brand new |
3996s | weapon type the katana like new |
3998s | two-handed weapon type we serve again a |
4000s | unique mechanic on the right-click which |
4002s | you can charge up an attack to do more |
4004s | damage and to go through with your |
4006s | enemies so that was a lot to cover |
4008s | I'm gonna see if this works |
4011s | what is that Oh Oh my dicks I'm gonna |
4016s | see if it works but did it work I don't |
4018s | know I'm not sure if it did it might not |
4020s | have worked I don't think you worked I |
4024s | don't think it worked |
4026s | damnit yeah well alright sorry didn't |
4031s | work we need to fix |
4033s | we'll do some setup more setup with our |
4035s | chat book so I don't think sorry no |
4038s | raffle today that's what he was trying |
4040s | to do you that's what I was trying to do |
4041s | I was trying to open the raffle and then |
4043s | yeah I didn't know where this fabric at |
4045s | yeah sorry about the ruffle system but |
4046s | we're gonna I'm gonna fix it for the |
4049s | next time please do not post raffle in |
4052s | the chat now because it's not gonna do |
4055s | anything there there is nothing there is |
4057s | nothing don't don't don't |
4058s | I'm just gonna do this and just type in |
4061s | shit like that alright so I think I |
4066s | think we are done we guess everything |
4068s | that we had in the list we picked up |
4071s | some questions from the chat sadly we |
4073s | always run out of time we we I wish we |
4076s | had more time to pick up every single |
4077s | question that you guys have it's just |
4079s | not possible |
4080s | yeah because we typically have a lot of |
4082s | stuff to cover but if you have please go |
4086s | to the to the forums mm-hmm play the |
4089s | game in test life so you can give us |
4092s | feedback about the features that we just |
4093s | added to the game go to the forums |
4095s | talk to us tell us what you think about |
4097s | them if you love them you hate them what |
4099s | you like or not like about them any box |
4101s | that you find free please just tell us |
4103s | about anything any problems that you |
4105s | find with them yeah and we'll do our |
4107s | best to make as many people as of simul |
4110s | happy with this we are it feels nice to |
4114s | be able to finally put out the ball and |
4117s | talk about it I've had this you've been |
4119s | talking about this for a while now it's |
4121s | easy eternally so finally finally here |
4124s | no you can't get a phone when I get a |
4126s | throwing katana hmm I don't think so how |
4130s | do you actually ever tried to throw with |
4132s | the new bow new bows you can more |
4135s | accurately go hey I want to stab that |
4138s | guy who's right who's like far away from |
4139s | me much you can call your you can call |
4142s | your arrow katana right and and shoot it |
4146s | or you can call your stomach |
4148s | oscar-winners katana for example marry |
4150s | it and then throw it away |
4152s | [Laughter] |
4156s | they're right thank you so much for |
4160s | joining me for thanks for having me it's |
4161s | been great to have you again thank you |
4163s | everyone in chat for joining us it's |
4164s | been good to have you Thank You Nicole |
4166s | who's been a wonderful twitch chat |
4169s | moderator picking up people's questions |
4170s | thank you too |
4171s | I think I saw Robert I saw scooper I saw |
4174s | Joel and chat talking to people and |
4177s | answering questions all that kind of |
4178s | stuff so thank you so much to you guys |
4180s | for or picking up our slack I guess and |
4184s | thanking a carbuncle for moderating |
4186s | mixer chat and being active over there |
4188s | thank you and I think maybe nicole has |
4193s | someone we can raid ready to go baby |
4197s | Nicole and we want to scare people again |
4199s | maybe we could and or yeah whoever is in |
4208s | chat I don't know |
4209s | so now I'm just wasting time until maybe |
4212s | we have someone to read well I can just |
4214s | went the rave or I can just find someone |
4216s | myself |
4217s | yeah just like let's see someone who's |
4220s | maybe running an English stream and not |
4223s | a German one except Russian Hungarian |
4229s | Japanese there's not a lot of English |
4230s | speakers oh there we go let's do this |
4234s | see if this guy thinks all right there |
4240s | we go so thank you very much guys thank |
4243s | you for coming and we're gonna switch |
4245s | over to the other screen and then we're |
4247s | gonna hit the the good old red button |
4249s | all right come on great weekend oh good |
4251s | weekend bye-bye |
4261s | you |