Hello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch!
We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!
GENERAL FIXES:
We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!
GENERAL FIXES:
- Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
- Corpse catapults will now block nearby structure placement as intended.
- Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
- Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no long...