10 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
10 months ago - pocketpair_dev - Direct link
◆ Balance Adjustments
- Adjustments have been made to make the two-handed sword's left attack easier to hit.

◆ Functional Improvements
- Improved the pipeline that carries in to the livestock farm so that it only carries ""livestock feed"".
- Pipelines exiting livestock farms have been improved so that only the production of the livestock farms is taken out of the pipeline.
- Adjusted sound effects when riding a biplane.
- Some of the scenes after character creation have been improved.
- Improved the design of some map icons.

◆ Performance Improvements
- For some characters, processing has been introduced to reduce the drawing load at long distances.

◆ Network
- Fixed a bug in multiplayer where when other players were in a dark state, the player would also be in a dark state.

◆ Bug Fixes
- Fixed an issue where the priority order of the mouse-over display layout was incorrect in the inventory and chest UIs.
- Fixed a bug where the item transfer npc chest could not display items after page 6.
- Fixed a bug where the flame effect of ""One-Handed Torch"" would remain if a bow was equipped after equipping ""One-Handed Torch"".
- Fixed a bug that caused a crash when placing a switch on some objects such as walls or pressing the switch.
- Fixed an issue where some materials for restoring the Tower of Giza Plateau were displayed as ""relics"".
- Fixed a bug that caused 'rotating saws' at a certain distance from the player to ignore the 'virtual wall' and move forward.
- Fixed an issue where the materials consumed would not be returned when the UI was opened during crafting in singleplayer for auto-assemblers and auto-production facilities with chests.
- Fixed a bug that caused a placement error when placing buildings in some places.
- Fixed a bug where the defense power value did not match in the equipment enchantment list.
- Fixed an issue where players would get stuck in tanks when dismounting.
- Fixed a bug with cannons where depending on the direction the player was being shot, they would re-enter the cannon the moment they exited.
- The position of the hair and hats have been adjusted. This adjustment has fixed a problem where hats were displayed in an unnatural position.
- Fixed a bug where the display of the neck was cut off when wearing a cape.
- Fixed an issue that caused enemies and vehicles to stand on the surface of the river instead of sinking.
- Fixed an issue where trying to capture an enemy with a balloon attached to it with a prism would forcefully fail to capture it.
Along with this, if you try to capture an enemy with a module attached to it with a prism, the module will drop on the spot.
- Fixed a bug where the outside of the territory range of ""King Mono"" may have an unintended value.
- Fixed a bug that caused quest marks to appear on pet npc.
- Fixed a bug where the same pet could be obtained twice from the pet machine and the transfer npc when transferring items. After that, the transfer data will be received from the pet machine.
- Fixed a bug where you could not clear the fragment acquisition mission by using the enchant scroll.
- Fixed an issue where the floor puzzle that lowers when ridden on could not be undone.
- Fixed an issue where warping to the dungeon gate of ``Old Garden of Undead'' would cause it to be buried in the ground.
Along with this, the warp point when warping has moved a little.
- Fixed a bug where unintended items could be obtained in some dungeons.
- Fixed a bug where the sound effect when opening treasure chests sometimes did not apply the volume setting.
- Fixed a bug where the sound effect when opening a dungeon door would sometimes not apply the volume setting.
- Fixed a bug that the mesh renderer of the model was not drawn properly when using VRoid.
- Fixed a bug where some meshes were hidden when emoting with VRoid.
- Fixed an issue where birds would sing even when it was raining.
- Fixed a bug where a single press of the L2 R2 buttons were applied multiple times while using a controller.
- Fixed a bug that the gamepad does not vibrate.
- Fixed some bugs such as overlapping text with other UI when increasing the font size in the options.
In addition, if a problem due to font size is found, we plan to correct it one by one.