◆ Functional Improvements
- The following improvements have been made for the weapon type Bow.
• The upward speed of an arrow has been removed.
• The gravity will not be applied to an arrow immediately after it's shot but after a certain distance.
• The position of the collider generated has been changed from the front of the body to the arrow.
• The camera, while aiming with a bow, has been re-adjusted.
◆ Bug Fixes
- The bug that "Reaping Machine" couldn't harvest crops has been fixed.
- The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed.
- The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed.
- The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immediately after you move to a different island.
(Please note that you need to deploy "Artificial Monoliths" to have those enemies in a far place to stay on a breeding facility while the simulation territory is enabled.)
- The bug that some transparent objects of VRoid became opaque has been fixed.
- The bug that the thumbnails of some VRoid weren't loaded properly on the character select screen has been fixed.