15 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
15 days ago - pocketpair_dev - Direct link
◆ Newly Added Content
- Added the vehicle customization system.
Goblins will now start riding on vehicles out in the field, and they will drop custom parts for vehicles when defeated.
- ""Wedge Tower"" is now available in ""Miasma Wetlands"".
- Added new items. You can craft them at ""Workbench"".
- Angel Wings
- High Performance Jetpack
Those items can be crafted with ""Magical Feather"" that you can obtain from random treasure chests in the field.
- Added the ""Hotkey Loadout"" feature.
- Added new items.
- Spear of Romulus
- Added new items. You can craft them at ""Workbench"".
- Artificial Bedrock
- Added new items. You can craft them at ""Blacksmith"".
- Iron Gauntlet
- Iron Glove
- Gold Gauntlet
- Gold Glove
- Adamantite Gauntlet
- Adamantite Glove
- Mithril Gauntlet
- Mithril Glove
- Added new items.
- Artificial Bedrock of Mithril
- Humanoid enemies will now appear in each regions
Humanoid enemies are maintaining their territory, and the leader of Humanoid enemies will drop items with special enchantments when defeated.
- A new field boss ""Desert Dragon"" has been implemented. The Desert Dragon appears to appear somewhere in the Unnefell Desert. New weapon materials may be dropped by defeating them.
- Added the new field boss ""Poison Worm"" to ""Miasma Wetlands"".
They might drop material items for new accessories when defeated.
- More mobs can be tamed to make them your pets now.
- Added NPC for the quest ""Subspecies Hunting"".
You can order it from NPC in ""Unnefell Desert"".
- ""Labyrinth of Pollution"" in ""Miasma Wetlands"" is now available to enter.

◆ Balance Adjustments
- Burning DoT damage will apply slower than before.
- Changed the equipment you could obtain from treasure chests in the field to ""Blueprints"".
Required materials to craft those equipment can be crafted with new ""Abrasives"" items which are suitable to each biomes.
- Adjusted the parameters of the enchantments ""Robber's"" and ""Thief's boss's"".
- Fixed an issue that some field bosses would immediately respawn when you restarted the game.
- Changed so that the boss room of ""Cave of the Raven King"" is not blocked.
- Fixed an issue that reward items from some chests in cavern were unintentionally randomized.

◆ Functional Improvements
- The more Towers you restore, the better rewards you can obtain from treasure chests in the field.
Those chests will respawn at random locations too.
*Please note that some treasure chests will keep respawning at fixed locations too.
- Added ""Retrieve Mode"" which changes the color of targeted buildings to white so you can easily recognize which building to retrieve. You can toggle this mode with the default key ""V"".
- Command Prompt's QuickEdit mode will now be disabled when the dedicated server launches.
- Added the ability to search for crafting recipes in the crafting menu.
- Reduced the issue regarding the file size of log files.
- Added the sound to the ocean and the rivers in ""Miasma Wetlands"".
- ""Ore Debris"" will now be generated after mining all the ores from its deposit. If you leave ""Ore Debris"", it will slowly regenerate the ores.
- Fixed an issue regarding the rendering of Soul Orbs.
- Items can now be used while a two-handed torch is equipped.
- ""Gun Turret"" of ""War Tank"" will not face towards north whenever you deploy ""War Tank"" now.
- Added the dust effect to running War Tanks.
- ""Retrieving Rod"" will now change the color of the building targeted.
- Changed the direction that the item displayed on the item stand on a wall faces.
- Implemented the ability to quickly stack saved items in chests, defaulting to the Q button.
- Adjusted hitbox to prevent players from getting stuck in breeding stations.
- Improved the performance of Conveyor Belts so it's less likely for carried items to get stuck around the corner of the belts.
- Adjusted the position of mobs produced from ""Clone Breeding Facility"".
- Added the sorting feature and the favorite feature to the list of Enchanting Fragment.
- Added an invinsible time right after you enter or exit a dungeon.
- Added new ""Goblin Dens"" to the field.
- Improved the movement speed while mounting a pet.
- The skill registration status of the hotbar is now saved when you save your skill set.
- It's now easier to do a mid-air jump by the skill ""Double Jump"".
- Improved the critical chance of some skills.
- Adjusted the homing parameter of the skill ""Wind Edge"".
- Added the new screen resolutions ""2560x1080"" and ""3440x1440"".

◆ Performance Improvements
- Reduced memory consumption caused by grass.
- Improved the performance of loading destroyable trees and rocks.
- Reduced memory consumption of ""Pipeline"".

◆ Bug Fixes
- Fixed an issue where right-clicking would become unresponsive in the chest UI.
- Fixed an issue that item descriptions in the inventory or chests would be cut off when you played with lower screen resolutions.
- Fixed an issue that the key icon of ""Page Down"" was displayed as ""Page Up"".
- Fixed an issue where the positions of fish schools were not synchronized correctly in multiplayer.
- Fixed an issue where the game would become inoperable whien a guest player tried connecting to a multiplayer session.
- Fixed an issue that the effective range of ""Detector"" became smaller than our intentions.
- Fixed an issue that you sometimes could move during the cinematic scenes if you returned to the game from background.
- Fixed an issue that some ores would spawn in a wall.
- Fixed an issue regarding the quicksands.
- Fixed an issue where the original equipment would sometimes be displayed when using layered equipment.
- Fixed an issue that other players' Spears would not be rendered after they threw and retrieved Spears in multiplayer.
- Fixed an issue that the duration of the Two-Handed Sword's ""Charged"" buff would not be extended.
- Fixed an issue that ""Siegfried"" was held in a reversed position when equipped.
- Fixed an issue that the direction of arrows became wrong when you were equipped with certain items.
- Fixed an issue that the hands of player characters didn't touch Magic Staff during certain animations.
- Fixed an issue that you could not repair buildings with ""Repair Hammer"".
- Fixed an issue that ATK and MATK of the items ""Robin Hood"", ""Staff of Hermes"", and ""Ipetum"" would not be reflected to your stats.
- Fixed an issue where category names for some items were not displayed in the crafting screen.
- Fixed an issue where crops in Planter would not grow again after it dropped crops items.
- Fixed an issue where ""Armor Piercing Bullet"" was not displayed properly on the crafting screen.
- Fixed an issue where ""Explosive Barrels"" could not be shot with Canon.
- Fixed an issue that tire marks of Motorcycles weren't rendered.
- Modified the descriptions of ""Artificial Bedrocks"" to notify that you don't need ""Uplifting Supplement"" anymore to use.
- Modified the descriptions of ""Seedlings"" to notify that you don't need ""Nutrition Supplement"" anymore to use.
- Fixed an issue where a minecart attached to a rail would gradually derail when entered.
- Fixed the bug that gravestones would respawn after restarting the game if a guest player retrieved the gravestone.
- Fixed an issue where pets fired from cannons continued to move even after landing.
- Fixed an issue where modules placed from the start of the game were not actually connected to buildings.
*No changes will be made to worlds where the game has already started.
- Fixed an issue where items would be ejected from the chest for specifying collection items when connecting a pipe or dropper connected to a collection drone base.
- Fixed an issue where guests could collect collection drone bases containing items in multiplayer.
- Fixed an issue where if you point the cursor between the chest and the craft panel at an automated facility such as an automatic furnace and press and hold to collect it, you could ignore the contents of the chest and collect the facility.
- Fixed an issue where the item quantity display would not update correctly when connecting a crafting workbench to a dropper.
- Fixed an issue where a ""Portable Portal"" could become buried in the ground when placed, causing a placement error.
- Fixed an issue that ""Dropper"" and ""Pipeline"" would drop different amount of items harvested from ""Farming Plot"" and ""Wheat Field"".
- Fixed an issue that ""Balloon"" woult take damage from attacks.
- Fixed an issue that module items would take damage in dungeons.
- Fixed an issue that ""Automatic Assembly Machine” would not be rendered on guest players side in multiplayer.
- Fixed an issue that ""Skilled Potion Brewing Stand"" would not work properly because an unexpected screen was displayed when used.
- Addressed the issue regarding the animation of ""Reaping Machine"".
- Fixed an issue that ""Canon (45 degrees)"" was buried in the ground.
- Fixed an issue that ""Recovery Drone Base"" would not pick up the items which were dropped near the base.
- Fixed the bug that the grids of Audience Seat were not aligned with the ones of floors.
- Fixed an issue where the colors of guest canvas walls and blocks were not synchronized correctly in multiplayer.
- Fixed an issue where the installation coordinates of semi-grid building materials such as ""handrails"" would deviate greatly from the cursor.
- Fixed an issue where the ""3rd Anniversary King Monument"" was not rendered for guests during multiplayer.
- Fixed an issue that some bench items would sometimes fall through the ground when you retrieved them.
- Fixed an issue that players movement speed would be infinetely accelerated on ice floor.
- Fixed an issue that you could retrieve items faster while clinging to a wall than usual.
- Artificial Bedrocks now cannot be moved with the item ""Targeter"".
- It's slightly easier for ""Conveyor Belts"" to carry items now.
- Fixed an issue that ""Conveyor Belts"" could carry some items which should not be carried on the belts.
- Fixed an issue that positions of player characters were not synced properly when they sat on bench items.
- Fixed an issue that the collider of ""Log House Fence B"" wasn't synced properly in multiplayer.
- Fixed an issue that the depth of the 2D items displayed on ""Item Stand"" was adjusted instead of its height when you adjusted the height parameter.
- Fixed the colliders of ""Medieval Stairs A"" and ""Medieval Stairs B"".
- Fixed an issue that you could place other floors on top of built floors.
- Fixed an issue that ""Stone Window"" was sometimes rendered too bright.
- Fixed an issue that players' attack and enemies' attack would not hit each other under some conditions.
- Fixed an issue that some attacks could not perform critical hits.
- Fixed an issue that the game could not render properly at some places in ""Owatatsu Archipelago"".
- Fixed an issue that the camera wasn't moved during combat as we expected.
- Fixed an issue that the healing effect of the skill ""Blessing of Mana"" was sometimes triggered during combat.
- Fixed an issue where footprints of a player character weren't rendered.
- Fixed an issue that the skill ""Roar"" was using the wrong parameter.
- Fixed an issue that you could use the appearance feature even while changing equipment wasn't allowed.
- Fixed an issue that you could swap equipment while riding on vehicles.
- Fixed an issue regarding the center position of enemies territories.
- Fixed an issue that the animations of some mobs would stop when you used ""Chain Restraint Bullet"".
- Fixed an issue that you could not obtain EXPs and could not make a mission progress when you defeated the revived Phoechicks.
- Fixed an issue that some Goblins would appear lower levels in ""Sherbert Iceberg"".
- Changed a suitable tool for breaking Pumpkin from a pickaxe to an axe.
- Fixed an issue that ""Griffon of Golden Season"" would fly away right after they landed onto the ground.
- Fixed an issue where players could enter and exit through the walls of caves where bosses appeared, even though the boss room was sealed.
- Fixed an issue where the boss room would be unblocked after defeating one king in ""Cave of the Raven Kings""
- Fixed an issue that the puzzle in ""Ruin of Hunters"" would not be triggered while mounting on a pet.
- Fixed an issue that you could enter into ""Cave of the Spirit Queen"" without proper procedures.
- Fixed an issue that the progresses of achievements weren't saved if they were in progress.
- Fixed an issue that the effect of the skill ""Gatherer's Frenzy"" was not applied.
- Fixed an issue that the effect of the skill ""Time Lock"" would remain forever when used on a pet.
- Fixed an issue that the VRoid model selection screen couldn't be scrolled with a game pad.