Weapon Refining system will be available in tomorrow's patch.
◆ Critical bug fixes and improvements
- Increased the distance of the player's damage reaction. (It's been unadjusted for a long time since its release of the game.)
- Attached modules will be automatically dropped when retrieving vehicles or buildings.
- Workshops will be continuously working even when you're on a different island.
- Fixed an issue where the enchantment effect was being applied to wrong type of equipments.
- Fixed an issue where enemies would spawn without spawning interval time when the player left the enemy spawn point and approached it again.
◆ Newly Added Content
- New Weapon Retrieving Rod is added. You can retrieve the placeables in the far places immediately with this.
- Status Effect Poison is added. If you are hit by poisonous attack when you're under Poison status effect, poisonous damage will increase.
- Poisonous Arrow, Poison, Antidote, several poison related items are added.
- Several fish such as Pufferfish are added.
- A few of fish will produce different items than Fish Fillet when you process them in Fillet Machine.
- Goblin Kids are added to islands. Lizard Mobs will only be spawned in dessert.
- Moving Roots are added to poisonous biomes.
- Skill Fake Death is added. Please use this when you encounter a bear.
- Skill Parry is added. This skill replaces the previous version of Magic Shield. It enables you to reflect enemies' arrows and magic by shield attacks.
- Skill Magic Shield is reworked. When you cast this skill, the Magic Shield with durability based on Maximum Mana will appear around you and it absorbs some damage. Its tier is also changed from 3 to 2.
- Skill Fast Walk is added. This is the passive skill which increases your movement speed.
- Skill Endurance is added. This skill decreases the stamina consuming rate when you're continuously spending your stamina.(such as swimming, running)
- Skill Salesmanship is added. The costs of purchasing items, repairing equipment, improving breed will be decreased by this skill.
- Skill Storm Arrow is added. You will shoot multiple arrows in a cone shape for 3 times. This is the first bow skill which you can deal damage to multiple enemies.
- Skill Native Alchemy is added. This skill converts surrounding items into other material items by consuming Alchemical Catalyst.
- Skill Fresh Alchemy is added. This skill converts surrounding items into other food-based items by consuming Alchemical Catalyst.
- Skill Taunt is added. Taunt draws the attention of enemies and increases your defense.
- Skill Decoy Doll is added. It attracts the enemy's attention and explodes when destroyed.
- Several skills are added; therefore, you can reset your skill tree for free for once.
- New item Alchemical Catalyst is added. It can be crafted at Potion Brewing Stand and used as a catalyst for alchemy.
- New Placeable Bank is added.
You can protect your money from death penalty if you deposit it into a bank.
Note that building a bank costs you a lot.
- Captured Moving Root can summon Moving Root.
- Seasonal Event: some deer might behave strange because it's a Christmas season.(until Dec 25th UTC)
- Christmas related equipment and furniture are added. You can craft them at a workbench.
• Santa Hat
• Christmas Tree
(Both items can be crafted even after a seasonal event is over.)
- New item category Combat Supporting Tool is added. You can equip them onto an ammo slot. You need different kind of Combat Supporting Tool based on the equipped weapon. A few Combat Supporting Tools can be crafted with Wooden Arrow or Fire Arrow.
- New Dungeon Royal Tomb is added.
- New Boss Griffon is added.
They control winds and something very well.
Griffon of higher levels will excel at controlling winds.
- Now it's officially connected with VRoid Hub. You can replace a model of player with it.
- A new feature has been implemented that allows you to delete an open island by consuming a special item from the Altar of Transportation.
- New equipment has been added. The new equipment can be obtained from drops from the new boss Griffon or crafted at the blacksmith.
• Greifsofzer
• Wilwerwint
- New equipment has been added. These can be obtained from treasure chests in dungeons or crafted at the blacksmith.
• Killer Bow
• Sagittarius Bow
- New items have been added. New items can be obtained from the drops of powerful enemies that live in harsh environments.
• Magical Stone
You can create more powerful weapons by crafting them in combination with various equipment and materials at the Advanced Blacksmith, which will be implemented at a later date.
- New equipment has been added. Each piece of armor has a different directional performance.
They can be obtained from crafting at the blacksmith by collecting materials that drop from strong enemies.
• Dragon Mail (Red, Black, Blue)
• Dragon Helm Red, Black, Blue
• Bleeding Charm
- New material items have been added. You can get them from a variety of powerful enemies, as well as plants, ores, and creatures that live in harsh environments.
• Dragon Scales, Executioner's Scales, Reaper's Spirit Scales
• Hell Pepper
• Heated Mineral
• Hellfire wood
• Hardwood
Dragon Scales, Executioner Scales, and Reaper's Spirit Scales do not grant the enchantments granted by normal bosses, but only special enchantments.
- New potions have been added. It will temporarily give you the strength to endure harsh environments.
• Heat Resistance Potion
• Hell Resistance Potion
- A new item has been added. The new items can be obtained from crafting at the workbench.
• Recreation Button
Some of the items required to create the button of re-creation will be changed to items that can be created in a new era level to be implemented at a later date.
- The new "Reset Island" function has been implemented.
Select the island you wish to reset from the Altar of Transportation, and use the "Re-Create Button" to create a new island.
- The following monsters will now appear as higher level species.
• Dragon
- A sense of disquiet: ..... From island level 5 and above, a hell island has appeared. The creatures here are not normal. The environment is not normal either. If you're up for the challenge, be prepared.
- The content for the hell island is under construction. Some content is being created for the stable board, so please wait a while.
- We have confirmed that the cheerful bird monster "Peko", the rambunctious "Orc Warrior", the "Red Monster" that may burn you if you touch it, and the kind-hearted "Green Monster" have appeared on each island!
- Era Lv.5 has been opened.
We are planning to increase the number of items that can be crafted.
- The item catalog system has been implemented. You can receive EXP and status-up rewards by delivering items.
- The floating island of Hell is now surrounded by a barrier of darkness. Anubis can be seen inside the barrier, but he seems to be acting differently than usual. The barrier will be released after defeating the three divine puppets that have landed on the ground.
- You can now erase item enchantments from the inventory multiple choice, and like the washing machine, some negative surface enchantments cannot be erased.
- New boss "Lizard Gunner" has been added. It seems to make full use of energy bullets, but if you use too much, it will overheat.
- New equipment has been added. These can be obtained by dropping them from the new Lizard Gunner boss, or by crafting them using the materials they drop.
• Western Hat
- A new material item has been added.
• Hard Leather
- New buildings have been added.
• Skilled repair shop
• Carbide Chest
- New equipment has been added. Each piece of armor has a different directional performance.
You can get them by crafting them at the blacksmith, combining materials dropped from strong enemies and magic stones.
• Hydragon Mail
• Assault Dragon Mail
• Magic Dragon Mail
• Hydragon Helm
• Assault Dragon Helm
• Magic Dragon Helm
- A new building, the "Skilled Furnace," has been added. You can now make the ingots needed to create new buildings.
- A new building, "Skilled Blacksmith", has been added. Some equipment can now be upgraded through crafting!
- Purple Mono will now appear! Things that accidentally fell into the poison swamp have evolved in their own way.
- A new map, Poisonous Island, has been added! It's a dangerous area, but the poisonous materials from here will be useful for your adventures!
- The Lava Golem that appears in Hell now appears in the volcano!
- A new building, the Chests of Superalloy, has been added.
- Amon's Dagger has been added. However, it seems that its true power has not yet been released.
- New background music has been added to Hell.
- When you link to VRoidHub, you can now post photos to VRoidHub! The post button is added to the ESC menu.
◆ Balance Adjustment
- One-handed torches and two-handed torches have been given a cold resistance Lvl.
- The range of mono-bombing used by King Mono has been adjusted separately in the dungeon and in the field.
- The number of existing goblin spawns has been changed to reflect the increase in goblin species.
- The maximum life of the Underworld Emissary (including high Lvl) has been slightly reduced.
- Dropper on cauldron no longer drops only the finished dish. (This has been rewound to the specifications of the 11/7 update. We are currently looking into ways to make it so that only the finished product will be dropped.
- The durability of the Recovery Rod has been increased from 100 to 180.
- Changed some drop items of the Goblin Kid to Straw.
- Changed the tier of the "Work Efficiency" skill (4 => 2).
- Changed the tier of the "Tune Up" skill (2 => 4).
- Skill "Bounty Hunter" has been modified upwards. Bounties now depend on the strength of the enemy, and a minimum bounty amount has been set. [5/10/15/20/25/30] => [1000/2000/4000/6000/8000/10000].
- The skill "Structural Mechanics" has been modified. When Structural Mechanics was triggered during the construction of a bank, you would get "1,000,000 G Land Purchase Contract (Approved)", but now you will get "1,000,000 G Land Purchase Contract (Not Approved)". To build a new bank, you will need to get approval again.
- The skill "Workflow" has been renamed to "Work Efficiency" and will now also reduce the time required to repair items from your inventory.
- The critical damage increase of the skill "Backstab" has been revised upward. [25/30/35/40/45/50]% => [50/70/90/110/130/150]%.
- Fixed the gradual decrease in the prison fire accumulation value for both players and enemies until the prison fire state is activated.
- The durability of bows has been increased.
- On desert islands, areas that require Heat Resistance Lv to take environmental damage will now require Cold Resistance Lv to take environmental damage at night.
- The life of movement-related modules such as "Balloons" was too high, so it has been changed to 1 life so that they can be shot down with arrows.
- Changed the parameter used for damage calculation from 100% ATK to 100% ATK + 10% MATK, since the arrows fired by the bow skill are magically generated arrows. This is an upward revision of the bow.
- The heal value against enemies (e.g. recovery by goblin healers) has been adjusted. Normal enemies will heal more than before, and undead-like enemies will take a little more damage.
- The number of catalysts required for Hell's Blaze has been reduced, and the damage and mana consumption have been adjusted upward slightly.
- Reduced the amount of durability reduction of weapons. This is a temporary fix, so it is not finalized yet, but we will continue to make adjustments.
- Enemies are now less likely to blow up at the end of a "time lock".
- The attack power of the gryphon has been adjusted upward.
- Introduced "less feathered gryphon wings". Along with this, the required materials for Griffon Wings have been adjusted.
- The Forrester skill tier has been changed from 4 to 3. In accordance with this change, we will be offering one free skill reset.
- Poison resistance of Lizard Executioner has been strengthened.
- The behavior of the Stone Golem has been adjusted. The Stone Golem has been given a weak point. As a result, normal areas will be harder to damage.
- The default scale of the VRoid model was too small, so the default scale has been increased by 1.12.
- Enemies that spawn too far away from the player are still counted as respawning time, but now it only takes into account the respawning time of one enemy, but it has been improved to stock the number of enemies that respawn up to a certain number.
- Anubis in Hell now recovers spontaneously based on the number of world heritage sites built.
◆ Functional improvement
- Endurance consumption has been introduced for Retrieving Rod.
- Water-attribute attacks ("Bucket (Water)" and "Sprinkler") can now digest flames. (Normal flames only. (Only normal flames, not prison flames.
- Flame, Hellfire, and Poison damage to the player is now slightly reduced based on the player's environmental damage resistance level.
- Pufferfish" has been added to the list of items that can be obtained when swimming in a poisonous swamp with the "Diver" skill.
- The upper limit of the mouse sensitivity setting has been doubled.
- Improved the movement of some attack motions, such as the pickaxe attack, axe attack, and punch attack, so that if you continue to hold the movement key during the attack motion, you will move with a slight slip.
- The attack motion of the repair hammer has been improved.
- The total amount of items sold in the market has been changed to be displayed separated by commas.
Please wait a little longer for other amounts to be displayed.
- The "Altar of Transportation" has been made indestructible, as it was sometimes destroyed after an island transfer and could not be returned to the original island.
You can still retrieve it by pressing and holding the E key.
- The effects and motions of the repair rods have been fixed.
- Added 144 to the maximum FPS setting.
- Items can no longer be retrieved from chests when the inventory is full.
- Equipment can now be removed by right-clicking on the inventory slot.
- The Transfiguration Altar icon will now appear on the map.
- BGM support has been added to the Christmas tree.
- Vehicle key settings can now be set separately for each type of vehicle.
- Changed the tornado effect for dragons.
- Removed the right hand staff when placing buildings. (Discontinued because it interferes with other right-hand equipment. Apologies to wand lovers.
- Improved the display of the skill tree. Changed the display position of required skill points.
- Added voices and sound effects to some characters.
- The description of the "Magic Arrowhead" skill has been revised. Magic Arrowcannon is an active skill that "stops consuming arrows for a certain amount of time.
- Corrected the description of the skill "Wild Might". Wild Might is a passive skill that increases your ATK when you eat "raw animal meat".
- Added a sound effect for shield attacks while running.
- Adjusted the color of the magma.
- The description of the skill "Forester" has been modified. Forrester is a passive skill that increases the damage of normal bow attacks.
- The skill "Rigid Bow 2" has been renamed to "Forester 2". The description of the skill has also been revised, as it was previously stated that it increased the damage of the bow's pool, but it is now correctly stated that the skill increases the damage of normal attacks.
- In the description of enchantments, the position and conditions of "(Applies to equipment only)" and "(Applies to consumables only)" were misleading, so we have improved the description to say "(For consumables only)" right before the description of consumable effects.
The notation "(Applies to equipment only)" has been removed.
- Enchant effects that do not apply to items will now be displayed in gray.
- The colors of the Dragon Mail and Dragon Helm have been adjusted.
- When playing with VRoid models, the equipment position is now automatically adjusted to match the height of the VRoid model.
◆ Bugfix
- Fixed a bug that caused the motion to become unnatural when holding a shield while juggling (motion to catch a sword or other weapon when changing weapons).
- Fixed a bug that caused juggling to occur even with weapons that were not designed to be juggled when switching weapons.
- Fixed a bug that caused punches and kicks to go out of control when installing a building with only one building remaining in its equipment.
- Fixed an issue where automatic furnaces, etc., would no longer acquire items from the drop item input port when they were in production.
- Fixed a bug where droppers attached to a cauldron would multiply items.
- Fixed a bug where droppers would eject multiple items at the same time.
- An insurance process has been added to stop the production of "Test Items" when they are produced in the cauldron.
- Fixed a bug that allowed players to activate skills that consume fullness even if they are not full enough.
- Fixed the text color of the negative effect of the enchantment "Smelted" to red.
- Fixed an issue where the Apply button would not appear after pressing the Restore Settings to Default Values button in the Settings screen.
- Fixed a bug that caused backstabs to trigger and go on cooldown when attacking logs or stones with the skill "Backstab" learned.
- Fixed a bug where the recovery rod would react to vehicles and NPCs.
- Fixed a bug where if a goblin shaman's fireball, etc. hit a building while it was predicted to be placed, the predicted placement would turn red and the building could not be placed.
- Fixed an issue where a player could go to a shield action while the shield was destroyed if the shield was destroyed during the shield action.
- Fixed an issue where skills that require a weapon could be used under certain conditions while the weapon was damaged.
- Fixed an issue in which attempting to activate a skill at a time when the skill was not available would result in the skill being internally reserved for activation and would result in the skill being unleashed at the next available time.
- Fixed a bug that allowed some satiety-consuming command skills to be activated even when the satiety level was 0.
- Fixed a bug where modules attached to chests and other objects (except walls) could not be recovered with the recovery rod.
- Fixed a bug that prevented the recovery of modules attached to chests and other objects (except walls).
- Fixed an issue where the appearance of "Jersey Bovine" and "Red-Haired Holstein Bovine" were reversed.
- Corrected the description of the "Hidden Flavor" skill.
- Fixed a bug where the cooldown change per level for the skill "Time Lock" was not displayed.
- Fixed a bug where flame damage to Lizard Executioner and King Mono was disabled.
- Fixed an issue where aiming would not switch to bow aiming when both a bow and shield were equipped.
- Fixed an issue where the weapon would be held in the hand during the salute emote.
- Fixed an error in the notation of the effect amount for the skill "Habituation". [0.75/0.7/0.65/0.6/0.55/0.5] => [75/70/65/60/55/50]%.
- Fixed a bug where two-handed weapons would be equipped in the subslot while double-handed.
- Fixed a bug where two-handed weapons would not be unlocked when skills were reset.
- Fixed a bug in which multi-sync was being performed before the save data had finished loading. This will fix bugs such as synchronization of productions when moving islands in multiplayer.
- Fixed a bug where the skill "Backstab" would not be reset by a skill reset.
- Fixed a bug where arrow parameters were being applied to weapon types other than bows.