almost 3 years ago - hawkward - Direct link
◆ Critical Bug Fixes and Improvements
- The simulation field has been added for performance improvement.
The game had been activating physics processing for all buildings and items on the map, but it'll activate it only for the buildings and items that are within a certain distance from a player.
This change might disable the current automated buildings that are far from a player. Please deploy "Artificial Monoliths" if it's necessary.

(Detail)
• The concept of the chunk(20m x 20m) has been introduced to the game. Only 5x5 chunks with a player at the center will be activated for physics processing.
• The chunks that are far from a player will be deactivated, and the buildings and items within will be stopped.
• Even though the chunks are far from a player, you can still activate them by deploy "Artificial Monoliths" in them. "Artificial Monolith" activates the chunk that it's deployed; "Artificial Monolith 3x3" activates the 3x3 chunks.
• Items loaded on conveyor belts will not be stopped even though they are in deactivated chunks.
- "Auto Target" has been added. You will turn in the direction of a near enemy when you perform melee attacks. You can toggle on/off via the input setting screen.
- "Aim Assist" has been added. The camera will move slowly when the reticle is on the enemy while aiming with a ranged weapon. You can adjust sensitivity via the input setting screen.
- The names of the mob states have been renamed due to the implementation of pets. The state of mobs with floating hearts is "Charm"; the state of mobs with a saddle mounted is "Pet".
- The display position of the weapon slot's item stacks has been fixed.

◆ Newly Added Content
- The new buildings, "Artificial Monolith" and "Artificial Monolith 3x3", have been added. They can activate the physics processing of the chunks that are far from a player.
- The 5 new delivery quest NPC have been added besides "Fergus the Blacksmith". The delivery quest system has been changed along with these new NPCs.

• Delivery quest NPCs will appear on each island. The type and number of the NPCs will be randomized depending on as island. (Some NPCs will not appear if the level of an island is low.)
• The requested items to deliver them are varied based on the occupation of the NPCs. The higher level of an island, the more difficult request, and the better rewards.
• The delivery quests will be periodically updated, and each update changes the requested items. If you don't deliver items before the due time, the quest will be automatically abandoned, and the NPCs will make a new request.
• You can accept multiple delivery quests from the NPCs of "different occupations"; however, you can only accept the same delivery quest from the NPCs of "same occupations". Even though there are more than 1 NPCs with the same name and the same occupation on your island, they will not request different items nor make different delivery quests.
• You can obtain various rewards by delivering items to the delivery quest NPCs. More reward items will be added with future updates.
- The direction of the building will now be displayed before you deploy it.
- The new biome "Autumn Island" has been added! New monsters, such as Nocturnal bats, Jack O' Lantern, Cyclops, inhabit the island. There is the unique Griffon somewhere on the island too!
- The new biome "Empty Island" has been added. There are almost no resources on this island but the vast empty area to play with!
- The new weapon type "Gun" and "Ammunition" have been added.
A gun is a very different weapon type from other weapon types.
• The damage of the gun is not affected by the player's ATK and MATK. The ATK displayed on the gun is a rough standard.
• The gun inflicts fixed damage to enemies, but the damage will be affected by the damage rate based on enemies' body parts, such as a headshot.
• Each gun has proper distances. It will inflict less damage when you shoot from outside of proper distances.
• The concept of distance attenuation is applied to the damage. It will inflict tremendously reduced damage when you shoot from very far places.
• You cannot shoot unless you equip proper ammo.
• The parameters, such as grouping, fire rate, reload speed, and movement speed, are varied based on the gun.
• You can aim with the right-click.
We'll continuously add more guns and ammunition with future updates.
- New equipment "Binocular" has been added. You can survey the far places. You can zoom in as well.
- New equipment "Drone for Shooting" has been added. You can fly the drone with a camera freely. You can zoom in as well.
- The fairly valuable new item "Slate of Evolution" has been added.
A slate of Evolution can be obtained sometimes via defeating very high-level bosses such as Dragon, Bone Dragon, Fenrir. This item is also very rarely obtainable from golden treasure boxes, fishing, crab pots, lava, or flying objects from the sky.
The ways to obtain this item are planned to be gradually added with future updates.
- New machinery has been added. You don't need to worry about the easy-going Rotating Saws anymore!
• Reaping Machine
- New items have been added. You can obtain them from plants, monsters, and bosses on the new island.
• "Yellow Fallen Leaf", "Red Fallen Leaf"
• "Pumpkin Crumb"
• "Hard Feather"
- The new item "Telepotion" has been added. You can use it to back to the respawn point.
- A new item has been added. You can craft it at Furniture Workbench.
• Sanctuary Flag
- Sanctuary Flag has a nine times larger effective area than "Talisman Flag".
- The new items have been added. You can craft them at Workbench.
• Planter
• Medium Sized Planter
- If you plant "Wild Seeds" onto those planters, you can grow them. Normal vegetables and fruits cannot be grown with planters.
- The new item "Wild Seed" has been added. You have a chance to obtain them when you harvest some wild plants, such as Red Herb, on the field.
- The new accessories have been added. You can craft them at Blacksmith.
• Handcuffs
• Legcuffs
• Iron Clogs
- You can challenge yourself by equipping these items, but there are no benefits for doing that.
- The new facility has been added. You craft it at Workbench.
• Water Purification Facility
- They will purify water pumped out of the lake or the ocean to produce water automatically without camels!
-
The new weapon and armors have been added. You craft them at Blacksmith or Skilled Blacksmith.
• Storm Bringer(Two-handed sword)
• Sting(Two-handed sword)
• Composite Bow(Bow)
• Kite Shield(Shield)
• Escutcheon(Shield)
• Leather Cuirass(Body equipment)
• Leather Corset(Body equipment)

The following weapons can be rarely obtained via completing the delivery quests!
• Mjolnir(Two-handed sword)
• Sharp Shooter(Bow)

The following new weapons can be equipped onto the right hand instead of a shield! (Of course, you can equip them and a two-handed sword at the same time!)
• Iron Gauntlet(Supportive equipment)
• Iron Magic Catalyst(Supportive equipment)
- The new items have been added. You can obtain them sometimes from treasure boxes.
• Bargain Armor Parts
• Ancient Document
• Research Sample
• Fossil
- "Mod Management" has been added to support mods.
You can access this function from the title screen to manage the mods published on Steam Workshop.
We have also released Mod Uploader for mod developers. You can download Mod Uploader from the link on Steam Workshop.
- The new building "Chain Restraint Bullet" has been added.
Hitting weakened boss monsters with four Chain Restraint Bullets makes them capturable with a monster prism.
*Only tameable boss monsters can be turned into pets.
- The new item "Stepping Stone of the Beginning" has been added. You can change the position you respawn after moving to a different island.
- The new item "Auto Furniture Assembler" has been added. It will automate the production of furniture.
- The new item "Auto Cooker" has been added. It will automate the production of cooked food.
- The production speed of "Livestock Farm" has been buffed.
- The new building materials such as "Old Brick Wall 1/4" have been added. The size of them is four times smaller than the normal ones, and this will help you build things more freely!
- The new furniture has been added! You can craft them with the materials obtained on an autumn island! "Tree Stump Stool", "Log Stool", "Log Bench", "Log Table", "Jack O' Big Shelter"
- The limit of stats that you can expand with Slate of Growth has been increased.
- Anubis seems to permit the players, who have grown up enough, to expand their stats further.
If you offer the fairly valuable new item "Slate of Evolution" to Anubis, you can strengthen enchantments, expand the inventory, expand Cloud Storage, and more.
You need to enhance your stats 20 or more times with Slate of Growth to unlock this feature.
- Explosive Barrel Cow has been added. They will represent the species of cow to physically negotiate with you. It's udderly dangerous, be careful!
- Elite enemies will now spawn on an island of level 3 or higher.
We're planning to add variety to it and adjusting the parameters of elite enemies still. We'd like to reflect your opinions on this feature; please submit your feedback!
- The new enemy "Kraken" has been added. They may hide underwater with thick shadows of fish to wait for the bait to be thrown in.
- The new animal "Gorilla" has been added. They, the citizen of the forest, will throw various things at you.
- The new enemy "Machinegun Turret" has been added. What are they protecting in the desert...
- The new feature "Pet" has been added!

If you put a captured monster into the new building "Pet Management Machine", you can turn them into your pet monster.

Details of Pet Monsters
• You can summon pet monsters from inventory or retrieve them whenever you want.
• Even though their life reaches 0, they will not disappear forever. Once they have enough rest, they can fight again.
• Each pet has useful characteristics: cows can produce milk at certain intervals, for instance.

The monsters that can be turned into pets in this patch:
• Dragon
• Cow
• Elephant
• Giraffe
• Prince Mono
• King Mono
• Mono(including Red, Green, Purple)
• Receptionist Fan
- The new skills "Contamination", "Slumber", "Treasure Hunt", "Wild Rage", "Tough Swimmer", "High Five", "Wild Vitality", "Wild Wrath", "Wild Vigor" have been added.

◆ Balance Adjustments
- The probability of capturing enemies with Monster Prisms has been adjusted.
- Primary Probability (whether they can enter a Monster Prism)
- Life: 50% or less => 100%
- Life: more than 50% => 0%
- Secondary Probability (whether it succeeds to capture)
- Life: 1% or less => 100%
- Life: 10% or less => 90%
- Life: 30% or less => 80%
- Life: 40% or less => 60%
- Life: 50% or less => 40%
- The calculation of the remaining time of "Food Buff" has been improved.
If the newly activated effect is better than the current effect, the effect duration will be refreshed.
Example:
You've already eaten "Steak(ATK+30, 180s)," and the remaining time of effect is 45s.
- Case 1: If you eat "Steak" again, it will refresh the effect duration because its effect is better. The result will be ATK+30, 180s.
- Case 2: If you eat "Sushi(ATK+300, 30s)," it will refresh the effect duration because its effect is better in stats. The result will be ATK+300, 30s.
- Case 3: If you drink "Mixed Tea(ATK+5, 60s)," it will NOT refresh the effect duration because its effect is NOT better in stats. The result will be unchanged: ATK+30, 45s.
- You can now use the weapon of high refining level as a refining material even though the sum of the refining level exceeds the maximum refining level. *The result refining level will not exceed the maximum refining level, though.
- The probability that equipment loses its maximum durability when repaired via inventory has been changed from 20% to 11%. (Buffed)
- The weapon durability has been greatly buffed: the chance of decreasing durability has become one-third.
- The sound effects have been added to "Tyrant Snake".
- The production time of items in the crops category has been doubled; their price has been increased by 50%. (Nerfed) It'll take longer to be harvestable at Farming Plots and Wheat Fields.
- The life of high-level chests has been increased. Especially one of the chests made of metal has been drastically increased.
- The era to unlock Cloud Storage has been changed to the Industrial Age.
- The required material items to craft "Jack O' Lantern" and "Jack O' Lantern Mask" have been changed. You need to use the new item "Pumpkin Crumb" instead of "Pumpkin".
- The maximum amount of some items you can purchase from the NPC "Smith" has been adjusted.
- The fixed damage of the second damage of High-Explosive Incendiary has been increased.
- The maximum refining levels of some weapons have been increased.
- The required time to refine at "Refinery" and "Skilled Refinery" has been decreased by 30%. (Buffed)
- The repairing speed at "Repair Station" has been changed from 100% to 200%. (Buffed)
- The repairing speed at "Skilled Repair Station" has been changed from 200% to 400%. (Buffed)
- The effects of the enchantments "More Dried," "More Ominous," and "More Scorching" have been adjusted.
- The end-of-aim motion for bows has been added. This change is made to match the implementation of the new weapon type.
- The start-of-aim motion for bows has been shortened.
- The new parameter "Air Movement Speed" has been added. This parameter affects how fast you move in midair.
- The damage reaction "covering head" against friendly fires has been added. This reaction will be triggered when other players attack you while you aren't performing any attacks but will not interrupt you from moving.
- FFA(Friendly Fire Armor) has been added to most of the attack actions. The damage reaction will not be triggered with non-knockback or weaker friendly fires while you have FFA.
- The damage of dual-wielding has been buffed. Especially the damages of "Dive Slash", "On-ground Rush", and "Flying Rush" have been greatly increased.
- "Dive Slash", "On-ground Rush", and "Flying Rush" of dual-wielding now have the invulnerable state.
- You can freely change the direction while performing "On-ground Rush" and "Flying Rush" of dual-wielding.
- You can now freely change the direction of "Dive Slash" of dual-wielding when you start performing it.
- The condition that dragons start flying has been reduced. And the flying duration has also been reduced. This will make dragons stay longer on the ground than before.
- Lizard Gunner will not perform the moving melee attack in a very close range from this patch.
- The bug that you could ride on the tail of Tyrant Snake has been fixed.
- The initial spawning time of field bosses after you move to another island has been reduced to 3 to 8 minutes. (Some bosses in Hell aren't affected by this change.)
- The damage of the skill "Unlimited Fake Blade" has been buffed. Its bullet and its explosion will deal more damage. The damage of its sword will not be changed.
- The equipment skill has been added to the sword of the skill "Unlimited Fake Blade."
- The damage of the skill "Lightning Bolt" has been slightly buffed.
- The lifetime of the ice shards of the skill "Frostmine" has been slightly reduced.
- The magic skills will not inflict damage to buildings.
- The behavior of the skill "Summon Meteor" has been changed. The summoned meteors now fall vertically and penetrate through walls until they hit the ground. The description has been modified to clarify that this skill cannot be used in the dungeon.

◆ Functional Improvements
- The detector will not react to cleared dungeons.
- The featured items of the next era will be displayed on Age Evolution UI.
- A spring island will 100% appear when you unlock an island of level 3 for the first time.
- The appearance of the weather has been adjusted.
- The appearance of the ocean has been changed.
- The appearances of hot springs and poisonous swamps have been changed.
- The icon of "Palladium Ingot" has been fixed in order to differentiate it from other items.
- The size of the collider of Supply Pod's debris has become bigger. This change makes it easier for players to obtain items from Supply Pods when they are half-buried in the ground.
- The message will pop when you discover a treasure box or a dungeon via a "Detector".
- The dropped items will be vanished after being in lava for a certain amount of time from this patch.
- The texts written on billboards will no longer be displayed once you are in the far place because rendering them may reduce the performance of the game.
- The building time of "Altar of Transportation" and "Altar of Civilization" has been drastically shortened.
- The effective area of "Talisman Flag" has been changed from a circle to a square. If you place them at equal intervals, their effective area will not have gaps and duplications.
- When you use a bed or a Stepping Stone of the Beginning in the dungeon, the message will now be displayed to tell you that they can't be used in the dungeon.
- The LOD settings have been applied to walls, floors, and slopes. This reduces their rendering time when they are distant.
- The light reflection of the items such as weapons and building materials has been changed.
- The doors can now be deployed on a grid with a snap mode.
- The visual of the glass has been changed. It has a bit less glass feeling, but you can see the ocean through glasses.
- When you remove the enchantments from items in the inventory:
- The enchantment "Scrubbed" will no longer be applied to items.
- When you wash the items in a Laundry:
- The enchantment "Washed" will no longer be applied to items;
- The irremovable enchantments such as "Reinforced" will be removed.
- The idle motions have been fixed. This change solved the case that the backbone of VRoid looked weird.
- The crafting motion will not make a player character step forward now.
- The movement speed parameter is now applied to the horizontal movement speed during jumping.
- The behavior of the camera has been changed, so the camera will not rotate with the object when a player character stands on a rotating object.
- The shakiness of spears and two-handed swords, while they are not drawn, has been reduced.
- The UI related to the mission category reward has been improved.
- The sound effects have been added to "King Mono".
- The sound effects have been added to "Fleur".
- The sound effect has been added to a speech bubble.
- The sound effect of a hit effect has been added.
- The sound effect has been added to a smoke effect displayed when the enemies and objects appear and disappear.
- The sound effects of watering and seeding have been added.
- The sound effect for clapping hands before deploying a building has been added.
- The sound effects have been added to "Ancient Golem".
- The sound effects of hitting crops of Farming Plot and Wheat Fields have been added.
- The sound effects of a shutter have been added.
- The sound effect of a crashed supply pod has been added.
- The sound effect of throwing prism items has been added.
- The sound effect has been added to beehives.
- The sound effects have been added to "Bone Dragon".
- The sound effects have been added to "Tyrant Snake".
- The settings of camera distance and LOD Bias have been added to the option.
- The settings of shadow resolution and rendering distance have been added to the option.
- The setting of light quality can now be changed to "Low".
- The setting of whether to show head equipment can now be changed via the inventory.
- The preset options have been added to graphic settings.
- The key bind settings have been added to the attack button and sub-weapon button while playing with a mouse and a keyboard.
- "Physics Simulation Territory" setting has been added to the option. It's set to On by default. *It is recommended to set to On since it improves the performance.
- The auto-adjustment function of VRoid's equipment position has been improved.

◆ Performance Improvements
- The simulation field has been added. This drastically improves the performance of physics processing.
- The rendering process has been optimized with the simulation field. This drastically improves the performance of rendering.
- To improve the rendering performance, we changed the rendering system to Universal Render Pipeline(URP). It will help the performance improvement on low spec computers, but it may leave some rendering issues. When you notice anything, please feel free to report them as bugs.
- The LOD settings have been added to some smoke effects of buildings.

◆ Network
- The bug that the state of riding vehicle wasn't synced properly when the guest players join multiplayer while other players on the vehicle has been fixed.
- The bug that the skills "Runic Barrage", "Frost Mine", and "Wind Edge" weren't cast properly on other players' screens in multiplayer has been fixed.
- The bug that the positions of buildings deployed by the skill "Multi Deploy" were not synced in multiplayer has been fixed.
- The dedicated server has been released.
You can install a server via Steam Library or SteamCMD.
The dedicated server is still experimental, and we'll keep developing to increase the number of players that can play in a same server.

◆ Bug Fixes
- The bug that the crafting queue was displayed at the wrong position after you changed body equipment has been fixed.
- The bug that the life of the players was sometimes displayed wrong has been fixed.
- The bug that the positions of "Heir Crown" and "Ruling Crown" when equipped has been fixed.
- The bug that High-Explosive Incendiary didn't inflict fixed damage has been fixed.
- The bug that the position of the spear you hold was wrongly shifted when you canceled a finishing attack of the spear with a guard action has been fixed.
- The name of "Wooden Stick I" has been changed to "Wooden Stick".
- The bug that the updraft kept applied to a player character when you used a glider after you died on an updraft while using a glider has been fixed.
- The bug that a player character passed through a wall when they got off a vehicle has been fixed.
- The required materials for crafting "Brick Window," "Large Brick Window," and "Brick Lattice" have been fixed.
- The bug that the screen froze when you opened a list of craftable items from the inventory has been fixed.
- The name of "Captured Captured Moving Root" has been renamed to "Captured Moving Root".
- The bug that "Herb Dish", "Shake", and "Sushi" were not treated as cooked food has been fixed. This change affects some skills and the behavior of some enemies.
- You can now restore the life after increasing the maximum life when you consume the food item that increases maximum life and restores life at the same time.
- The bug that the collider of Gun Turret kept falling has been fixed. This addresses issues such as Gun Turret receives damage once you deploy it in a dungeon.
- The bug that you could use Refining Stone of Mid-grade or higher at a lower-tier Refinery has been fixed.
- The bug that the animations of opening and operating were not applied to a door or a Stepping Stone of the Beginning when you quitted and restarted the game while they were opening or operating has been fixed.
- The flammable settings of door frames and windows have been modified. The furniture such as the Stone series, Sci-Fi series, and the ones with non-flammable looking will no longer be on fire.
- The bug that the attachable, such as modules, lanterns, paintings, vanished when you retrieved the buildings that they were attached to has been fixed.
- The bug that the building blueprint couldn't be rotated while a player was swimming has been fixed.
- The bug that the camera stopped moving when the blueprint of some buildings, such as Farming Plot, hit other buildings has been fixed.
- The bug that the position of item drops was centered on Wheat Field and Farming Plot.
- The bug that a player character attempted to retrieve blueprints of Wheat Field or Farming Plot instead when you pressed the E key to retrieve buildings while equipping Wheat Field or Farming Plot has been fixed.
- The bug that the items with the enchantment "Half-dead" cannot be obtained via fishing has been fixed.
- The bug that the visual effect of the fire status effect wasn't displayed sometimes has been fixed.
- The bug that the wrong visual effects were shown when you performed other attacks after canceling the attack while its visual effects were playing has been fixed.
This bug has been triggered via the following processes.
1. "Summon Meteor" you perform gets canceled by enemies attack.
2. You perform "Vorpal Dance."
3. The visual effects of "Vorpal Dance" get replaced with the ones of "Summon Meteor."
- The bug that a player character held a bow before their hand actually took the bow from the back while the start-of-aim motion for bows has been fixed.
- The bug that the direction of the camera was flipped when it was forcibly close to a player character if you set the camera distance -1.0 has been fixed.
- The bug that Lizard Gunner attacked outside of the boss room has been fixed.
- The changes below were made for Messenger of the Underworld:
- The lifetime of the explosion attack's collider has been shortened a bit;
- The size of the explosion attack's collider has become slightly smaller;
- They will speak a special line before performing the explosion attack;
- The color of blue flames will change when it's reflected by a player's shield;
- Arrows will not hit blue flames anymore;
- The bug that Messenger of the Underworld shook and vibrated when they returned to their territory has been fixed;
- Their movement speed while performing a melee attack has been adjusted.
- The bug that enemies teleported onto the high places such as the ceiling when they got stuck in between terrain while moving has been fixed. This also fixed the bug that some dungeon bosses warped onto the ceiling sometimes.
- The bug that the hit sound effects were repeatedly played when a high-level Anubis in the hell performed absorbing attack has been fixed.
- The bug that the enchantment "The Protector of the Gold's" had the less chance to be attached to the items dropped by high-level "Griffon" has been fixed.
- The bug that the development name was shown in the message when the number of units reached the limit has been fixed. The message will show proper names based on the level of enemies as well.
- The spawning interval of Buffalos in "Ruins of Wild" has been shortened because the initial spawning number of Buffalo was less than its setting sometimes.
- The bug that a player character couldn't hop onto "Phoechicks" and "Killer Bee" has been fixed.
- The bug that Lizard Sword stopped midair when they hit wall while jumping has been fixed.
- The bug that spawning intervals of enemies were longer than its settings has been fixed.
- The bug that you inflicted damage to the tank instead of restoring health when you attacked its gun turret with "Repair Hammer" has been fixed.
- The bug that the enemies on the level 7 island had less life than the ones on the level 6 island has been fixed. They were supposed to have the same amount of life.
- The bug that the name of the item "Slate of Growth" was displayed wrong when you obtained it in the dungeon has been fixed.
- The bug that the visual effect of the skill "Time Lock" wasn't shown when it hit the enemy for the first time has been fixed.
- The bug that you could generate the invalid items with the skill "Native Alchemy" has been fixed.
- The bug that the cooldowns of the skills "Frost Mine" and "Hell Blaze" were longer than the standard cooldowns when they were assigned to the weapon as weapon skills has been fixed.
- The bug that you could use the skill "Jumping Shot" without an arrow has been fixed. And the message that says "you have no arrows" will now be displayed.
- The bug that you kicked midair when you used the skill "Jumping Shot" and left-clicked before you held a bow has been fixed.
- The bug that the finishing effect of the skill "Frost Mine" wasn't displayed has been fixed.
- The bug that the position of players was unintentionally moved after "Dive Slash" of dual-wielding.
- The bug that the numbers of projectiles by the skills "Frost Mine" and "Runic Barrage" were decreased when your ASPD was too high has been fixed.
- The bug that the collider of Gun Turret kept falling has been fixed. This addresses issues such as Gun Turret receives damage once you deploy it in a dungeon.
- The bug that the control sensitivity of the controller's right stick was affected by the mouse sensitivity setting has been fixed.
- The cloth simulation option has been removed from settings.
- The bug that the displays of the damage were displayed at the same position when you inflicted damage to multiple enemies with an attack has been fixed. (e.g., Explosion of "High-Explosive Incendiary")
almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640672188520]here[/url].