over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2921110421992282175]here[/url].
over 3 years ago - hawkward - Direct link
◆ Critical bug fixes and improvements
- The change of Tumble
• The name of the skill Tumble is changed to Dodge Action.
• Basic Tier 1 now only contains Dodge Action.
• Dodge Action is no longer available for Equipment Skill. The following equipment will have different Equipment Passive Skills from this patch: Cape, Horse Mask, Boar Mask, Fox Mask of Trial.
• Due to this change, you'll be able to reset your skill tree once for free.
- The maximum stack is changed from 99 to 100. It'll be way more convenient than before.

◆ Newly Added Content
- Craft Connector, the new module, is now available. You can automate your production line without using Assembler!
• How to use
Attach a Craft Connector to a Chest
Place a Workbench in front of the antenna of the Craft Connector
A Workbench will work in the auto-crafting mode; please choose what to craft
Put required materials into the Chest
The production is now automated!
- The new equipment Repair Hammer is added. You can repair placeables and vehicles with this.
- New accessories are added. Each accessory has different kinds of effects.
• Amulet Lv2, Choker Lv1, Bracelet Lv1, Earrings Lv1
- New material items are added. They are required to craft the accessories above. They will be obtained from the strengthened enemies: Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem.
• Heart Core of Firebrand, Heart Core of Pathogen, Heart Core of Ice Crystal, Memory Piece of the Vampirism, Memory Piece of the 11th, Memory Piece of Wisdom
- Strengthened species are available for the following enemies based on their levels: Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem
- New mobs: Pig, Giant Tortoise, Alligator Turtle; are available now. Pig is on an island; Giant Tortoise lies in dessert; Alligator Turtle can be seen around waterside.
- New item called Shell is added. You may obtain this when you slay enemies. This can be used as a material for crafting.
- New Two-handed Swords are added. You can craft them at Blacksmith or obtain them from Treasure boxes.
• Dragon Killer, Durandal, Rage Blade, Fire Sword Surtr
- Skill, Hells Blaze, is added.
- Skill, Grit, is added. When you have a certain amount of Life, you will survive fatal damage for once. The higher the skill level, the less Life is required for the Grit effect.
- Skill, Lucky Diver, is added. You will find items while you're swimming. The items might have Rare Enchantments as well.
- Skill, Assembly-line Operation, is added. This skill is a passive skill which shortens the crafting time when you craft items from the inventory.
- Skill, Habituation, is added. This skill is a passive skill which shortens the cooldowns of items.
- Skill, Rampage, is added. The critical rate will increase after you cast this spell, and the duration of its buff will refresh when you slay an enemy.
- Skill, Backstab, is added. Periodically, your melee attack from behind will be a critical hit and deals more damage.
- Status Effect, Hellfire, is added. This will deal damage based on the maximum Life of the enemy. Hells Blaze and some weapons may apply Hellfire to an enemy.
- New Enchantments are added.
• Hunter, Fake Stoicism, Thick Skin, Persevering, Memory Slipping, Reminiscing, Vivid, Scathing
- New Enchantment, Generated, is added. This will decrease the price by 99% and decrease the effect of items by 25%.
- New Items, Punching Bag and Training Dummy, are added. You can test things out with these items.
- New Furniture, Mono Doll, is added. Let's fill the room with Monos!
- New Building Materials, Wooden Square Pillar and Wooden Round Pillar, are added. They don't conflict with walls!
- New Items are added.
• Sturdy Tent, Plain Clothes♂, Plain Clothes♀

◆ Adjustments
- Dragons will not take in-water damage. When they are in the water, they will fly to get out of the water as soon as they can.
- Dragons themselves can burn the trees with their fire breaths. And it has applied Flaming Status Effect to Dragons; therefore, Flaming Status Effect is no longer applied to Dragons.
- Dragons Stamping Attack will have a larger collider.
- Bone Dragon will not take in-water damage as well.
- Additional Dragons will appear in the high-level islands if the island originally contains Dragons.
- Extended the time to retrieve Vehicles by holding the E key because we added Repair Hammer to the game.
- Enemies will have more Life if they are level 90 or higher.
- It'll be a bit harder to remove Stun Status Effect.
- Scorching Environmental Damage is added to the dessert if the island level is high enough.
- You'll need to have higher resistance levels in order to prevent Environmental Damage from higher-level islands.
- Some terrains require you to have even higher resistance levels from this patch.
- The weapons Lizard Executioner drops; Executioner I, Executioner II, Executioner III, will have less Durability and a bit more Attack. When these weapons were added to the game, we hadn't added Repair Shop yet. But now you can repair the Maximum Durability, so we made this change.
- Increase Durabilities of Two-handed swords by about 100.
- Decrease the motion damage of basic attacks of Dual Wielding. Its change doesn't affect Ground Rash, Midair Rash, Diving Slash.
- Fox Mask will have Equipment Skill based on its Fox theme.
- Skill Frost Mine is nerfed.
- Skill Lean Force is nerfed. Every buff will heal you by a different amount.
- Skill Life Steal is adjusted and heals you differently based on the weapon type. Two-handed weapons will heal more; Dual-wield weapons will heal less; Other weapons aren't affected by this change.
- Skill Rune Stream is nerfed.
- The items generated by the following skills will have Generated enchantment
• Alchemic Potion, Create Water, Create Fire, Sumptuous Feast

◆ Functional improvement
- Washing Machine is now available
• You couldn't stack items with different enchantments, though, once you wash their enchantments away, you can! Please use this workbench to clean up your chests and inventory.
• Note that this might wash away strong enchantments as well.
- Drop items of Stone and Wood will have a different maximum number.
- Drop items of Stone and Wood will not turn around.
- If Drones cannot find any more items when they are gathering items, they will return to Wooden Drone Station instead of being idle and floating.
- Market will gather to sell your items at 0, 6, 12, 18 o'clock instead of 0, 12 o'clock.
- The Dropper attached to a Cauldron will only drop Cooked Food from this patch.
- The Life of placeables will be displayed on the bottom right corner of the screen when you get close to them.
- Some of the effects of Bone Dragon are replaced.
- UI and effects shown when you obtain items are improved.
- Now, you can see the total accumulated effects of enchantments on the equipment screen.
- When you're dual-wielding, the special effect will be shown if you have Dual Wield Rash buff.
- Active Skills will not have Durability, Sales Price, and Rarity anymore.
- The UI of the Skill Tree is generally improved.
- The parameters of Skills will be displayed on the Skill Tree screen. The current value is written in white, and the next level value is written in blue.
- The position of head equipment will be adjusted based on the hairstyle of your character.
- The screen will not be blurred by Depth of Field when the camera and the player are too close. (While you're aiming with a bow, they will be blurred still.)
- Appearance of mushrooms is improved.

◆ Performance Improvement
- Improve performance of the descriptions of Enchantments.
- Improve performance of Dungeons.

◆ Fixed bugs
- Multiplayer: Fixed a bug that the position of the vehicles are rolled back when a guest rides the vehicle with a balloon attached.
- Multiplayer: Fixed a bug that the message "You need to equip a bow." is displayed when other players try to shoot an arrow without equipping a bow.
- Multiplayer: Fixed a bug that the healing effects of Hot Springs are duplicated when two or more players are simultaneously relaxing in a hot spring.
- Multiplayer: Fixed a bug that the icon of Cooked Food remains on the screen of the guests when the food is cooked in a Cauldron.
- Fixed a bug that a shield loses its durability when you enter a Cannon with a shield equipped.
- Fixed a bug that the projectiles don't hit when you reflect them by a shield bash.
- Fixed a bug that a shield loses its durability when you guard the water of a sprinkler.
- Fixed a bug that Sprinkler blows animals away.
- Fixed an issue that 0 or less damage has been eligible for guard and make a shield lose its durability.
- Fixed a bug that you cannot retrieve the placeables such as Livestock Farm once you press the E key to access its menu.
- Fixed a bug that non-craftable items and unimplemented items are shown on the item detail screen.
- Fixed an issue related to the Shop screen.
- Fixed an issue that the layout of the equipment list is corrupted when two of your equipment don't have any enchantments.
- Changed the shape of the boss room in the dungeon from a box shape to a cylinder shape in order to prevent bosses from getting stuck.
- Fixed a bug that Messenger of the Underworld drops the level 30 or less item even though its level is higher than 30.
- Fixed a bug that some attacks of Bone Dragons will move in a different direction just before they hit the player.
- Fixed a bug that the following enemies didn't drop items with the right enchantments.
• Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman
- Fixed a bug that the duration of the Stun Status Effect could be shortened even though you don't push keys repeatedly.
- Fixed a bug that some of the equipment, such as Pickaxe, aren't displayed correctly when you are dual-wielding.
- Fixed a bug that the second LC attack of the dual-wielding deals the same amount of damage as the first LC attack.
- Improved the motions of Skills, Wind Edge, and Runic Barrage.
- Fixed a bug that Time Lock had an unbearably long cooldown and spent the wrong amount of Mana.
- Fixed a bug that Skill Fighter shortened the cooldown of skills mistakably. [90/80/85/82.5/80/75]% => [90/87.5/85/82.5/80/75]%
- Fixed a bug that Blooming Strike didn't deal more damage based on its skill level.
- Fixed a bug that Unstoppable didn't stack 6 times.
- Fixed a bug that the vehicles will fall and deal damage when you retrieve them.
- Fixed a bug that vehicles' sound effects didn't lower its volume depending on the distance between its audio source and you.
- Fixed a bug that you could grab something midair on a certain island, even though there's nothing.
- Fixed a bug that you couldn't reverse the camera control axis when you use a controller.