12 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
12 days ago - pocketpair_dev - Direct link
◆ Newly Added Content
- A new item has been added. It will drop when you defeat the new enemy ""Monobis"" that appears during the 4th anniversary event. - 4th Anniversary Mono Coin
- New items have been added to celebrate the 4th anniversary.
The following can be crafted at the Blacksmith.
- Monocaliberburn
- Claymono
- Mononoyoichi
- Monononuboko
- Monobis Gold Staff
- Mono16
- Mono Drying Pole (This is a different item from Monohoshizawo!)

The following can be crafted at the Machine Factory
- Mono Balloon

The following can be crafted at the Furniture Workbench
- 4th Anniversary Monoment
The materials for the above items can be obtained during the 4th Anniversary event from September onwards.
- Added a new vehicle. You can craft it at Skilled Machine Factory.
- CRFT-01(P)
- A level 60 Satyr has been added to the boss area of Owatatsu Archipelago.
- A level 60 Lizard Gunner has been added to the boss area of ​​Sherbert Iceberg.
- A level 60 Griffin has been added to the boss area of ​​Owatatsu Archipelago.
- The timing at which the basic action ""Dodge"" becomes invincible has been sped up, increasing the invincible time.
- You can now change the charm state and the maximum number of enemies to place in the game.
*These settings are for high-spec PCs. Please note that changing the settings may increase the load.

◆ Balance Adjustments
- Increased the maximum number of concurrent random treasure chests in ""Owatatsu Archipelago"", ""Brigandine Valley"", ""Sherbert Iceberg"", ""Unnefell Desert"", and ""Miasma Wetlands"".
- Increased the drop chance of ""Magical Feather"" from random treasure chests.
- Adjusted the basic attack of the ""Spear"" weapon type.
Charge
-Changed so that it can turn while moving.
-Adjusted the camera after accelerating to make it easier to see.
-Reduced stamina consumption.
-Greatly increased the performance of thrust attacks when accelerating, and changed so that the spear throwing buff can be obtained in two stages.

Kick
-Added short-term invincibility and stamina consumption.

Spear Summon
-Moved up the timing at which the spear is judged to have been successfully retrieved.

Just Attack
-Now turns toward the target while attacking.
-Now allows consecutive hits, and the total damage has increased slightly.
- Increased the time it takes to finish eating food etc.
- Decreased the time it takes to finish drinking potions etc.
- The basic attack of the Bow weapon type has been adjusted.
- Damage to weak spots has been greatly reduced, and damage to resistant spots has been greatly increased.
*This adjustment has also been made to the enemy's part damage multiplier, so the actual increase/decrease rate will differ depending on the enemy.
- The basic attack of the Magic Staff weapon type has been adjusted.

Left Just Attack
- Changed the number of hits to single shots and delayed the timing of the attack.

This allows for more attacks when a shield break is successful.

Arcana Bolt
- Changed the search for a homing target to be based on the camera direction rather than the player direction.

Also, for Right Just Attack, the search has been changed to be based on the Just Attack target.

- Greatly increased the projectile speed for Right Just Attack.

- Made the following adjustments to the magic defense down caused by Arcana Bolt.

- No longer canceled when a magic skill hits.

- Changed magic skill damage to shields to no longer be reduced, but instead increased.

- Reduced the amount of damage increase itself, making it uniform regardless of whether or not a focus buff is present.

- Greatly reduced effect duration.
- The basic attack of the Shield weapon type has been adjusted.

Dash attack

- Removed.
- Adjusted the way enemies are blown away when attacked.
- - Changed so that they will not flinch during gale-related animations.
- A goblin nest that drops blueprints for items that require materials found in Yarden Meadow was located within the range of Owatatsu Archipelago, so it has been moved to Yarden Meadow.
- Adjustments have been made to part damage multipliers, mainly for mid-bosses and bosses.
- Extended the duration of stuns caused by shield breaks, etc.
- The following adjustments have been made to the boss ""Dragon"" and ""Desert Dragon"".
-Changed so that intimidation will always be performed after a lava (quicksand) spew attack.
- The following adjustments have been made to the boss ""Fenrir.""
- The durability of destructible parts has been adjusted.
- If all destructible parts are destroyed, the defense power will now be greatly reduced.
- The following adjustments have been made to the bosses ""Griffin"" and ""Autumn Griffin.""
- Greatly increased the duration of the skill ""Wild Might"" and greatly reduced its effect.
- The skill ""Blood Scourge"" now has the ability to turn in the camera direction.
- The damage reaction of the skill ""Leap Strike"" has been strengthened.

◆ Functional Improvements
- The design of the D-pad icon has been improved to make it easier to see.
- Mounts will no longer have a continuous downward force if there is no player in them.

Also, if there is no player in a vehicle and it drops below a certain speed, it will stop instantly.

This will allow vehicles to stop more quickly when dismounted.
- Farms and other areas are now compatible with switching building modes.
- It is now possible to capture and keep Hydra and Tyrant Snake as pets.
- Changed so that pets' ""things"" will no longer multiply when splashed with water.
- We've made a change so that if water is poured on a charmed ""thing"", the multiplied things will also become charmed.
- When progressing through a boss rush dungeon, you will now always be revived from the checkpoint.
- The position of the ""excavator"" that appears at the start of the ""Trial of Destruction"" in Miasma Wetlands has been moved to above the bedrock.
- We have improved the UI display of skills with unlock conditions in the skill tree UI.
- To address a bug where an input signal is sent due to a connection or device malfunction, causing the switching process to occur infinitely and making it impossible to operate the UI, a process has been added that requires a specific button input to switch between keyboard and controller operation.
You can switch with the following buttons.
■ Keyboard → Pad
A button, B button, Start button
■ Pad → Keyboard
Any key, left click
- The name of the ""Wood Drone Base"" has been changed to ""Wood Drone Base Model"".

◆ Performance Improvements
- String operations have been optimized, which is expected to improve UI performance.

◆ Bug Fixes
- Fixed an issue where the camera would shake during certain scenes.
- Fixed an issue where the Enter key character would sometimes be eaten up while typing IME in chat.
- Fixed an issue where random treasure chests could spawn on cliffs or walls.
- Fixed an issue that could cause stuttering during the tower completion animation.
- Fixed an issue where nothing would drop from treasure chests in Miasma Wetlands.
- Some rivers in the Maiazuma Marsh were flooding, so this has been fixed.
- Fixed an issue where characters could easily fall through the wall at (2222.1, 332.5, -140.0) in Brigandine Valley.
- Fixed an issue that caused parts of the giant mushrooms in Miasma Wetlands to be clipped.
- Fixed an issue where some terrain would pass through in the field.
- Adjusted the transparency of the ocean water so that fish can be seen when fishing.
- Fixed an issue where a sword could be used with the sheath attached when wearing layered armor.
- Fixed minecarts derailing if they were too far away.
- Fixed an issue where players would permanently retain their previous speed after exiting a vehicle.
- Fixed an issue where livestock products could not be transported even if a pipeline was connected to a livestock farm.
- Fixed an issue with the pet management machine's rendering.
- Fixed an issue where the player character's feet would vibrate during certain scenes.
- Fixed an issue where spear summoning was successful much earlier than intended.
- Fixed an issue where equipment would become hidden if you returned to the title after playing with a character using layered clothing, and then started the game with a character not using layered clothing.
- Fixed an issue where layered clothing presets would sometimes not work properly when switching.
- Fixed an issue where enemies would spawn in a wrong position.
- Fixed an issue in the ""Ruin of Beginning"" where the iron ball would sometimes be bounced off enemies.
- Fixed an issue that caused some enemies in the Sherbert Iceberg to spawn underground.
- We have implemented a mitigation measure for the issue where players would sometimes fall through the floor when performing a just attack on the boss ""Fafnir.""
*If this occurs again, we would appreciate it if you could let us know.
- Fixed an issue where the hit detection for the boss ""Fenrir"" was in an unexpected location.
- Fixed an issue where items dropped when destroying parts of the boss ""Fenrir"" would appear underground.
- Fixed an issue that caused progression to be blocked when talking to an NPC with no dialogue.
- The name of the chest in the Pet Management Machine has been corrected to ""Pet Storage"".
- A workaround has been implemented to address an issue where elevators in cave dungeons on the guest side may not function properly during multiplayer.
- Fixed an issue that prevented players from dragging skill icons to scroll in the Skill Tree UI.