Crowfall

Crowfall Dev Tracker




13 Aug

Post

Shadow Sifantor (AUS) Campaign Schedule (6 player groups)

The Shadow Sifantor (AUS) Campaign  Starts: Monday, August 16th, 4 PM AEST (1 AM CDT)
The Shadow Sifantor (AUS) Campaign  Ends: Monday, August 30th, 11 PM AEST  (8 AM CDT)

Imports & Win Conditions for those Joining the Battle!

  • Embargo Imports: 50 (Equippable items only)
  • Embargo Exports: Unlimited

Win Conditions & Conquest Points

  • The faction or Guild earning the most Conquest Points by the end of the campaign is declared the winner by the Gods! 
  • Additional rewards will be awarded to top Guilds, and their members, that earn the top scores in Divine Favor categories: Glory, Wealth, and Power. See the Rewards tab of the Campaign for details on winners and rewards.

Fight for the Gods as...

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Shadow Jervikan (US West) Campaign Schedule (6 player groups)

The Shadow Jervikan (US West) Campaign Starts: Monday, August 16th, 4 PM PDT (6 PM CDT)
The Shadow Jervikan (US West) Campaign Ends: Sunday, August 29th, 11 PM PDT  (Monday, August 30th, 1 AM CDT)

Imports & Win Conditions for those Joining the Battle!

  • Embargo Imports: 50 (Equippable items only)
  • Embargo Exports: Unlimited

Win Conditions & Conquest Points

  • The faction or Guild earning the most Conquest Points by the end of the campaign is declared the winner by the Gods! 
  • Additional rewards will be awarded to top Guilds, and their members, that earn the top scores in Divine Favor categories: Glory, Wealth, and Power. See the Rewards tab of the Campaign for details on winners and rewards.
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Shadow Idoryanir (US East) Campaign  Schedule (6 player groups)

The Shadow Idoryanir (US East) Campaign Starts: Monday, August 16th, at 4 PM CDT (11 PM CEST)
The Shadow Idoryanir (US East) Campaign Ends: Sunday, August 29th, 11 PM CDT (August 30th, 6 AM CEST)

Imports & Win Conditions for those Joining the Battle!

  • Embargo Imports: 50 (Equippable items only)
  • Embargo Exports: Unlimited

Win Conditions & Conquest Points

  • The faction or Guild earning the most Conquest Points by the end of the campaign is declared the winner by the Gods! 
  • Additional rewards will be awarded to top Guilds, and their members, that earn the top scores in Divine Favor categories: Glory, Wealth, and Power. See the Rewards tab of the Campaign fo...
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Dregs Evikony (EU) Campaign Schedule (6 player groups)

The Dregs Evikony (EU) Campaign Starts: Sunday, August 15th, 7 PM CEST (Noon CDT)
The Dregs Evikony (EU) Campaign Ends: Sunday, August 29th, 11 PM CEST (4 PM CDT) 

Imports & Win Conditions for those Fighting for Victory!

  • Embargo Imports: 30  (Equippable items only)
  • Embargo Exports: Unlimited

Win Conditions & Conquest Points

  • The faction or Guild earning the most Conquest Points by the end of the campaign is declared the winner by the Gods! 
  • Additional rewards will be rewarded to Guilds, and their members, that earn the top scores in Divine Favor categories: Glory, Wealth, and Power. See the Rewards tab of the Campaign for details on winners and rewards.

Fight for the Gods as you set a path to v...

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The Live Service will enter maintenance at 9:30 AM CDT (4:30 PM CEST).  The expected downtime is estimated at one hour. 


12 Aug

Comment
3 hours ago, macavity said:

This whole thing where the zone is removed from the game by making it inaccessible to everyone that's not in the siege is so INSANELY stupid. Just keep the normal zone, but move the actual siege battles off to a different server entirely since it's already being instanced. It's such a no-brainer.

This isn't an option available as we don't have a server instancing system where can just copy an area (because people would want to use their keep) and put it into an instance. Making tech like that would take a considerable amount of time.
 

3 hours ago, Retchet said:

Kicking players out of the zone who aren't part of the handshake eliminates the possibility of a small guild swooping in at the last moment and capturing the keep for themselves.

The handshakes also prevent mara...

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Comment
On 8/10/2021 at 1:21 PM, apocriva said:

Why can't I post anywhere in the forums except for here?

 

On 8/11/2021 at 7:09 AM, Beargrim said:

I suspect we have to reach a certain post count here...

You should both be able to post now.  Thanks for letting me know! 

Comment

I'm keeping this post on topic, and removing threads that aren't about the design doc presented.   If you want to have a discussion outside this topic feel free to on the forums or discord. 

Comment
3 hours ago, Randrik said:

You seriously need to stop allowing players to faction change mid-fight, they do it through guild changing.

Make it so you cant change faction in an FVF campaign or at the least put on a 24 hour cooldown on leaving a guild etc. 

Do something.....

If this is still happening after us implementing ...

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Summary

We have a social issue caused by performance-driven server population caps on the zones.  When a large defending or attacking alliance wants to lock out the competition for a siege event, defending players will log into the server hours ahead of the event and “lockout” all other players by flooding the zone with their team.  Worse, the fear of this happening forces other alliances to do the same thing, just to keep it from happening to them -- resulting in uninteresting gameplay sessions with no action on either side, waiting for siege windows to open, then close.

The proposal in this document is to combine the current siege scheduling system with a zone reservation and handshake sieges concept, allowing these 2 teams within a zone for the period that there is an active siege in that zone. This new siege model becomes an option in the Siege Schedule for a particular campaign, which means Dregs can use ei...

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Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the ...

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7.000.0

If you have a client crash, please contact [email protected].

To report any issues or bugs, please go here: Live Server Bug Reports and ...

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The Live server will be entering maintenance at 9:30 AM CDT  / 4:30 PM CEST for a Hotfix. Estimated downtime 60 minutes.


11 Aug

Comment

 

This is no longer an issue, from the patch notes on Monday @Rossbrook

  • Added a 24 hour cooldown for joining a guild after leaving a guild

 

Post

We'll be performing a restart for Njalea (US East) and all Eternal Kingdoms at 9:40 AM CDT  (4:40 PM CEST). Expected downtime is 20 minutes. 


10 Aug