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  1. Mark the respawn location "dead" teammembers chose, to get back in.

  2. Make mob spawns random and equally balanced, so that players don't have to memorize efficient routes etc. but adapt to given situations.

  3. This is a wild and dangerous planet, make it more interactive, the toxic and spike flowers are a step in the right direction, how about some parts of the map have like quicksand decreasing movement speed, fog in caves affecting sight or scan mechanic etc.

  4. objectives are random, add random environmental happenings, sandstorms, heavy rain, toxic rain, heal plant breeze, freezing nights etc. affecting the gameplay even more, like rain could let spawn more spike plants maybe even in locations they're usually never at allowing far more spontaneous and unique strategies adding replay value...

  5. Make soon objectives more accessible, when I'm a new player, I may not know those random symbols on the map or their importance, value vs risk, help out with an easy and fast understandable indication or voice announcement, like "this or that is about to spawn, here or there"

  6. Add more life to the map, maybe some alien birds I can shoot for some essence, frogs and kind of that stuff, make sound scenery depending on the part of the map I'm currently at (different sounds at the swamp as in the caves...)

  7. Why should I use emojis when I have emotes? Make emojis a spray I can mark the environment with etc. #this is my essence cow...

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almost 4 years ago - /u/henrystelter - Direct link

Thanks for the feedback written out here, and fun ideas!