Crucible Dev Tracker

16 Oct

15 Oct

With today’s release—the final update for Crucible—we’ve added the ability for players to create their own private matches and spectate them.

The regular matchmaking queue will remain active through our final playtest tomorrow (Friday, October 16). The playtest will run from 11:00 a.m. – 5:00 p.m Pacific. To help send Crucible off in high fashion, we’ve unlocked all skins, voice lines, emotes, etc. for all players. When our Friday playtest is over, we’ll be switching off the regular queue, and matches will be available only through custom games. This will remain the case through noon Pacific Time on November 9, when we’ll be taking servers down and removing Crucible from Steam.

Release notes: Custom Games Players can now create their own private Crucible matches to play with friends, scrimmage against other teams, or arrange private tournaments. When selecting a game mode, players can now select ‘Custom Game’ to host a 4v4 match of Heart of the Hives.
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12 Oct

11 Oct


Originally posted by TinyHorseHands

I've been looking for a place to post to give the devs some appreciation. It's a bummer that the game was pushed for a quarantine launch with missing features. I must just be out of touch with what modern shooter players want, because yeah, there were things missing, but I saw real potential in Crucible's game design and mechanics as a deep game that had a high skill ceiling and a lot of different ways to meaningfully contribute to a team. The character kit designs, while maybe needing a little tuning at higher ends of competition, were so unique, particularly Sazan and Rahi. I really enjoyed the game and hope the team finds a way to get another competitively aimed shooter a go and brings the same design philosophy and some lessons learned from launch.

Thank you so much! This isn't the end for Amazon in games, I also look forward to seeing what we're able to do in the future.

10 Oct


Originally posted by FoK_SPAM

"I love you." - Bugg

I love you too Bugg


Originally posted by Luqas_Incredible

Will it be playable with lan connection or such software after the servers go off? Just want to know if its worth to keep my current installed version

Servers will stay up for 30 days. There will be some last hurrah type events in that time, I'll be sure to get my last games in. It won't be playable after that, no lan version.


Originally posted by sirextreme

Despite the game being lackluster, the devs are awesome, I hope you'll retain your job.

Thanks! There don't appear to be any layoffs as a result of this.

09 Oct

Essence hunters,

In July we moved Crucible into closed beta. We made a list of features we felt would enhance the player experience, which we shared publicly on our roadmap, and with the exception of custom games (which we expect to ship in the coming days), we completed them all. With those features shipped, our next step was to evaluate the feedback we’ve heard from you, paired with the data we’ve collected, to determine our path forward.

That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible. We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games.

We’re offering a full refund for any purchases made. You can find more information ... Read more
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=]here[/url].

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on from last week's update!

How do you like the new Heart of the Hives experience?

How do you feel about the current state of character balance?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternati...
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Thanks for putting this suggestion together u/SamBC1! It's a fun concept, and I'll make sure the team takes a look at it!

08 Oct

05 Oct

Hunters & Gameplay General Changes:

  • In-game damage floaters are now enabled for all players by default. Floaters can be disabled by navigating to Settings > Gameplay in the menus [Escape].
  • Updated the location where damage floaters will display on the screen when damaging creatures.

Bug fixes:

  • Fixed a bug causing Ajonah’s Jamming Shroud [Q] to display damage floaters on detonation.
  • Fixed a bug causing damage floaters to display when damaging inter-actable plants.
  • Fixed a bug that prevented close-up shots from correctly registering as headshots.
  • Fixed a bug causing the invulnerability status to not display on health bar flyouts.

Bugg Bug fixes:

  • Fixed a bug that caused the collision for Bugg’s plants to remain for a short time after they died.

Captain Mendoza Bug fixes:

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=]here[/url].