almost 4 years ago - /u/henrystelter - Direct link

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

We had a few audio changes come through in the last patch:

Have you noticed any changes in weapon and ability sound effects since the latest deployment?

Do you feel that the sound effects of weapons match their visual appearance?

Do you feel that the sound effects of abilities match their visual appearance?

What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you’ve put forth.

Looking for more real-time discussion? Feel free to hop into our Discord here: https://discord.com/invite/kDdwc8q

Thanks!

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almost 4 years ago - /u/henrystelter - Direct link

Originally posted by sinistermack

Make traversing the map less of a work

What pain points do you have with the map? Too big, or other issues when traversing?

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by mooslan

Give people a better way of coming back into the game/give wildlife more essence for kills if you're down a hive.

Reason: if a team wipes out the opposing team early on, the essence gains are almost insurmountable and the following hive captures are basically freebies.

Actually kick AFK players and BACKFILL the position.

I'm tired of every game ending in a surrender for these two reasons.

I'll let our balance team know, ty for the feedback

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by [deleted]

Change the map. The map is too big. This map will never "make it". That's a priority here. Change PvE so it's not just shooting dummies that might as well not be here. Add ultimates so the game is more flashy and catch an eye of a spectator

We have a few adjustments to rework the map and change up creatures (adding various types and moving them into creature camps) in the pipeline! TY for the feedback

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by Wojcior2010

  1. yes, especially with Earl and Mendoza, their guns sound very brutal now and i love it. I didn't notice any changes with Drakhal,Bugg, Rahi and Sazan. when Ajonah hits something with grapple, there is a awfully loud clunk noise, it should be tonned down. Shakirri melee attack sound feels a bit off , but it is a lot better than previous one, also in a fight shakiri vs shakirri it is dificult to recognize who is hitting who, would be great if enemy Shakirri had diffrent sound on melee.
  2. weapons sound effects are pretty on point in my opinion, Mendoza rifle sounds more like a bolter now but it still fits.
  3. Sound effect of abilities are great and very fitting.
  4. i feel like hives should be addressed next. Hives should be more dangerous and scale into late game.

Glad to hear you're liking some of the new sounds! Thanks for the feedback.

In what way would you like to see the hive get more dangerous?

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by dm18

  • Often I find myself in games where I can't hear my teammates because one or more of them is super quite. I can turn of the whole game audio, but then I'm getting blasted anytime some one else speaks up. We really need per team mate volume levels. So we can turn up quite people and turn down loud people.
  • There are many spots where the UI offers you the option to quit the game. But the game doesn't actually quit. Like if you had a bad game, and it's over, you can't quit the game. Instead it forces you to the score screen. It's like your telling the game, I don't want to talk, and it's telling you it doesn't care, and keeps talking.
  • Text in UI some times doesn't look crisp and sharp. For instance HOME, collections, Battle Pass Store.
  • UI can be inconsistent. IE putting the cursor over HOME has no graphical feedback, while it does for Collections.
  • If you move quickly the UI, visual feedback is skipped.
  • Purchasing Credit lacks audio feedback. Both mousing over buttons, and clicking on buttons.
  • Can't Rotate skins to look at the whole skin before buying them.
  • Mousing over beta test doesnt' sound a sound effect.
  • UI says press y to change hero, but pressing y doesn't do anything.
  • tutorial says collect all the essence, but doesn't show you what essence looks like. Collecting essence has no indicator that your on the right track. Like the check mark filling up, or a progress part, or 1 out of 10, or like a message collected 1 essence.
  • Some hero comps feels really IMBA
  • Often find games where one team is super over powered to the other.
  • with levels increasing power, often they just raise the skill gap between teams.
  • The game often feels like a chess game, as in, if you had a bad opening, the game is over. VS say overwatch, where you can fight for every last inch.

Thanks for the feedback on all these topics!

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by mooslan

Thanks for listening.

Absolutely :)

almost 4 years ago - /u/henrystelter - Direct link

Originally posted by sinistermack

Getting from point A to point B is such a chore. You have to constantly keep using your movement ability to get from one point to another. I think if theres an " out of combat " speed boost things should be better. Or the idea of Speed plants that i read on here sounds nice too.

We're working on some map adjustments to tailor the map to better fit Heart of the Hives that will hopefully help address your concerns. We'll be looking for any and all feedback when that releases to make sure we've addressed the concerns around map size / traversal