over 4 years ago - /u/henrystelter - Direct link

Hey everyone,

Welcome to our first official weekly feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

· Now that you’ve had the opportunity to play with voice chat for a week, how are you feeling about it? Are you seeing it used very often? What would you like to see added/changed with the feature?

· Is Crucible being played any differently now that voice chat is in? Are you noticing any new strategies/tactics?

· What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you’ve put forth.

Looking for more real-time discussion? Feel free to hop into our Discord here: https://discord.com/invite/kDdwc8q

Thanks!

External link →
over 4 years ago - /u/iamgrouch - Direct link

Originally posted by ZoleWorldTho

Hey Dev’s just want to start off by saying I appreciate the effort you all are putting to this game and I wish you all the best of luck with this game. Now let’s talk about voice chat. It would be a great function to the game if it wasn’t so choppy, you can hardly here what people are saying at times. I don’t like holding the T button to talk I tried setting it up to automatically just talk in game but it didn’t work smh. Voice chat just needs polishing in sounding more clearly.

On a personal note as I sit here contemplating on what improvements can the devs make to make crucible successful I keep coming to the question what is crucible is it a moba(paragon, LOL) or a hero shooter(like overwatch). The answer seems to be neither of those things. Saying this to say I feel people want a better understanding of what your game is.

I do have two suggestions as of now one being to turn the amplifiers into creatures that we have to kill to get the buffs and more difficult to fight then regular creatures like a mini boss located on certain parts on the map this would give people more insensitive to fight beside just fighting at the hive. Second the movement speed of the characters feels way to slow almost like you’re standing still, I feel that every character should have a sprint mode.

RE: voice chat choppiness -> does it sound "laggy" or like transmissions are ending prematurely (missing the last bit of someone's sentence)? More info here would be helpful. :)

I hear you on the MOBA vs Hero Shooter point. Crucible has always been a bit hard to describe. I think the changes that Stephen, one of our design leads, laid out in a livestream last week will help clarify the game and its mechanics. In fact, the creature camps idea is already in the works. You can check out the details here, if you're interested: https://www.twitch.tv/videos/667956909

over 4 years ago - /u/iamgrouch - Direct link

Originally posted by Worldwin14

I would say in the games I have played there has been very little people using voice. Mostly pings. The games seem to be played the same way as before. The only thing that I constantly see is surrendering. I would say about 80-90 percent of games end in surrenders. They is still a bunch of afk people.

Thanks! For matches that end in surrender, at what point in the game are you typically seeing the surrender vote called?

Hear you on AFKs and we're actively discussing this. We removed most of the rewards that players could earn for AFK'ing in our last build, but we're still seeing a decent number of reports coming in. We're looking at automatic punishments as our next step.