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There's a lot of discussion at the moment on why the game is not doing too well, and this is a point I am not seeing brought up much but I feel is a huge issue with the game.

In LoL, there is a set pattern where people will enter lanes and contest creeps/minions. Even at the lowest levels of the game it's easy to understand you need to go to lane to kill creeps to get gold and exp, and this will inevitably lead to conflict. Not a word needs to be spoken yet everyone kind of knows what's going on with very little playtime. This foundation can easily be built on with the complexities of the game.

In Overwatch the game is even more simple to understand. Although teamwork isn't always simple, everyone understands that they must do to win. Again, not a word needs to be spoken yet people understand that they (as a team) must attack or defend something. Again, at a base level it's easy to understand but there are more concepts to build upon that like role functionalty, ult economy etc.

The problem with Crucible is that it's very confusing as to what you should be doing at any given time unless you have a dedicated team on voice comms. Are we supposed to split up at the beginning for harvesters and farm? One person to farm? Groups of 2? Cap then everyone centre? Do we just farm around objectives so we can defend them? How does that change depending on the state of the game? There's no pace and flow (other than when a Hive is up).

It just isn't clear, and often ends in really unfun games where there is either little conflict as people run around capping points behind each other, or one team groups up just slaughters the other with a constant man and level advantage due to the kills.

In other games points of conflict are narrow, so it's easy to understand at a base level and the the PvP (fun) aspect of the game is ever-present with the PvE reward for emerging victorious from it.

Hives do this, but everything inbetween Hives feels like chaos as there are mobs everywhere and it's just not easy to understand how to be efficient as a team.

The game needs a set, easy to understand "flow". Communication will help, but I fear it will not even come close to solving this base problem. There is just too much coordination required.

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almost 4 years ago - /u/henrystelter - Direct link

Thank you for the feedback on this, we appreciate you raising the concern and hear it.