over 4 years ago - /u/anomal_e - Direct link

Hunters & Gameplay

General

Changes:

  • We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
  • Updated various audio design and sound mixing for character abilities across the board. Developer's note: We've heard you (ha!) saying that you'd like weapons to feel bigger and more satisfying—this update should add to the improvements we've already made while providing additional clarity on the sounds and cues that are most important.

Bug fixes:

  • Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.

Ajonah

Changes:

  • Squid Mines no longer target invulnerable or invisible players.

Bugg

Changes:

  • Booming Blossoms [tier 3 upgrade]: Plants will no longer self-destruct on detonation. Plants that now Disrupt upon becoming overcharged, rather than Stunning nearby opponents. Developer's note: We wanted to improve this upgrade and make it easier to use. We feel like not destroying the plant is more user-friendly, so to compensate, we've made the upgrade a disrupt instead of a stun.

Captain Mendoza

Changes:

  • Updated Captain Mendoza's left strafe movement when aiming down sights to make it feel better.

Drakahl

Bug fixes:

  • Fixed a bug that was causing Sonic Pulse to erroneously display headshot hit indicators. This change fixes a visual bug and does not impact the actual functionality of the skill.

Rahi & Brother

Changes:

  • Improved the placement helper for placing Brother., including adding functionality so the helper will search up and down on walls and cliff for appropriate terrain.

Bug fixes:

  • Fixed a bug that caused Brother's silhouette to appear red to players using Rahi & Brother.

Sazan

Changes:

  • Updates to Sazan shotgun muzzle flash visual effects (VFX) to make shotgun blasts more visible. Developer's note: This change will help Sazan players - as well as enemies - understand when her shotgun is firing. This is important to learn, as a substantial amount of her damage comes from her shotgun.

Shakirri

Developer's note: We've updated a few of Shakirri's upgrades in order to facilitate build diversity. Changes:

  • Revised Shakirri's Hip Fire recoil animation.
  • Revised Shakirri's Aim Down Sights recoil animation.
  • Healthy Gambit [upgrade]: This has been moved from tier 3 to tier 1. Additionally, this now evaluates cooldown duration at the time of ability use, rather than continually re-evaluating cooldown duration based on Shakirri's health.
  • Shield of Honor [upgrade]: This has been moved from tier 1 to tier 3. Additionally, this upgrade now extends the duration of Holo-Shield by .5s.

Summer

Developer's note: Many of Summer's abilities and VFX are now easier to read. In particular, it should be easier for new players to read her area-of-effect abilities in order to avoid standing in them.Changes:

  • Firepulse Thrusters [Shift]: Updated VFX to help distinguish this from other abilities.
  • Magma Spiral [Q]: Impact VFX updated to support Blue/Red team colors and more clearly visible boundaries.
  • Updated the VFX for Summer's Overheated state to be more clear and show a glowing overlay on Summer's weapons.
  • Fireball [Right Mouse Button]: Update launch and impact VFX to feel more better and show the Fireball explosions more clearly.

Tosca

Changes:

  • Finish Them! [tier 1 upgrade to Tosca's melee attack] Updated Finish Them! to have its own animation. The timing of this attack and animation is still the same as Tosca's normal melee attack.
  • Acid Shot [Left Mouse Button]: Damage-over-time duration increased from 12s to 14s. Developer's note: This will give Tosca's opponents a little more time to figure out how to deal with the damage-over-time effect.

Technology

Changes:

  • Fixed FATAL_ERROR on login when the player computer's clock is offset from the server clock.

User Interface & Usability

Changes:

  • Added more error resolution tips for client startup issues.
  • Updated the weekly challenges section of the main menu to no longer show the week number.

Bug fixes:

  • Fixed a bug that caused the HUD to flicker when the Escape menu is open.
  • Removed "Battle Pass Required" tooltip from the Daily Challenges in the main menu.
  • Fixed an issue bug that could cause rewards to disappear in the lobby after purchasing the battle pass.
  • Fixed an issue that caused the surrender button to appear interactive before it was ready.
  • Fixed an issue that prevented the AFK penalty message from showing up in some places.
  • Fixed an issue that caused a user's previous surrender vote to persist across multiple voting rounds.
  • Removed the 2s delay on spectating other players upon death.

UPDATE NOTES: 14 JULY 2020

Bug fixes:

  • Fixed a bug that caused the interaction UI to be stuck on-screen after cancelling interactions.
  • Fixed a bug that caused some sound effects to not play for some players.
External link →
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2586705647065138801]here[/url].
over 4 years ago - anomal_e - Direct link
Hunters & Gameplay General Changes:
• We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
Bug fixes:
• Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.

Ajonah Changes:
• Squid Mines no longer target invulnerable or invisible players.

Bugg Changes:
• Booming Blossoms [tier 3 upgrade]: Plants will no longer self-destruct on detonation. Plants that now Disrupt upon becoming overcharged, rather than Stunning nearby opponents. Developer's note: We wanted to improve this upgrade and make it easier to use. We feel like not destroying the plant is more user-friendly, so to compensate, we've made the upgrade a disrupt instead of stun.

Captain Mendoza Changes:
• Updated Captain Mendoza's left strafe movement when aiming down sights to make it feel better.
Drakahl Bug fixes:
• Fixed a bug that was causing Sonic Pulse to erroneously display headshot hit indicators. This change fixes a visual bug and does not impact the actual functionality of the skill.

Rahi & Brother Changes:
• Improved the placement helper for placing Brother., including adding functionality so the helper will search up and down on walls and cliff for appropriate terrain.
Bug fixes:
• Fixed a bug that caused Brother's silhouette to appear red to players using Rahi & Brother.

Sazan Changes:
• Updates to Sazan shotgun muzzle flash visual effects (VFX) to make shotgun blasts more visible. Developer's note: This change will help Sazan players - as well as enemies - understand when her shotgun is firing. This is important to learn, as a substantial amount of her damage comes from her shotgun.

Shakirri Developer's note: We've updated a few of Shakirri's upgrades in order to facilitate build diversity.
Changes:
• Revised Shakirri's Hip Fire recoil animation.
• Revised Shakirri's Aim Down Sights recoil animation.
• Healthy Gambit [upgrade]: This has been moved from tier 3 to tier 1. Additionally, this now evaluates cooldown duration at the time of ability use, rather than continually re-evaluating cooldown duration based on Shakirri's health.
• Shield of Honor [upgrade]: This has been moved from tier 1 to tier 3. Additionally, this upgrade now extends the duration of Holo-Shield by .5s.

Summer Developer's note: Many of Summer's abilities and VFX are now easier to read. In particular, it should be easier for new players to read her area-of-effect abilities in order to avoid standing in them.
Changes:
• Firepulse Thrusters [Shift]: Updated VFX to help distinguish this from other abilities.
• Magma Spiral [Q]: Impact VFX updated to support Blue/Red team colors and more clearly visible boundaries.
• Updated the VFX for Summer's Overheated state to be more clear and show a glowing overlay on Summer's weapons.
• Fireball [Right Mouse Button]: Update launch and impact VFX to feel more better and show the Fireball explosions more clearly.

Tosca Changes:
• Finish Them! [tier 1 upgrade to Tosca's melee attack] Updated Finish Them! to have its own animation. The timing of this attack and animation is still the same as Tosca's normal melee attack.
• Acid Shot [Left Mouse Button]: Damage-over-time duration increased from 12s to 14s. Developer's note: This will give Tosca's opponents a little more time to figure out how to deal with the damage-over-time effect.

Technology Changes:
• Fixed FATAL_ERROR on login when the player computer's clock is offset from the server clock.

User Interface & Usability Changes:
• Added more error resolution tips for client startup issues.
• Updated the weekly challenges section of the main menu to no longer show the week number.
Bug fixes:
• Fixed a bug that caused the HUD to flicker when the Escape menu is open.
• Removed "Battle Pass Required" tooltip from the Daily Challenges in the main menu.
• Fixed an issue bug that could cause rewards to disappear in the lobby after purchasing the battle pass.
• Fixed an issue that caused the surrender button to appear interactive before it was ready.
• Fixed an issue that prevented the AFK penalty message from showing up in some places.
• Fixed an issue that caused a user's previous surrender vote to persist across multiple voting rounds.
• Removed the 2s delay on spectating other players upon death.

Update notes: 14 July 2020 Bug fixes:
  • Fixed a bug that caused the interaction UI to be stuck on-screen after cancelling interactions.
  • Fixed a bug that caused some sound effects to not play for some players.