over 2 years
ago -
Secret Master
-
Direct link
I've been working with abusing Only The Strong lately to create mega-leaders that can effectively massacre armies by themselves. It's going fairly well, and following a bit of advice I've seen posted online, I've been able to accomplish a lot. But as I progress through the Middle Ages, some issues have cropped up that I'm not entirely sure how to solve. Searching online has yielded contradictory information, so I could use some help.
1) Is there any way, aside from increasing knight effectiveness, to make knights better at killing enemies in the pursuit phase? By the time I get later in the game, I can just stack wipe enemies with 40 prowess/400% knights. But in the tribal era, when facing bigger enemy armies, I can't reliably stack wipe them in the early phase, so I'd like kill more enemies during pursuit. Since I've been using MAA for basically just siege equipment, I can't stack cavalry to do this. And when I play a culture or dynasty with access to gold from inflicting casualties on the enemy, it's annoying when knights inflict few pursuit casualties.
2) When Only The Strong is active, does Invite Knights, and the other terrain-specific recruiting decisions, guarantee knights arriving at court with a minimum of 12 prowess? I swear I've seen knights with lower prowess show up when I invite them, but I could be just seeing the scrubs at court and mistaking them for recent arrivals. If these decisions are not always inviting 12 prowess knights, it might change how I do things; I like having the option to recruit terrain specific knights in addition to the generic knight inviting decision, as I tend to burn through the knights in the early and mid game.
3) Is there any such thing as diminishing returns with siege equipment? As in, can you have too many siege MAA compared to fort levels, and be basically wasting some MAA to just shave a few lousy extra days off the siege timer? I'm asking because in my last game, I unified Africa. By the time year 1000 rolled around, I was cruising along with tech, but lots of my enemies had lousy tech and fort levels. Sure, when facing the Byzantines, I needed all the siege I could get to take down some of their fortresses in Sicily and Greece (don't ask why I was attacking them there when trying to unify Africa...), but I'd say about 75% of my sieges were against weak fortifications. I could have swapped some of them out for something like Sahel cav or whatever if I was up against diminishing returns in sieges.
4) It looks like Warriors by Merit is a waste if you gun Only the Strong and keep your martial constantly training commanders. Am I correct?
5) Is it worth continuously cycling inspirations to create weapons or armor to give away to high prowess (and young) knights to further boost their prowess if I have the money laying around? It seems like I always have someone with an armor or weapon inspiration hanging around court in addition to the generic decision. (I also loot a lot of weapons and armor.)
6) Are knights ever affected (their health or chances of dying in combat) by being in an army that is starving?
1) Is there any way, aside from increasing knight effectiveness, to make knights better at killing enemies in the pursuit phase? By the time I get later in the game, I can just stack wipe enemies with 40 prowess/400% knights. But in the tribal era, when facing bigger enemy armies, I can't reliably stack wipe them in the early phase, so I'd like kill more enemies during pursuit. Since I've been using MAA for basically just siege equipment, I can't stack cavalry to do this. And when I play a culture or dynasty with access to gold from inflicting casualties on the enemy, it's annoying when knights inflict few pursuit casualties.
2) When Only The Strong is active, does Invite Knights, and the other terrain-specific recruiting decisions, guarantee knights arriving at court with a minimum of 12 prowess? I swear I've seen knights with lower prowess show up when I invite them, but I could be just seeing the scrubs at court and mistaking them for recent arrivals. If these decisions are not always inviting 12 prowess knights, it might change how I do things; I like having the option to recruit terrain specific knights in addition to the generic knight inviting decision, as I tend to burn through the knights in the early and mid game.
3) Is there any such thing as diminishing returns with siege equipment? As in, can you have too many siege MAA compared to fort levels, and be basically wasting some MAA to just shave a few lousy extra days off the siege timer? I'm asking because in my last game, I unified Africa. By the time year 1000 rolled around, I was cruising along with tech, but lots of my enemies had lousy tech and fort levels. Sure, when facing the Byzantines, I needed all the siege I could get to take down some of their fortresses in Sicily and Greece (don't ask why I was attacking them there when trying to unify Africa...), but I'd say about 75% of my sieges were against weak fortifications. I could have swapped some of them out for something like Sahel cav or whatever if I was up against diminishing returns in sieges.
4) It looks like Warriors by Merit is a waste if you gun Only the Strong and keep your martial constantly training commanders. Am I correct?
5) Is it worth continuously cycling inspirations to create weapons or armor to give away to high prowess (and young) knights to further boost their prowess if I have the money laying around? It seems like I always have someone with an armor or weapon inspiration hanging around court in addition to the generic decision. (I also loot a lot of weapons and armor.)
6) Are knights ever affected (their health or chances of dying in combat) by being in an army that is starving?