PDX-Trinexx

PDX-Trinexx



Post
Dev Diary #158
Wandering Nobles

Hello there!

It’s been a while since I wrote one of these, so I figured I could give a short presentation of myself. I’m Joachim, one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2’s Holy Fury (my first DLC). It’s my pleasure to present our last entry in Chapter 3, namely, the Wandering Nobles DLC.

Discuss Dev Diary #158 on our forums![forum.paradoxplaza.com]



Vision As we set out to create ... Read more

Yesterday

Post
Hello Rulers!

Today we are happy to announce the release date and final part of Chapter 3, Wandering Nobles! Building on the travel system introduced in Tours and Tournaments as a ruler, wander both your realm and beyond with the new lifestyle! Wandering Nobles will be released on Steam November 4th!



Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals.

Wandering Nobles Features include:


- New Wandering Lifestyle with three new branches:
- Inspector: Landed characters can survey and improve their realm, Landless characters can seek environmental specialization.
- Wayfarer: Travel to reduce stress and pursue fame for your exploits.
- Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
- New Activities designed... Read more

10 Oct

Post
Hello everyone! We're releasing a hotfix today to tackle a couple of issues reported since Update 1.13.1's release on Tuesday. Please check the changelog below.




Update 1.13.1.2 Changelog Bugfixes ​
  • Fixed an issue where certain religions couldn't properly appoint a Court Chaplain.
  • Repairing artifacts as an adventurer should now work properly.




While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on ... Read more

09 Oct

Post
Hello Governors and Gallivanters!

We are happy to announce that our Crusader Kings 3 merch is finally being replenished! Now you can show your love for map painting, vassal arresting, and child banishing to all. Who among us wouldn't want to be readily identified as an ardent fan of the most vaunted of Grand Strategy RPGs?

T-shirt? Hoodie? Both? Whatever weather the map brings, you will be ready.

Visit our shop here[pdxint.at], and let all of the realm know that you are a member of the Crusader Kings family*.

May your realms prosper and your garments be the most fashionable across all of the land.

*Warning, being part of our family might come with schemes, stabbin... Read more

08 Oct

Post
Hello everyone! We're releasing a sizeable update today to tackle some balance and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include reducing the maintenance cost of Akritai men-at-arms, ensuring that factions have at least one member who actually wants to be there, and a myriad of bug fixes. See the changelog below for a full list of changes.




PC Update 1.13.1 Changelog
Balance ​
  • Significantly reduced the maintenance cost of Akritai. Due to a math error, the cost was way higher than intended. Math is hard.
  • Increased the AI weights for estate buildings slightly. The AI should hopefully construct new buildings more evenly between holdings and estate compared to before.
  • Landless administrative characters can no longer use the “Request governorship” interaction on titles held by non-admin rulers.
  • Changed the AI s...
Read more

03 Oct

Post
Hello everyone! We're releasing a small update today to address some issues reported to us by the community. Notably, this update improves performance when rendering character portraits, as well as adding an easier way to check the status of your current contracts as an Adventurer.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more

26 Sep

Post
Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more

24 Sep

Post
Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion.

Check out the release trailer below, and then a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today's update!



Read the full 1.13.0 changelog on our forums![pdxint.at]

... Read more

17 Sep

Post
Welcome comrades! I’m Wokeg, and today we’ll be going over some of the upcoming changes to the scheme system, as well as some of the story content we’re adding for a few lucky landless adventurers this DLC.

My word count is going to be restricted in this Dev Diary because Community says that if I can’t edit myself down, they’ll edit it for me. Please send help.

[CM’s note: Woe, word-count limit be upon ye.]

Discuss Dev Diary #157 on our forums![pdxint.at]



Schemes Alright, those of you who are paying attention will have likely seen the rework... Read more

10 Sep

Post
Hello there! We’ve got some new stuff available for you to tinker with and I’m happy to have the honor of presenting it for you! I’m Jens, the programmer behind the Barbershop upgrade and Message Settings. But first I want to talk about Domiciles, the system behind Estates & Camps.

Discuss Dev Diary #156 on our forums![pdxint.at]



Domiciles When building the feature, I made it in close collaboration with artists, designers and UX. Nobody wanted to work with another activity locale window again. So gathering the learnings and feedback, I wanted to make it as easy as possible for anyone to set the amount of building slots, their positioning or size and appearance based on triggers, all whil... Read more

03 Sep

Post
Hello everybody! I’m PDX-Trinexx, the Community Manager for Crusader Kings. This week’s dev diary will be slightly different, as we’re going to cover several topics from several different authors. Key subjects are Roman Restoration, the 4th Crusade, and the addition of dynamically spawned Historical Characters once the game has actually started.

We’ll start off with the new Roman Restoration content coming with Roads to Power, so I’ll hand it over to our resident Byzantine scholar now.

Discuss Dev Diary #155 on our forums![pdxint.at]



Restoring Rome
... Read more

27 Aug

Post
Hello!

Lucas Ribeiro here, 2D Art Lead at CKIII. I’m here to share with you the results of our art struggles to represent both the awesome splendor of the Byzantine Empire and the mud-splattered travels of medieval adventurers.

Discuss Dev Diary #154 on our forums![pdxint.at]



Loading Screen
Let’s start off with the first thing that will greet the player in Roads to Power, the Loading Screen. Before picking a definitive subject matter for our loading screen, we created many composition studies. We went for themes such as nautical, imperial, religious an... Read more

22 Aug

Post
Our free tie-in comic made in collaboration with Dead Good Comics, Many Roads to Power, is now available! Read about the rise of Basil I “the Macedonian" to the throne of Byzantium, and then write your own conclusion to the story when our next Major Expansion, Roads to Power, releases on September 24.

This comic is available for free to all owners of Crusader Kings III via Steam, and available to anyone whether they own the game or not via our website[pdxint.at].






Write glorious new sagas of military conquest and romantic adventures with Chapter ... Read more

20 Aug

Post
Χαῖρε! I’m Chad, a game designer here on the CK3 team. Today, I’ll be walking you through some highlights of what we’ve added in terms of Byzantine flavor in Roads to Power.

Some cursory but important notes to begin our discussion:
  • These images may be works in progress. We are still working away at polishing Roads to Power to provide the best experience possible.
  • Yes, I will refer to Byzantium as Byzantium in this dev diary. I know that the endonym is more properly the Roman Empire, but it’s our policy to not use endonyms in the game. Those of you who have strong opinions about this get a special game rule to rename Byzantium with several options.

Without further ado, let’s get into it!

Discuss Dev Diary #153 ... Read more

13 Aug

Post
Welcomes back, comrades, to Landless Adventurers Part 2! I’m Wokeg, and last week, we went over the general core gameplay (what we expect you to be doing, where your resources come from, and what you spend them on). This week, we’re gonna be doing uhhh… literally everything else.

Just like last time, everything shown here is a work in progress. Features won’t shift massively but values (and occasionally modifiers or parameters) potentially will. Costs, gains, and some requirements in particular are all undergoing active adjustment at present.

Discuss Dev Diary #152 on our forums![pdxint.at]

... Read more

08 Aug

Post
Grab a seat by the campfire as medieval historian Eleanor Janega tells tales of some of the great adventurers of the Middle Ages, some of whom you can encounter in Crusader Kings III: Roads to Power.

Learn about the motivations and meanings of their travels, and what these journeys tell us about ourselves.


06 Aug

Post
Welcome comrades! Wokeg here: I hope everyone enjoyed their window into how the other half lives with the Administrative Government Dev Diaries, because today we’re gonna be going back down into the mud with our favourite homeless wanderers — Landless Adventurers.

As usual, everything shown here today is a work in progress. Values are likely to be changed, features are final but details are not, all that good stuff. In particular, some of the adventurer contract rewards are currently a smidge high right now, so we’ll be taking those down a bit (specifically gold and prestige) pending further playtesting before release.

Discuss Dev Diary #151 on our forums![pdxint.at]

... Read more

02 Jul

Post
We sat down with Professor Anthony Kaldellis from the University of Chicago to talk about the Byzantine Empire, the medieval incarnation of the Roman Empire and the inspiration behind our upcoming expansion for Crusader Kings III: Roads to Power.

Learn more about the history, system of government, and religions of one of history's greatest empires!






Join the conversation and connect with other Paradox fans on our social media channels! Official Forums[for... Read more

25 Jun

Post
Good day, everyone!

I'm Cordelion: we’ve not had the pleasure of meeting before, and that’s because since I joined Paradox last year I’ve been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to Power. I’ve been closely following what you have to say about it and I cannot overstate just how happy I am to see people excited by it, and so today it will be my pleasure and honor to give you a closer look at all it has to offer.

Discuss Dev Diary #150 on our forums![pdxint.at]


... Read more

18 Jun

Post
Salutations! Welcome back as we take another look at all things Byzantium and how our new government, Administrative, works. If you haven’t already, I highly recommend that you first go and read up on our previous Dev Diary and Part 1, posted last week.

As with last week, please keep in mind the following:

  • All of the included screenshots show a work in progress and do not necessarily represent the final product, as we are still heavily at work on the expansion itself.
  • This is especially true when it comes to several aspects of the UI, such as layouts and visuals. We believe that showing what we have right now, even if not final, gives you a much better idea of what you can expect.
  • All values and numbers in these screenshots are subject to balancing and will likely change before release.

Discuss Dev Diary #149 ... Read more