PDX-Trinexx

PDX-Trinexx



20 Dec

Post
End of an Era


With Legends of the Dead, Roads to Power, and Wandering Nobles, we've had a captivating journey of new content, flavor, and mechanics released for Crusader Kings III in 2024. You've crafted your own legends, danced through illness, relocated camps, blinded co-emperors, and finally... took a hike. From all of us at Paradox Development Studio, thank you for a fantastic year. We're incredibly grateful to have players as passionate about the medieval era as you are, and we wouldn't trade (most of) you for the world.

With all of the content in Chapter III now released, the time is quickly approaching to retire the content bundle. While all of content within Chapter III will still be available individually (and as part of the Collection Bundle), you will no longer be able to purc... Read more

17 Dec

Post


Greetings!

2024 is coming to a close, and with it the conclusion of Chapter III and everything we’ve done this year - we’ve hit some big-ticket milestones, including one I’ve been dreaming of since I started working on Crusader Kings way back in 2015! In fact, back in 2017-2018, when we were planning the features for the CK2 expansion Holy Fury, I had a design for a rudimentary ‘Adventurer’ mechanic that we ultimately decided not to go with because ‘it’d fit CK3 much better’! Interestingly enough, some elements of that design survived to this day, such as the concept of officers, mercenary work, and contracts on the map.

Discuss Dev Diary #161 ... Read more

28 Nov

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Hello everyone! We're releasing a small update today to tackle some localization issues reported to us since the introduction of Polish language support alongside the launch of Update 1.14.2.

This update should be fully compatible with mods and save files supporting 1.14.2.

Thank you to everyone who reported issues to us after the release of Update 1.14.2! As always, if you encounter issues after today's update, then please let us know by submitting a report in the Bug Report board of our official forums[forum.paradoxplaza.com].




1.14.2.2 Changelog
Bugfixes
  • Fixed UI overflow when...
Read more

27 Nov

Post
Princes and Princesses of Fashion, sound the horns for the arrival of Polish language support and our next Content Creator Pack, West Slavic Attire! Crafted by the talented Pierre "El Tyranos" Azuelos, West Slavic Attire features new clothing and accessories, bringing Western Slavic flavor to your court.

https://store.steampowered.com/app/3275760/Crusader_Kings_III_Content_Creator_Pack_West_Slavic_Attire/

Discover Western Slavic Culture ​
Immerse yourse... Read more

26 Nov

Post
Hello there!

I’m Pierre “El Tyranos” Azuelos, the creator of the Community Flavor Pack mod. The past couple of months have been busy again and I am once again delighted to collaborate with Paradox Interactive on a second Content Creator Pack named “Western Slavic Attire”.

This second project is a little more special as it does not come alone, for the 8th official language of Crusader Kings III will be released at the same time. The game will be entirely translated into Polish and for free of course!

Introducing the Content Creator Pack ​
Before showing you some garments, explaining the artistic direction and getting into more technical details, I wish to (re-)introduce you to the vision of this project.

The philosophy remains the same as “North African Attire” and this Content Creator Pack has been designed to be of similar size: you get an entire set of clothes, headwear, armors and trousers for Western Slavic characters. These assets are exclu... Read more

20 Nov

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We are thrilled to announce the next Content Creator Pack coming to Crusader Kings III: West Slavic Attire, crafted by the talented Pierre "El Tyranos" Azuelos. West Slavic Attire will arrive on November 27th.




Discover Western Slavic Culture Dive into the world of Western Slavic societies with a rich array of new clothing and accessories. The pack includes:
  • More than a dozen new distinct clothing items
  • New legwear
  • New unique headgear
  • New intricate patterns
This pack is perfect for those looking to expand their medieval wardrobe and immerse themselves further into the diverse cultures of Crusader Kings III.

Free Polish Language Support Alongside this release, we are delighted to introduce Polish as the 8th official language of Crusader Kings III. This update will be freely available to all players. We would like to thank modders Santroy, Hora, Witcher, sano... Read more

19 Nov

Post
Hello everyone! We're releasing an update today to address several issues reported to us since the release of 1.14 "Traverse" Update. Please check the changelog below.



Update 1.14.1 Changelog
Game Content
  • Reorganized the Wandering lifestyle trees slightly, so the activity opening perks would be one row further up, and easier to open up early.
  • Moved around the three perks 'Mercenary contacts', 'Been there, done that', and 'Journey planner'.
  • The 'Second try' modifier for failed inspections will now go all the way up to 30% (if you fail it three times in a row).
  • Changed the merge France decision to be visible even if you don't hold both titles.
  • Made the dynamic battle points of interest slightly more likely to happen in general, and particularly if a player is involved.

Bugfixes
  • Fixed all adventurer invasion casus belli granting you ...
Read more

04 Nov

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Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse".

Check out the release trailer just below this text, and then the changelog a bit further down!






Update 1.14.0 "Traverse" Changelog​
Expansion Features (Paid)​
  • New lifestyle, ‘Wandering,’ split into three new lifestyle trees
    • Inspector: Landed characters can survey and improve their realm; landless characters can specialize in a terrain type
    • Wayfarer: Travel to reduce stress and pursue fame for your exploits.
    • Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
  • Three new activities linked to the new lifestyle
      ...
Read more

29 Oct

Post
Hello there!

Last week, we got a glimpse of what we are adding to the Wandering Nobles DLC. Today, we are back to discuss the new Wandering lifestyle and the new activities it unlocks in more depth.

Discuss Dev Diary #159 on our forums![forum.paradoxplaza.com]



New Lifestyle​ As mentioned last week, it is set up like all the other lifestyles in the game, with 27 perks spread across 3 lifestyle trees, 3 new traits, and 3 attached focuses. Unlike our other lifestyles in the game, it is not c... Read more

23 Oct

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Good day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include the addition of a game rule to limit the amount of adventurers in game and Administrative governments having a new "Realm" interface. See the changelog below for a full list of changes.




PC Update 1.13.2 Changelog
Expansion Features
  • Administrative government now has access to a new tab in the “Realm” interface, listing additional laws that can be changed independently of imperial bureaucracy to allow an administrative top liege to have greater agency and control over their realm.
    • Added a new law for administrative to prevent governors from using the boundary dispute and subsume governorship schemes, ensuring that your internal borders stay somewhat more constant over time.
    • Added a n...
Read more

22 Oct

Post
Dev Diary #158
Wandering Nobles

Hello there!

It’s been a while since I wrote one of these, so I figured I could give a short presentation of myself. I’m Joachim, one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2’s Holy Fury (my first DLC). It’s my pleasure to present our last entry in Chapter 3, namely, the Wandering Nobles DLC.

Discuss Dev Diary #158 on our forums![forum.paradoxplaza.com]



Vision As we set out to create ... Read more

21 Oct

Post
Hello Rulers!

Today we are happy to announce the release date and final part of Chapter 3, Wandering Nobles! Building on the travel system introduced in Tours and Tournaments as a ruler, wander both your realm and beyond with the new lifestyle! Wandering Nobles will be released on Steam November 4th!



Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals.

Wandering Nobles Features include:


- New Wandering Lifestyle with three new branches:
- Inspector: Landed characters can survey and improve their realm, Landless characters can seek environmental specialization.
- Wayfarer: Travel to reduce stress and pursue fame for your exploits.
- Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
- New Activities designed... Read more

10 Oct

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Hello everyone! We're releasing a hotfix today to tackle a couple of issues reported since Update 1.13.1's release on Tuesday. Please check the changelog below.




Update 1.13.1.2 Changelog Bugfixes ​
  • Fixed an issue where certain religions couldn't properly appoint a Court Chaplain.
  • Repairing artifacts as an adventurer should now work properly.




While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on ... Read more

09 Oct

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Hello Governors and Gallivanters!

We are happy to announce that our Crusader Kings 3 merch is finally being replenished! Now you can show your love for map painting, vassal arresting, and child banishing to all. Who among us wouldn't want to be readily identified as an ardent fan of the most vaunted of Grand Strategy RPGs?

T-shirt? Hoodie? Both? Whatever weather the map brings, you will be ready.

Visit our shop here[pdxint.at], and let all of the realm know that you are a member of the Crusader Kings family*.

May your realms prosper and your garments be the most fashionable across all of the land.

*Warning, being part of our family might come with schemes, stabbin... Read more

08 Oct

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Hello everyone! We're releasing a sizeable update today to tackle some balance and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include reducing the maintenance cost of Akritai men-at-arms, ensuring that factions have at least one member who actually wants to be there, and a myriad of bug fixes. See the changelog below for a full list of changes.




PC Update 1.13.1 Changelog
Balance ​
  • Significantly reduced the maintenance cost of Akritai. Due to a math error, the cost was way higher than intended. Math is hard.
  • Increased the AI weights for estate buildings slightly. The AI should hopefully construct new buildings more evenly between holdings and estate compared to before.
  • Landless administrative characters can no longer use the “Request governorship” interaction on titles held by non-admin rulers.
  • Changed the AI s...
Read more

03 Oct

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Hello everyone! We're releasing a small update today to address some issues reported to us by the community. Notably, this update improves performance when rendering character portraits, as well as adding an easier way to check the status of your current contracts as an Adventurer.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more

26 Sep

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Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more

24 Sep

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Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion.

Check out the release trailer below, and then a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today's update!



Read the full 1.13.0 changelog on our forums![pdxint.at]

... Read more

17 Sep

Post
Welcome comrades! I’m Wokeg, and today we’ll be going over some of the upcoming changes to the scheme system, as well as some of the story content we’re adding for a few lucky landless adventurers this DLC.

My word count is going to be restricted in this Dev Diary because Community says that if I can’t edit myself down, they’ll edit it for me. Please send help.

[CM’s note: Woe, word-count limit be upon ye.]

Discuss Dev Diary #157 on our forums![pdxint.at]



Schemes Alright, those of you who are paying attention will have likely seen the re... Read more

10 Sep

Post
Hello there! We’ve got some new stuff available for you to tinker with and I’m happy to have the honor of presenting it for you! I’m Jens, the programmer behind the Barbershop upgrade and Message Settings. But first I want to talk about Domiciles, the system behind Estates & Camps.

Discuss Dev Diary #156 on our forums![pdxint.at]



Domiciles When building the feature, I made it in close collaboration with artists, designers and UX. Nobody wanted to work with another activity locale window again. So gathering the learnings and feedback, I wanted to make it as easy as possible for anyone to set the amount of building slots, their positioning or size and appearance based on triggers, all ... Read more