PDX-Trinexx

PDX-Trinexx


12 Sep

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Hello everyone! Today we're releasing Update 1.10.2 for Crusader Kings III. This update is aimed primarily at addressing balance issues with the University activities introduced in 1.10, but we also took the opportunity to knock out some outstanding issues elsewhere.

As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums[forum.paradoxplaza.com], or on our Community Support board here on Steam!




Update 1.10... Read more
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Hello everyone! Today we're releasing Update 1.10.2 for Crusader Kings III. This update is aimed primarily at addressing balance issues with the University activities introduced in 1.10, but we also took the opportunity to knock out some outstanding issues elsewhere.

As always, if you run into issues after this update, please let us know on our bug report board.



Update 1.10.2 Changelog

Balance
  • Rebalanced costs of the University interaction.
    • While remaining one of the most expensive Activities, the cost has now primarily moved onto the options; the lowest option reduces the bas...
Read more

07 Sep

Comment
Angrum877 said: Can we get a hint when the Dev Diary Cycle for Legacy of Persia will start? :)

I'm torn between my desire to watch people try to solve a riddle I posted and my desire to not be brutally mauled by Product Marketing for screwing up their timeline.  

01 Sep

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To help set the mood, this is what one of our QA team members is wearing to the office today. You can hear him clanking up from a mile away.

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } 1693569913997.png  
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Hello everyone! September 1st marks the third anniversary of the release of Crusader Kings III, and we're excited to share this day with our loyal players! You've all helped make this game what it is today through your comments, feedback, and suggestions over the last three years, and we can't thank you enough for the support you've given us and the time you've put into our game.

To help celebrate this milestone, we've prepared a special anniversary video for you, featuring some highlights and statistics of the game, as well as a teaser for what you can expect from us later this year.



We've also prepared a set of high-resolu... Read more
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Hello everyone! September 1st marks the third anniversary of the release of Crusader Kings III, and we're excited to share this day with our loyal players! You've all helped make this game what it is today through your comments, feedback, and suggestions over the last three years, and we can't thank you enough for the support you've given us and the time you've put into our game.

To help celebrate this milestone, we've prepared a special anniversary video for you, featuring some highlights and statistics of the game, as well as a teaser for what you can expect from us later this year.


We've also prepared ... Read more

31 Aug

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Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!



As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums[forum.paradoxplaza.com], or on our Communit... Read more
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Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!

As always, if you run into issues after this update, please let us know on our bug report board.



Update 1.10.1 Changelog

Localization
  • Fixed some problems with translated localization entries for Spanish and Korean
  • Fixed problems with some...
Read more

24 Aug

Comment
SupercanelP085 said: Thank you very much for the hotfix devs ^^

Will this list be updated?
Or should we check the bug forum if a bug is already reported?
And I noticed sometimes the reports won‘t get flagged as „confirmed“ „duplicate“ .. or else
How do we know if you‘ve seen the report?

Keeping a public list of all reported issues requires a bit too much overhead, so the known issues list is typically limited to ones that would be particularly prominent or frustrating for players. Which is to say, yes it'll be updated but i... Read more
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Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.


1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in our known issues thread[forum.paradoxplaza.com], then please let us know about it either in ... Read more
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Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.



1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in ... Read more
Comment
IanReSc said: So, pretty much what it says in the title.

Don't get me wrong, I like the idea of scheming, murdering people or even backmailing them, but I find that the entire process is rather tiresome and more often than not I only use hooks in order to sell them back. That is hardly as intended. Rarely do I ever tell my Spymaster do to anything else, but to chose the standard task and rarely ever do I feel the need to pressure someone. By the time I have a hook on my liege, I have won a war against him anyway. Vassal contracts? Don't really care, especially since you seem to have to alt...
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KCalo said: For those of us who have no idea what this technobabble means, it will still run on Mac?

It should, yes.

This is more of a heads up to users who are deliberately using OpenGL; if you're not sure what this thread means, then you're almost certainly not impacted by it.  

22 Aug

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Today marks the release of Wards & Wardens, and we hope you'll have plenty of fun wrangling unruly young rulers-to-be, managing your royal hostages, and visiting scholarly universities in the pursuit of knowledge!

As always, we want to keep updating and improving the game alongside each release - this time we've especially honed in on multiplayer stability, something that was unfortunately lacking after the last update. We've spent a lot of time hunting down annoying out-of-syncs, and we've managed to squash all of them that we could find - bar one that'll be fixed in an upcoming update (but it's fortunately avoidable; don't select Pay Homage/Petition Liege and cancel it before setting out on travel!)

Another change of note is that the AI will now purchase and manage Men-at-Arms more dynamically, especially later in the game - instead of all AIs wanting the exact same ratio of income-to-MaA. Warmonger Archetypes, powerful rulers, and strong mid-to-late-game economies ... Read more

15 Aug

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Sizano said: Looking good:)
The birdcages seem to me to be related to the hostage-mechanic. On that note tho, unless I am missing something, we haven't heard anything about that during the DD's... Am I missing it or will the inner workings of that system be more of a suprise? (I mean the store clearly says it is still going to be included...)

...
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prismaticmarcus said: I think you mean deprecation. feel free to delete my post

Indeed I do, thanks for the correction  
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Hello everyone!

We're announcing today that with the release of Wards & Wardens, Crusader Kings III will no longer support the OpenGL renderer on MacOS and Linux as we shift our focus towards better support for the Vulkan rendering API. OpenGL served us faithfully for many years now, but we believe it has been thoroughly superseded by Vulkan at this stage and our time is best spent focusing on more modern technologies.

This change will not affect the minimum requirements for Crusader Kings III going forward, but will allow existing hardware configurations to take advantage of the performance and efficiency benefits offered by Vulkan. OpenGL has effectively already been deprecated on MacOS and (to varying degrees) Linux, so by using a more modern rendering API we're able to ensure better support for these platforms going forward. MacOS players on newer ARM chipsets especially should see notable performance gains from... Read more
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As the release date of Wards & Wardens draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations.

Discuss Dev Diary #134 on our forums![pdxint.at]



Icons​ Hey there! I'm Nicolas, 2D artist working on this royal game CK3.

I'm pretty sure many of you checking out this dev diary must get pretty stoked about game designers writing about numbers going up and down, but as cool as it is to dive into the game's new meta, my piece of this dev diary is all about the art! Let me tell you a bit about creating game icons - in particular, how I went about creating the... Read more

08 Aug

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Hello everyone! This is my first time writing a dev diary and I want to share with you almost everything I worked on for Wards and Wardens. Let’s set the stage first: you are a ruler and your seed is stronger than ever, flourishing with your many offspring. Children play and run around all over your court, but you have more pressing matters to attend to! Perhaps the mother of your children has become incapable, unable to provide milk for your infants. Who are you gonna call? Wet nurses, of course!

Discuss Dev Diary #133 on our forums![pdxint.at]



Wet Nurse​ Historically, a Wet Nurse was a woman of the court charged with the care of infants in need of breastfeeding, for whatever reason there... Read more

01 Aug

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Hello everyone! Summer break is now wrapping up in Sweden and everyone's coming back into the office, so now's the time to start diving into our dev diaries for our upcoming event pack, Wards & Wardens! Today's DD comes from one of our Game Designers working on Crusader Kings III, and covers what you can expect to see with the new Eccentric trait and Adoption systems coming to the game with W&W later this August.

Discuss Dev Diary #132 on our forums![pdxint.at]



Eccentric Hello hello hello, welcome to another Wards and Wardens dev diary! Today I'm going to be talking you through two new features: adoption and the Eccentric trait! We'll start off with the simpler of the two features: ... Read more



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