almost 2 years ago - PDX-Trinexx - Direct link
Originally posted by B: I always wanted to play as a baron or mayor. Though it would have to be almost another game in itself, that allows a lot of RPG aspects to both create a character, their family, and story of ascension. (any "family DLC" could be put in this.)

Of course a deeper war DLC and maybe even trade would be great to have to henhance the fields of what the baron could do.

whole new UI, and more of a local management game.

I could have several tiers, unlanded, landed, then pre-count.

This also would add a job system, which would be quite simple. Knight, court administer, merchant (well when we get trade/Republics.), Armorer, Tax collector, man-at-arms. Since many of these things kinda exist. They would just have more detail and events added.


The player(s) of course would be the only ones going through the full simulation, so impact on the system shouldn't be a huge issue.

We have no intention of implementing mechanics like playable barons or unlanded characters at the moment, but a lot can happen over the course of the game's lifespan. If the demand is there, then we'll at least consider it down the line.