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Counter-Strike: Global Offensive
Release Notes for 10/29/2024
1 day ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page
here
.
1 day ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page
here
.
1 day ago -
Vitaliy
-
Direct link
[]
First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
Fixed a regression with smoke rendering from old demo files.
Fixed damage report to show correctly in Casual and Deathmatch game modes.
Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
Fixed "I have to go, my planet needs me."
1 day ago -
Vitaliy
-
Direct link
[]
First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
Fixed a regression with smoke rendering from old demo files.
Fixed damage report to show correctly in Casual and Deathmatch game modes.
Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
Fixed "I have to go, my planet needs me."
about 5 hours ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page
here
.
about 5 hours ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page
here
.
about 5 hours ago -
Vitaliy
-
Direct link
[]
Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
about 5 hours ago -
Vitaliy
-
Direct link
[]
Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
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