Counter-Strike 2

Counter-Strike 2 Dev Tracker




22 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Minor performance optimization for some CPU-bound cases.
  • Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
  • Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.

17 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta
  • Improved Linux game servers ability to reconnect to Steam after a disconnection
  • Stability improvements

15 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major sticker capsules are now on sale for 75% off
[ ARMORY ]
  • Desert Eagle | Heat Treated is no longer available to claim from The Armory
[ MISC ]
  • Fixed finger placement during Huntsman knife in-game inspect animation
  • Fixed a bug where grenade icons weren't disappearing on the spectator map
  • Fixed a case when spectator icon could show up at the wrong time on the radar
  • Fixed a bug related to changing inspect scenery while inspecting knives

10 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Train
    • Fixed various minor visual bugs and gaps in world
    • Added dirt and wetness onto crates and tarps where appropriate
    • Widened opening on A site between Hell and Tunnels
    • Opened container door on back of the train near Ivy/Tunnels
    • Added dumpster by Ivy
    • Added barrels in A site cubby
    • Pushed back T spawns a little
[ MISC ]
  • Fixed a case where ragdolls could get created with extreme initial velocities
  • Added markup for individual matches in Steam Game Recording timeline
  • Fixed a regression where deploying weapons weren't allowing immediate inspecting
  • Fixed fingers crossing into butterfly knife geometry during inspect animation
  • Fixed weekly care package preview of weapon cases not having a close button
  • When moving away...
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07 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on stairs under balcony
[ MISC ]
  • Fixed offset discrepancy in legacy SSG08 model.
  • Fixed stickers mask on legacy Dual Elites magazine model.
  • Fixed Dual Elite pistol holster floating off the local firstperson leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

19 Dec

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on scaffolding on B site
[ MISC ]
  • Fixed a problem on team select screen for servers with no auto-select time limit.
  • Fixed a regression with annotation_load command.
  • Fixed a crash for give item_assaultsuit command.
  • Adjusted the rarity of the rare AK-47 inspect animation.
  • Fixed a regression with the rare Desert Eagle inspect animation.
Post
    COMPLEX on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.
[ GAMEPLAY ]
  • Adjusted the threshold at which death notice displays attacker as "flashed".
  • Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
  • During warmup, weapons will no longer drop on the ground when changing teams.
  • During warmup, changing teams now has a two second cooldown.
  • Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warm...
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Post
    COMPLEX on Steam - Thread - Direct

The Perfect World Shanghai Grand Final was one to remember. Team Spirit and FaZe Clan needed all three maps to determine a champion in front of an excited, sold-out crowd at the SPD Bank Oriental Sports Center.

Down 12:5 on map 3, FaZe Clan battled back with 6 consecutive round wins—and some incredible clutches along the way—to force round 24. With the bomb planted and down to a 1v1, sh1ro's final kill earned Team Spirit their first Major Championship.

Celebrate Team Spirit's win with the Major Champions Capsule, now available for purchase. The capsule features autographs from Team Spirit in paper, glitter, holo, and gold, and 50% of the proceeds go to the players and organizations.


With Shanghai in the books we look forward to t... Read more

14 Dec

Post

After an exciting Playoff Stage, FaZe Clan and Team Spirit are the last two standing and will meet in the Grand Finals of the Perfect World Shanghai Major.

On one side of the Playoff bracket, FaZe Clan defeated Team Vitality 2-1 and G2 Esports 2-0 to reach the Grand Finals for the second consecutive Major.

On the other side, Team Spirit overwhelmed Team Liquid 2-0, then outlasted MOUZ 2-1 on their way to the organization's first Major Grand Finals appearance.

The Grand Finals begin on December 15th at 01:00 PST and the Showmatch takes place two hours prior. Don't miss a moment!

And don't forget, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect World Shanghai Major.

Best of luck to both teams!

10 Dec

Post

The Elimination Stage of the 2024 Perfect World Shanghai Major delivered memorable plays, breathtaking clutches, and some of the best 1vX moments in recent memory. And now the final eight teams will battle in front of sold-out crowds at the SPD Bank Oriental Sports Center to become Major Champions.

The MongolZ and Team Vitality finished the Elimination Stage with perfect 3-0 records. G2 Esports, Team Spirit, and Team Liquid went 3-1, and HEROIC, FaZe Clan, and MOUZ advanced at 3-2.

The first Playoff match begins Wednesday, December 11th at 22:00 PST between The MongolZ and MOUZ, and all Playoff picks for the Pick'Em Challenge must be made before the match begins!

As the Major enters its final stage, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and organizations participating in the Perfect Worl... Read more

03 Dec

Post
    Vitaliy on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.

[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.

[ MAPS ]
  • Train
    • Increased collision fidelity of several models

  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven

  • Edin
    • Updated to the latest version from the Community Workshop (...
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27 Nov

Post
    Gautam on Steam - Thread - Direct
The Counter-Strike Major has come to Shanghai.

Over the past month, teams from around the world challenged the best in their region for their spot in the Major. Now the dust has settled and 24 teams remain--perennial favorites, seasoned veterans, and more than a few newcomers.


The Shanghai Major Hub is now open for business, complete with the Pick'Em Challenge, the Shanghai 2024 Viewer Pass, Souvenirs, Graffiti, and Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.


The Pick'Em Challenge is free to play, but if you want to upgrade your Shanghai 2024 Coin (and earn extra Souvenir Packages), make sure to activate your Viewer Pass before the event begins. You can also compare your ... Read more
[ SHANGHAI 2024 MAJOR ]
  • The Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Shanghai 2024 Viewer Pass to receive an upgradable Shanghai 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
[ MUSIC KITS ]
  • A new music kit “Ay Hey” by Perfect World is now available for purchase in-game in standard and StatTrak versions.
[ GAMEPLAY ]
  • Added "sv_quantize_movement_input" setting, e...
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20 Nov

Post
    jo on Steam - Thread - Direct
[ GAMEPLAY ]
  • Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
  • Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
  • Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
  • Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
[ UI ]
  • Fixed layout inconsistencies for ranks display and player profiles
[ MAPS ]

Train
  • Updated sounds on main menu background
  • Improved movement around ladders
  • Fixed various gaps in map
  • Fixed z-fighting in various spots
Inferno
  • Fixed various holes
  • ...
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15 Nov

Post
    jo on Steam - Thread - Direct
[ MAPS ]

Train
  • Removed unintended boost in B halls
  • Added grenade collision to out of bounds areas
  • Fixed gap in world by longdog exit
  • Added collision to B site broken ceiling
  • Fixed collision type on oilcar in B site
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Nov

Post
    jo on Steam - Thread - Direct
[ MAP GUIDES ]
  • Fixed a bug where missing text for a user's language wouldn't fall back to English
[ MAPS ]

Train
  • Fixed various collision issues including a higher fidelity for the orange train on B site
  • Minor fixes on textures stretching
  • Fixed various gaps in map
  • Disabled player collision on radio
  • Updated radio sound
  • Added vphysics clip to platform gap in T spawn for clumsy players
  • Players can now get on top of cratestack outside of longdog
Overpass
  • Fixed lighting bug on Bombsite B
  • Fixed footstep sound bug on mud surfaces
Basalt
  • Updated to the latest version from the Community Workshop (...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

We're happy to announce the return of the momentarily lost classic, Train.



There's plenty of classic Counter-Strike in every inch of this map—but we also made sure to mix up the gameplay a bit to keep you Train veterans on your toes. We also gave it a full visual overhaul, which means your favorite bleak Eastern European train yard is now 60% cloudier. With a chance of rain? We guarantee it.

So queue up and get ready to master the newest version of one of Counter-Strike's most iconic maps. Train is now available in casual and competitive game modes.

Overpass Updates and New Community Maps

Overpass has received a number of updates based on community feedback, and we're adding four new community maps to the game. Basalt returns to Counter-Strike 2 alongside Edin in casual and competitive game modes, and Palais and Whistle have bee... Read more
[ DAMAGE PREDICTION ]
  • Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
  • Damage prediction is not active when you have high ping.
[ ANIMATION ]
  • Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
  • ...
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