Counter-Strike 2

Counter-Strike 2 Dev Tracker




28 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout...
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17 Feb

Post
    Vitaliy on Steam - Thread - Direct
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  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Feb

Post
    on Steam - Thread - Direct
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  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

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  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

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  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Feb

Post
    Vitaliy on Steam - Thread - Direct
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  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

Post
    tomd on Steam - Thread - Direct
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  • Fixed a bug where some inputs were acting as if they were released prematurely
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
    jo on Steam - Thread - Direct
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  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
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  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
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  • Various bug fixes and tweaks to inspect animations
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  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    jo on Steam - Thread - Direct
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  • Fixed a bug where AMD graphics users couldn't move stickers
  • Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
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  • Various bug fixes and tweaks
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  • Fixed a performance bug with certain microphone setups
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  • cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
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  • Fixed a bug with the Kukri knife inspect animation
  • Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
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  • Removed XP Overload icon from the kill feed
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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  • Added Arms Race to available game modes
  • Added maps "Baggage" and "Shoots"

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  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
  • Various bug fixes and tweaks

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  • The Ambush Sticker Capsule is now available for purchase
  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
  • All weapons now support up to five stickers
  • Added a zoom feature during sticker placement to allow for higher precision sticker application
  • Various bug fixes and tweaks

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  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

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  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Arms Race has returned! Grab your guns and brace yourself for a chaotic race to the top. Get two kills with each weapon to reach the final stage, or steal your opponents’ progress with your knife (or now with the Zeus)! Work your way up to the knife stage and earn the final kill to secure the win.

There's a lot more shipping today, from custom sticker placement to new content to gameplay updates. Click here... Read more

18 Jan

Post
    tomd on Steam - Thread - Direct
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Vertigo:
  • Fixed a gap in geometry

04 Jan

Post
    tomd on Steam - Thread - Direct
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  • Fixed cases where there was a visible delay loading map images in the Play menu
  • Fixed a bug where items that can't be equipped were visible in the Loadout menu
  • Fixed a bug where loadout items couldn't be unequipped
  • Fixed a bug where loadout changes weren't saved if the game was quit shortly after making changes
  • Fixed a bug where loadout changes on the main menu character were delayed
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  • Fixed some visual issues with demo playback
  • Fixed an issue where animations would not play back correctly in a CSTV broadcast
  • Adjusted wear values of some community stickers to better match CS:GO
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Ancient:
  • Added simplified grenade collisions to corner trims and central pillar on B site
Anubis:
  • Adjusted clipping at A site steps between Walkway and Heaven