almost 4 years ago - csgo_brian - Direct link

[ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map

Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements

almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/730/announcements/detail/2959394823570884147]here[/url].
almost 4 years ago - shambles - Direct link
This update contains a gameplay change for disconnected players in competitive and wingman modes - fixes and optimizations to Ancient, Cache, Engage, and Guard - and other miscellaneous changes.

[ GAMEPLAY ]
- When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
- Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
- Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
- Fixed a crash in Windows dedicated server when "version" command is issued.
- Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
- Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
- Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
- Further optimizations
- Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
- Removed several boost spots
- Added stairs in the garage for better rotation flow
- Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
- Removed "office" area on mid
- Added ladder on A upper CT side
- Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
- Lowered A upper and bridge to make entire bombsite more readable
- Removed several awkward angles on A-site
- Removed excessive areas on A-site
- Removed clutter on A-site
- Better FPS around the whole map

Guard
- Widened inner part of connector
- Reduced size of restaurant corner
- Adjusted tarp positions on truck to eliminate some angles
- Lowered half-wall at stairs
- Adjusted timings by pushing CT spawns back a bit
- Shifted crates next to tower further towards pit
- Enhanced visibility for various long range angles
- Removed electric box next to bikes
- Reduced amount of breakable glass at shop
- Blocked angle from CT boost to pit
- Increased size of ladder hole
- Added location names
- Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
- Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
- Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
- Fixed various bomb stuck spots (Thanks Joaokaka1998)
- Fixed player stuck spot on street (Kerluck)
- Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
- Minor visual adjustments and enhancements





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