Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




31 Mar

[ WEEKLY CARE PACKAGE ]
  • Added three all-new weapon collections to the Weekly Care Package drop list: Ascent, Boreal, and Radiant
  • Removed four weapon collections from the Weekly Care Package drop list: Bank, Italy, Lake, and the original Train collection

[ ARMORY ]
  • Added new Armory Content:
    • The Train 2025 Collection
    • The Fever Case
    • A new Limited Edition Item: the XM1014 | Solitude

[ MAPS ]

Inferno
  • Adjusted Banana to more closely match the size of the CS:GO version
  • Simplified background behind T ramp
  • Simplified view into Pit
  • Simplified background of Bombsite B
  • Removed step on sides of Arch hallway
  • Removed pixel gap at Coffin
  • Adjusted crates on steps up to balcony so players step up ...
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    gautam on Steam - Thread - Direct
New weekly care package drop collections, Spring cleaning on Inferno and Train, and an update to content in the Armory—today's update contains a little something for everyone!

New Drop Collections Your weekly care packages just got a bit more interesting. Three new weapon collections have been added to the care package drop list, so keep an eye out for items from the all-new Ascent, Boreal, and Radiant collections. With over 70 new finishes, these collections feature a wide range of styles from solid colors, gold reliefs, camo patterns, custom paint jobs and more.


Spring cleaning on Inferno and Train We're also tidying up a few map... Read more

20 Mar

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]
  • Updated Basalt to the latest version from Steam Workshop (Update Notes)

[ WORKSHOP ]
  • Added ability to author and submit patterns for the Missing Link Charm to Counter-Strike 2 Steam Workshop.

28 Feb

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]
  • Inferno
    • Fixed roof geometry at church that was visible from boiler entrance.

[ MISC ]
  • Fixed a case where voice chat would break after unloading a Steam Workshop map.
  • Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities.
  • Fixed several bugs in applying patches UI.

13 Feb

Post
    Vitaliy on Steam - Thread - Direct
[ UI ]
  • Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD.
  • Fixed a bug with armor display for CSTV spectators.
  • Updated alternate AK-47 inspect animation.

[ WORKSHOP ]
  • Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.

06 Feb

Post
    Vitaliy on Steam - Thread - Direct
[ PREMIER ]
  • Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.

[ UI ]
  • Added "Get Service Medal" UI element directly to the main menu profile card.
  • Fixed a case where main menu profiles were missing display medals.
  • Updated Dust II radar image to be more accurate.

[ MISC ]
  • Fixed a case where inspect or reload button presses could cause prediction errors.

04 Feb

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Fixed AUG scope stencil filter bug near water surfaces.
  • Fixed Premier progress bar not displaying properly in low resolutions.
  • Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
  • Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
  • Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
  • Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
  • Fixed misprediction error smoothing near walls to avoid clipping through walls.
  • Fixed cloth simulation bug on loopback=1 local servers.

30 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]
  • Basalt - updated to the latest version from the Community Workshop (Update Notes).
[ MISC ]
  • Activated Premier Season Two progress indicator in the play menu.
  • Fixed regressions with AUG/SG scope graphics.

28 Jan

Welcome to Premier Season Two.

If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS.

Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars.

To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season.

Premier matchmaking is now open for business, so hit the queue and start racking up those wins!
[ PREMIER ]
  • Premier Season Two is here, and Premier matchmaking has resumed
  • Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
  • Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
  • Train has been added to the Active Duty map pool
  • Vertigo has been removed from the Active Duty map pool

[ GAMEPLAY ]
  • M4A4 price reduced to $2,900
  • FAMAS accuracy improved and price reduced to $1,950
  • Reduced crouching accuracy for the MP9, MP5-SD, and MP7
  • Adjusted scope dot on AUG/SG to be more useable at range

[ UI ]
  • Added a new radar dynamic zoom option that will grow or shrink the radar to inclu...
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Post
    Vitaliy on Steam - Thread - Direct
[ PREMIER ]
  • Premier Season One is now over, and Premier matchmaking has been temporarily disabled.

25 Jan

Post
    gautam on Steam - Thread - Direct

Next week we will say "goodbye" to Premier Season One, and "hello" to Season Two. To celebrate, every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal. Your medal includes detailed Season Statistics that you can view by clicking on the medal in your inventory. Review your Season One highs and lows with graphs of your CSR and playtime, or view your map-specific stats to find areas of improvement for Season Two.

As we transition to Season Two, there'll be one day of Premier downtime during which your CS Rating will be recalibrated for the new season based on your Season One performance. At the start of the new Season you will need to re-establish your CS Rating by winning 10 matches.


Season Two comes with some changes. Train is in and Vertigo is out, the M4A4 is a bit less expensive, and the FAMAS has ... Read more

22 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Minor performance optimization for some CPU-bound cases.
  • Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
  • Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.

17 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MISC ]
  • Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta
  • Improved Linux game servers ability to reconnect to Steam after a disconnection
  • Stability improvements

15 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major sticker capsules are now on sale for 75% off
[ ARMORY ]
  • Desert Eagle | Heat Treated is no longer available to claim from The Armory
[ MISC ]
  • Fixed finger placement during Huntsman knife in-game inspect animation
  • Fixed a bug where grenade icons weren't disappearing on the spectator map
  • Fixed a case when spectator icon could show up at the wrong time on the radar
  • Fixed a bug related to changing inspect scenery while inspecting knives

10 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Train
    • Fixed various minor visual bugs and gaps in world
    • Added dirt and wetness onto crates and tarps where appropriate
    • Widened opening on A site between Hell and Tunnels
    • Opened container door on back of the train near Ivy/Tunnels
    • Added dumpster by Ivy
    • Added barrels in A site cubby
    • Pushed back T spawns a little
[ MISC ]
  • Fixed a case where ragdolls could get created with extreme initial velocities
  • Added markup for individual matches in Steam Game Recording timeline
  • Fixed a regression where deploying weapons weren't allowing immediate inspecting
  • Fixed fingers crossing into butterfly knife geometry during inspect animation
  • Fixed weekly care package preview of weapon cases not having a close button
  • When moving away...
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07 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on stairs under balcony
[ MISC ]
  • Fixed offset discrepancy in legacy SSG08 model.
  • Fixed stickers mask on legacy Dual Elites magazine model.
  • Fixed Dual Elite pistol holster floating off the local firstperson leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

19 Dec

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on scaffolding on B site
[ MISC ]
  • Fixed a problem on team select screen for servers with no auto-select time limit.
  • Fixed a regression with annotation_load command.
  • Fixed a crash for give item_assaultsuit command.
  • Adjusted the rarity of the rare AK-47 inspect animation.
  • Fixed a regression with the rare Desert Eagle inspect animation.
Post
    COMPLEX on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.
[ GAMEPLAY ]
  • Adjusted the threshold at which death notice displays attacker as "flashed".
  • Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
  • During warmup, weapons will no longer drop on the ground when changing teams.
  • During warmup, changing teams now has a two second cooldown.
  • Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warm...
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Post
    COMPLEX on Steam - Thread - Direct

The Perfect World Shanghai Grand Final was one to remember. Team Spirit and FaZe Clan needed all three maps to determine a champion in front of an excited, sold-out crowd at the SPD Bank Oriental Sports Center.

Down 12:5 on map 3, FaZe Clan battled back with 6 consecutive round wins—and some incredible clutches along the way—to force round 24. With the bomb planted and down to a 1v1, sh1ro's final kill earned Team Spirit their first Major Championship.

Celebrate Team Spirit's win with the Major Champions Capsule, now available for purchase. The capsule features autographs from Team Spirit in paper, glitter, holo, and gold, and 50% of the proceeds go to the players and organizations.


With Shanghai in the books we look forward to t... Read more