Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




14 Jun

Post
    bobb on Steam - Thread - Direct
  • Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
  • Improved bomb interaction with water in Overpass
  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
  • Fixed a case where bots would teleport long distances when approaching ladders
  • Various localization updates
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jun

[]
  • Fixed a case where weapon animations would play incorrectly when inspecting while reloading.

[]
  • In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
  • Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.

[]
  • Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.

[]
  • Improved legibility of teammate health at lower resolutions
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    bobb on Steam - Thread - Direct
[]
  • Fixed one-way visibility for players inside HE grenade explosions

[]
  • When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
  • Reduced some hitches caused by HUD elements appearing

[]
  • Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"

[]
  • Added left hand to Bowie Knife view model
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jun

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

[]
  • Fixed player and bot names on the Team Select screen during bot takeover

[]
  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

[]
  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[]
  • Minor UI changes

[]

Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 May

[]
  • Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
  • Reduced the price of the M4A4 from $3100 to $3000
  • Minor adjustments to first-person camera movement
  • Added explicit "switchhandsleft" and "switchhandsright" console commands
  • Deathmatch bonus weapons are now the same for all players regardless of loadout
Incendiary Grenade
  • Adjusted the explosion and flame visual treatment
  • Reduced duration
  • Reduced area covered by spreading flames
  • Reduced price from $600 to $500

[]
  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collectio...
Read more
Today's update includes some love for the CT economy, with price cuts to the M4A4 and Incendiary grenade, and a bit less cash going to the T's when the bomb gets defused.



In addition to the price cut, the incendiary grenade has gotten a bit of a makeover with a new visual treatment for its explosion and flames, and reduced spread and duration.

And in other gameplay news, Vertigo's A-site has gotten some significant changes--it's now the site featured in Wingman matches, so check it out.



Calling all Kilowatt Collection fans! Now, when you open a Kilowatt case with a key, you'll be given the option to rent the whole collection for a week (excluding the rare special item) instead of keeping a single item. You can play with the weapons as much as you like during that week, but they can't be modified by stickers or nametags.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    jo on Steam - Thread - Direct
[]
  • Added support for AMD Anti-Lag 2.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 May

Post
    jo on Steam - Thread - Direct
[]
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.