Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




14 Mar

[COPENHAGEN 2024 MAJOR]
  • The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
[GAMEPLAY]
  • Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.
In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers--now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!


Today we're shipping the all-new Copenhagen Major Hub, where you can find the Pick'Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.

Playing the Pick'Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You'll also show up on the Active Pass Leaderboard, where you can compare your Pick'Em Challenge performance to your ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Mar

Post
    bobb on Steam - Thread - Direct
  • Fixed a threading bug that could lead to a frame rate hitch, especially if all CPUs were busy.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout...
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17 Feb

Post
    Vitaliy on Steam - Thread - Direct
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  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Feb

Post
    on Steam - Thread - Direct
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  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

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  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

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  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Feb

Post
    Vitaliy on Steam - Thread - Direct
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  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.
...
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

Post
    tomd on Steam - Thread - Direct
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  • Fixed a bug where some inputs were acting as if they were released prematurely
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
    jo on Steam - Thread - Direct
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  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
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  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
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  • Various bug fixes and tweaks to inspect animations
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  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    jo on Steam - Thread - Direct
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  • Fixed a bug where AMD graphics users couldn't move stickers
  • Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
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  • Various bug fixes and tweaks
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  • Fixed a performance bug with certain microphone setups
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  • cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
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  • Fixed a bug with the Kukri knife inspect animation
  • Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
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  • Removed XP Overload icon from the kill feed
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.