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FatsharkStrawHat
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Heyo Everyone,
Welcome to PART 3 of the patch notes.
Part 1. Part 2. Part 3. Part 4.
Classes Psyker When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.
Psyker Talent Updates Scrier’s Gaze
To further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.
- Now also grants Suppression Immunity for its initial Duration.
To incentivize weaving between Warp Attacks and Regular Attacks
- Now also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.
Inspiring Presence
- Removed.
- Scrier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.
- Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.
Perilous Assault
- Up to 50% Weapon Wield Speed (based on Peril).
- +30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.
- 6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.
Lightning Speed
- +10% Melee Attack Speed.
- Up to 100% Cleave, based on Peril.
- Melee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.
- Killing an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.
Penetration of the Soul
- +10% Rending on Warp-Attacks when above 75% Peril.
- -40% Peril Generation. -30% Toughness Replenished.
Tranquility Through Slaughter
- Non-Warp Ranged Critical Hits Quell 4% Peril.
- +25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.
Crystalline Will
- Overloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.
Veteran Veteran Talent Updates Skirmisher
- Duration 5s to 8s.
- First Percentage of Ammo: 10% to 20%.
- Ranged Damage: 15% to 20%.
- Removed. Replaced by ‘One Motion’.
One Motion
- +25% Weapon Swap Speed.
- Removed. It is now included in Executioner’s Stance per default.
Zealot Zealot Talent Updates Invocation of Death
- Changed from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.
Sainted Gunslinger
- Reload Speed per Stack: 3% to 6%.
- Max Stacks: 10 to 5.
Vicious Offering
- Toughness: 7.5% to 10%.
- Toughness: 2.5% to 4%.
- Toughness Coherency Modifier: 25% to 50%.
- Damage: 20% to 30%.
- Now also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.
- Ability Cooldown Increase: 50% to 25%.
- Duration: 6s to 5s.
- Toughness Damage Reduction per Stack: 5% to 6.5%
- Heal 25% to 20%.
- Time for Full Heal: 5s to 4s.
Swift Certainty
- Sprint Speed: 10% to 5%.
Ogryn Ogryn Talent Updates No Pushover
- Reworked. New Description:
- Your Pushes have +250% Stagger. Can only trigger once every 8s.
Big Boom
- Explosion Radius: 22.5% to 27.5%.
- Ranged Damage: 12% to 15%.
- Duration: 6s to 8s.
- Combat Ability Cooldown: 5% to 4%.
- Duration: 6s to 10s.
- Toughness: 3-5% toughness regeneration per second.
- Damage Resistance per Stack: 10% to 8%.
- Health Threshold: 25% to 33%.
- Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.
- Removed. It is now included in Point-Blank Barrage per default.
- Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.
- Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.
- Changed the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.
Part 1. Part 2. Part 3. Part 4.