Warhammer: Darktide

Warhammer: Darktide Dev Tracker




19 Jul

Heyo Everyone,
Earlier this month, we released an Introduction to Itemization dev blog. After sharing the first looks of Itemization, we got a lot of messages from players. We collected over 13 pages of feedback, questions and concerns. As promised, we're following up on them.

While we cannot answer all of those questions yet, as some things are still being decided and iterated upon, we wanted to answer a batch of them today. We will continue to share more answers as we move closer to release! We want to hear more of your feedback and opinions through this dialogue.

Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions.

Before we dive in, we want to make it clear for those who might’ve missed prior communications: WE ARE BREAKING THE LOCKS WITH THIS REWORK. 🔓

Questions From Players Blessings / Transfe... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jul



Hey there Everyone,
To celebrate the Swedish Midsummer Steam Sale (15 July - 29 July), we’re partnering with Fractal and Mionix to give away a selection of prizes to some lucky players. Be one of the first to get these prizes to perfect your set up!

We’ll start with the prizes.

There will be 3 randomly selected winners who will win the following prizes (product pages listed below):

First Place.
  • 1x Fractal Refine Chair*
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas
Second Place.
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Heyo Everyone, Welcome to a series of dev blogs called Darktide 101. We’re interviewing different devs working on Darktide to share what it’s like to create the game. These dev blogs will include topics like level design and cinematics, voice acting and audio, and more (based on your suggestions)!

For today’s blog, we’re starting with level design and cinematics for Darktide. This is currently an introduction to these topics, because there is truly so much to talk about. If players are interested, we’d love to talk more about taking a mission to functional, adding in the art and audio cues, lighting and iteration, etc. Let us know!

Level Design
While creating a level in Darktide always follows a well established production process - a production blueprint if you will - each new level brings its own set of challenges and creative opportunities. We t... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jul



Hey there Devoted Rejects,
It’s that time of year again. During the month of July, a lot of people in Sweden take time off to enjoy the peak summer weather before it disappears. A lot of employees at Fatshark take this time, too.

While not everyone is going to be away, there will be less hotfixes during this time. The next hotfix is expected in the first full week of August.

We know communication from us has been a sore point for the community and we’re working on it. This isn’t going to be a period of silence. We are working through pages and pages of feedback from the Introduction to Itemization Rework dev blog. After talking more with the team, we hope to begin dropping at least a couple updates and responses to those questions in the form of additional news posts throughout July, with longer posts coming in August.

We are also wor... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul


Hey there Devoted Rejects,
Hotfix #43 (aka 1.4.3) is now live on Steam and it will shortly be live on our other platforms.

(Note: It takes a little bit of time after the release of the hotfix before the old servers are disconnected and players are migrated over to the new one.) 🙏

  • Reverted an issue that caused some players to experience crashes when entering the game.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jul



Hey there Devoted Rejects, Hotfix #42 (1.4.2) is out now on Steam and it will shortly be out on our other platforms.

(Note: It takes a little bit of time after the release of the hotfix before the old servers are disconnected and players are migrated over to the new one.) :pray:

Combat Shooters Reverting the following Shooter Changes from the 1.4.0 Patch:
  • Scab Shooters now have a tighter shot spread, making them more threatening at range. While they still have ranged damage falloff, they will be more consistent in how they hit players at range.
  • Additionally, Scab/Dreg shooters will now stay in cover longer (and remain exposed longer) with a reduced cooldown between sprays, making cover-taking enemies more of a threat but also enhancing the viability of player weapons that apply suppressio...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Jul



The Rejects didn’t have a motto, but if they did, thought Naibert, it would be “nothing is ever as simple as it looks.” That, or “trust nothing.”

Naibert wasn’t in the business of trust. The Universe had bitten his arse too many times for him to let his guard down. He was ex-Militarum, infantry, marksman speciality. He’d always had a sharp temper, which is why he’d smacked that officer, and landed in the stockade, and thus wound up in the Rejects.

When Naibert had pulled the mission that morning, Rannick had taken him to one side. Iven Rannick himself, the toxic old interrogator. Naibert didn’t trust Rannick, but he knew the man had real clout. That Inquisitorial rosette, for start. But more than that, Naibert felt that Rannick was the real power on the Mourningstar. Everyone, high and low, deferred to the great Inquisitor Grendyl; Atoma Prime was G... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Clandestium Gloriana's awakening brings greater resources to the war effort. New weapons have been added to the armoury. Take up these arms and smite the enemies of the Imperium and gather ordo dockets, plasteel and diamantine!

Use the Bolt Pistol, Double-Barrelled Shotgun, Shock Maul or Pickaxe to kill Elite and Specialist enemies. Qualifying kills from all party members count.


26 Jun


Hello again Devoted Rejects,
It’s time to talk more about itemization (a.k.a. crafting) and what players can expect.

We’ve been reading your comments, your posts, your threads and your topics.

One of the challenges for tackling Itemization was to propose a new experience to the players which felt authentic and natural within the actual live system. We did not want to rush this, as it was important to consider all the progress and time put in by current players of the game, too.

Our goal is to improve player agency. We are putting the focus on giving players a clear path to get the weapons and gameplay they want.

Part of this agency will be achieved by removing the locks on Blessings and Perks.

The rest of the player agency will be achieved through the introduction of two new major systems for itemization: Mastery and E... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Devoted Rejects,
Hotfix #41 (1.4.1) is now live on Steam and it will shortly be live on our other platforms.

  • Fixed a server crash which could happen when updating player stats if any stat reached a very high value.
  • Fixed a server crash which could happen if an Ogryn with the “Feel No Pain” talent equipped was hit by a projectile which was about to be destroyed.
  • Fixed an issue where the Branx Pickaxe attack startup animations would be incorrect if starting an attack immediately after interrupting a Special attack by sprinting.
  • Fixed an issue where the Antax Mk V Combat Axe was playable but showed incorrect stats.
  • Fixed the following in the new mission Clandestium Gloriana:
    • Fixed an issue where the backdrop would be incorrect when setting the...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.