Warhammer: Darktide

Warhammer: Darktide Dev Tracker



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So, I think it’s hard to explain exactly why this is the way it is, and that’s partly because the cold truth is that we don’t know yet. What we do know is that it’s something that has to do with our instancing and instanced skinning system. (Instancing being drawing multiple copies of the same mesh at different places faster than it would be drawing them one by one, Skinning being transforming vertices of a mesh to a set of of ‘bones’ to make the mesh move around, end of graphics programming crash course :slight_smile: )

We also know that whatever is causing the issue must be a product of some pesky “race condition”, which means that occasionally when you are processing stuff on many threads and processors at the same time, things can come out of expected order. It’s like finding a neele in a haystack, it’s probably something super-dumb,...

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Thanks for flagging! This should be fixed with the upcoming Hotfix which is due to go live tomorrow.

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Thank you for the update!

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
It's a known problem yep, a fix is in the oven for it. Sorry for the trouble there.
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Thank you for your report, we’ll be patching for this soon.

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We will be releasing a patch for this soon. Thank you!

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We’re working on it, and a patch will be released soon. Thank you!

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Thank you for your report, we’re patching for this soon.

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This will soon be patched. Thank you!

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This seems like a crash caused by the latest update. It’s already been reported and we are looking into it!

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https://forums.fatsharkgames.com/u/Gunthar/preferences/interface

You should now have an option to change theme to the light one. Note, it may not contain all the features of the Dark Mode as it isn’t actively developed as there was little demand for it.


Yesterday

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experimental should be back and working with the latest content patch. I missed one commit when cleaning out on the experimental branch. I was hard-capping worker threads to 10 in the engine, this is no longer the case. But you can emulate this behaviour using the launcher if needed.

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We’re on the case. Thank you!

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We’re on the case. Thank you!

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This should now be resolved with patch 1.0.25…

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This should now be resolved with patch 1.0.25…

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Hi yes this is for the Orestes Mk IV Assault Chainaxe - will ammend the formatting for clarity.

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oh noo, I have fixed it now - thanks for flagging!