Warhammer: Darktide

Warhammer: Darktide Dev Tracker




18 Feb

Post
The fan-favorite Unrelenting Hordes Special event returns to Warhammer 40,000: Darktide! A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.

We thought we'd stopped this mess after that trouble at the cathedral. Well, you know what to do.

Play missions with a set of Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards. This condition will only be available during the event and will appear on both the Standard and Auric mission terminals. Similar to past events, the progress will be shared across all members of the strike team.

This event will start on Thursday, February 20, 2025. The rewards will be Ordo Dockets, Plasteel and Diamantine.


Hey Everyone, Return of the Infected Moebian 21st - LIVE EVENT


A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.

We thought we'd stopped this mess after that trouble at the cathedral. Well, you know what to do.

Play missions with a set of Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards.
  • This condition will only be available during the event and will appear on both the Standard and Auric mission terminals.
  • Similar to past events, the progress will be shared across all members of the strike team.
This event w... Read more

11 Feb


Introduction
Hello! My name is Juras, and I am one of the character artists who worked on enemy character art for Warhammer 40,000: Darktide. In this post, I will go through some of the major areas we had to tackle when working on the enemies of Darktide pre-release, and give you some insights into how we overcame certain challenges with a (quite) small in-house team of character and concept artists.

The Concepts
Making character art begins with having great concepts to use as reference and target. Apart from getting the feeling and visual style right, the concepts need to align with the gameplay intent of the characters. This ensures art and gameplay can provide a cohesive package for the player. We were very fortunate to have Miguel Iglesias working with us, who is not only incredibly talented, but also has a huge respect and understanding of the Warh... Read more

05 Feb



Hey everyone,
We’ve got another quick update this week. Hotfix #60 (1.6.7) is currently rolling out and it’ll be available for everyone across our platforms today.
  • Fixed a server crash which could happen when players joined the Mourningstar.
  • Fixed an issue where deaths which bypassed the downed state were not considered as failing the requirements of the "The Insane" penance.
    • Dev Note: “The Insane” penance: Complete a Havoc Assignment of 35 or higher without anyone getting downed.
  • Fixed an issue where the arms of the player character could disappear at certain camera angles when wearing the "Padre's Truskan Pattern Fatigues with Flak Vest (Glacial Might)" and "Truskan Sanctionite's Greatcoat with Flak Vest (Glacial Might)" upperbody cosmetics.
... Read more

03 Feb



Hey Everyone, As mentioned in our last post, Update on Hotfix #58 (1.6.5), there as an issue in the game that could cause some players to crash when inter... Read more

27 Jan



Hi Everyone,
After our latest hotfix went live today, we noticed a crash can occur when some players access the Sacrifice area with Hadron and the Shrine of the Omnissiah.

For now, we recommend players to avoid Sacrificing any weapons.
We are already working on another hotfix to address this crash. It will be coming out ASAP.

Thank you,

The Darktide Team



Hey Everyone, We’ve got our first Hotfix (#58 aka 1.6.5) for the year ready for everyone now. It’s begun to roll out across all of our platforms and it’ll begin to be available shortly. Players might want to relog to access the new servers.
  • Re: Stalls and disconnects on console.
    • We are continuing to investigate the increased rate of stalls causing disconnects on console. We’ve seen this happens more frequently in high intensity missions such as higher levels of Havoc and Auric Maelstrom missions. We have some initial ideas on what might help with these disconnects and we have included those fixes in this patch.
    • We have additional fixes in the works for the next update as well. As the hotfix rolls out, we’ll continue to monitor player comments to see if there have been improvements, as well as check...
Read more

24 Jan



Hey Everyone, This one has been a much requested dev blog. To celebrate the New Year and our latest update–Grim Protocols–we sat down with Jesper Kyd to discuss his work on creating the music we all love so much.

Grab your favourite drink, or snack and dive in for another Darktide 101 blog.

Straw Hat: What is your creative process like for Darktide? How is it that you normally approach a track? Do you often have somewhat of a complete idea once we give you a rundown of the level, like with Rolling Steel or Dark Communion?

Jesper Kyd: I would say it’s a bit of both. You know, the intuition is certainly there now that I’ve worked on Darktide for a bit. But these last few missions I’ve worked on, the train mission (Rolling Steel) and the cultist one (Dark Communion), certainly are going in a different direction. There’s a lot that still ... Read more

16 Jan

Hey there, We hope everyone on Tertium is having a good year so far.

We’re back for the year, and starting off with a new event: The Waking Giants.



How would we describe this event?
The Traitorous 6th seem to have conscripted Ogryns in vast numbers, literally swelling their ranks to enormous proportions. Defeat this bulwark of corrupt flesh and take back the streets of Tertium.
To make progress in the event, complete any missions with the Brute Conscripts condition.

This event will start today, Thursday, January 16, 2025. Right now, actually! This event is live on Auric and Non-Auric boards.

The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the final tier of the event will receive a new Frame: the Killiest Frame.

... Read more

05 Jan

Comment

Vermintide 2 is still a PS4/XB1 game with all the requirements and limitations that comes with that. We did update it to run at 60FPs on PS5/Xbox Series S|X though.


21 Dec

Comment

Originally posted by Sir_Davros_Ty

I didn't even realise you get 2 days extra to collect them. That's even better!

Actually 3 extra days on PC since we had to delay one reward a day


15 Dec

Comment

There was an issue with the presentation of today's reward so we had to postpone it. We will extend the grace period to make sure no one misses the reward because of this. Sorry for the inconvenience


12 Dec



Hey Everyone, Hotfix #56 (1.6.3) is currently rolling out across our platforms, and it should be available for everyone in the next hour or so. In the meantime, you can view the notes below.
Havoc Fixes
  • Fixed an issue where some of the rewards for Havoc penances had the wrong rarity color displayed.
  • If voting to deploy on a Havoc assignment results in the deployment being cancelled, no assignment charge will be consumed.
Dark Communion Fixes
  • Fixed an issue where enemies were able to damage players during the cutscene at the start of the end event in the Dark Communion mission.
  • Updated the icons for Penances related to the Dark Communion mission.
General Fixes
  • Fixed an issue where the “Banishment” penance would list Groaners twice, preven...
Read more

10 Dec



Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below! Audio Fixes
  • Fixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling).
  • Merged fixes for the audio stutter and stall issues that were first introduced in the “Path of Redemption” update. These were made much worse recently with the issue introduced in 1.6.1. These specific fixes were the ones we tested on the experimental branch on Steam.
    • Fixed priorities for file reader queues, meaning audio will have higher priority than other file reads.
    • [Audio System] Removed code for cancelling a read request since it could stall/deadlock for some users.
    • ...
Read more

06 Dec

Post
    FatsharkStrawHat on Steam Forums - Thread - Direct
Hey Everyone,

We wanted to share a message saying we’re aware of audio issues being present since 1.6.0 and 1.6.1. After further investigation we’ve identified that these are two distinct issues. They are predominantly apparent on XBOX, but they also may affect other platforms.

Read more


Hey Everyone,  For Grim Protocols, we are releasing a new mission known as Dark Communion. To celebrate its release, we interviewed some of the devs and Fatshark team members who helped bring it to life. 

We’re going to talk a bit about the narrative that inspired it, the level design process, the art and the visual effects. As always, we want to give you an overview of the process of creating the mission, but we still want to leave some things unsaid for players to discover for themselves when they boot up the map for the first time.

Let’s dive back into the carnival.

P.S. We waited to share this dev blog until a few days after release so everyone could have a chance to try it out without any spoilers.

Level Design
With Dark Communion we wanted to forward the narrative of the Moebian 6th activities in The Carnival, as well a... Read more

05 Dec


Hey Everyone,  Hotfix #54 (1.6.1) is currently being rolled out across our platforms. You’ll find the patch notes below. 
Havoc Fixes
  • Temporary fix for the Error 9999 associated with Havoc.
  • If obtained, the Havoc Clearance Level will now be displayed in the Mourningstar over player characters instead of the Trust level.
    • Only for characters who have reached Trust level 30
  • Fixed an issue where some text strings could be overlapping in the Mission Vote Details and the Tactical Overlay screens for Havoc missions.
  • Fixed an issue where several text strings could be overlapping in the Havoc terminal in some languages.
  • Fixed an issue where Commissar Dukane could fail to greet players when interacting with the Havoc terminal.
  • Fixed an issue where Commissar Dukane could repeat th...
Read more

03 Dec

Post
Commissar Dukane has ordered the Warband to support the Moebian 53rd's latest offensive, so that untested fighters can be forged into reliable soldiers and soldiers into trustworthy veterans.

To celebrate the second anniversary of Warhammer 40,000: Darktide, and the free update Grim Protocols, the game is hosting an event that will reward players with crafting materials - such as dockets, plasteel and diamantine - as well as a unique weapon trinket. To earn these rewards, players have to complete Havoc Missions or win a mission where at least one team member is below level 30. (by completing any mission in which any team member - including the player - levels up).





December 4, 2024 Hey Everyone,
Since the release of Grim Protocols and our new game mode Havoc yesterday, we’ve received reports from some players experiencing error 9999 and subsequently being unable to continue playing Havoc. We found a few reasons causing this lockout to happen, mostly related to team composition changing before the mission starts.

We have implemented a temporary fix that will prevent this error 9999 from happening.
This is a temporary fix that might have unintended effects. We are working on a more complete fix which we are aiming to have fully implemented for Hotfix 1.6.2 next week.

We’ll be continuing to monitor the situation to ensure everyone can boot up and take on the challenge of Havoc.

– The Darktide Team

... Read more