FatsharkStrawHat

FatsharkStrawHat



Yesterday


Devoted Rejects,
Hotfix #37 (1.3.2) is now live on Steam. It will shortly be live on our other platforms, too.
  • The Tactical Overlay should now be usable in the Mourningstar while playing on a gamepad.
  • Fixed an issue rendering the penance “Get Off Me” unable to progress past 25.
  • Fixed an issue where playing a Maelstrom mission with one of the following modifiers failed to trigger their respective penances: Lights Out, Ventilation Purge, or Pox Gas.
  • Fixed an issue where the penance “They’re Gonna Blow” didn’t increment due to missing data.
  • Fixed so that the Poxburster isn’t itself counted as a kill for the penance “The Enemy Of My Enemy Is My Friend”.
  • Added “Penance Unlock Chat Messages” in Interface Options.
  • Moved a heretical idol that was previously indestructible in Mercantile HL-70-...
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18 Apr



Devoted Rejects Here are the patch notes for. Hotfix #36 (1.3.1). It is now live on Steam and will shortly be live on our other platforms.
  • Added a list of default suggested penances to display for players who access Hestia’s corner before they have any progress on other penances.
Dev Note: This is to avoid situations in which we present far-away or more difficult penances because of a player’s started progress.
  • Fixed some penances referring to the wider Chasm Terminus area as “Chasm Station.”.
  • Fixed a crash that could occur if a player redeemed an item reward for individual penance if they accessed “Penances” via character selection".
  • ...
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12 Apr

Devoted Rejects,
Last week we delved into the reinvention of the penance system[www.playdarktide.com]. Today we’ll take a closer look with the devs that worked on some of the features that are coming with Path of Redemption: the Pox Gas condition, the Dreg Tox Bomber and the Personality Scourge. Without further ado, let’s start with the new condition!
Pox Gas

One interesting challenge we have in level design is to ensure that the content already ... Read more

04 Apr

Devoted Rejects, Our first update for the year, Path of Redemption, will be released late April 2024.


This update will introduce a new version of the penance system, but it’ll also come with additional supporting content. Here is a list of what is coming to you in April:
  • A new free way to collect rewards: penance points will now count towards a progression track composed of 40+ tiers, allowing players to unlock earnable rewards.
  • A new home for penances in the Mourningstar: Hestia will be in charge of keeping a record of the rejects’ penances and will join the rest of the Mourningstar crew in voice-overs during missions.
  • 200+ new penances: a slew of new penances will be added to the game for players to complete. These will be divided into new categories.
  • 1...
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Devoted Rejects,
Here are the patch notes for Hotfix #35, which is live on Steam and will shortly be live on our other platforms.
  • Fixed a crash that could occur when aiming the Psyker Blitzes “Brain Burst” or “Brain Rupture”.
Dev Note: This is partially reverting a fix from 1.2.33 that was intended to fix a crash that occurred when aiming a Stimm at a teammate at the same time as aiming the Zealot Abilities “Chastise the Wicked” or “Fury of the Faithful”. This crash is fixed, but has the known issue of not being able to target enemies by aiming “Chastise the Wicked”/“Fury of the Faithful” at one while aiming a Stimm at a teammate.
  • Fixed a crash which could happen if every player left the Mourningstar during the mission voting phase.
  • Fixed an issue where approaching wounded Poxwalk...
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22 Mar



Devoted Rejects, Here are the patch notes for Hotfix #34, which is live on Steam and will shortly be live on our other platforms.
  • Fixed an issue in the Warren 6-19 mission where the interaction prompt to start the final hacking event read “Press” instead of “Plant.”
  • Fixed a crash which could happen when rapidly switching weapons in the Loadout menus.
  • Fixed a crash which could happen when using the Zealot “Chastise the Wicked / Fury of the Faithful” ability while aiming a stimm syringe.
  • Fixed some stability issues related to running out of memory during loading.
  • Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic could appear in the camera in first person view while holding specific weapons.
  • Fixed an issue where the pauldrons of the “Moebian 1...
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06 Mar



Devoted Rejects,
Here are the patch notes for Hotfix #33, which is live on Steam and will shortly be live on our other platforms.

  • Fixed an issue where the amount of enemies spawning during missions was lower than intended.
  • Fixed an issue where the Karnak Twins secret hard mode could fail to be triggered after resolving the puzzle.
  • Fixed a crash which could happen after extracting a weapon Blessing in the Shrine of the Omnissiah under specific circumstances while using a controller.
  • Fixed an issue where the pushback from enemy Shooters and Gunners was still applied when being hit while aiming down sights with specific weapons.
Dev note: Affected weapons were Lasguns, Laspistols, Boltgun, Plasma Gun, Kickback, Rumbler, Grenadier Gauntlet.
  • Fixed an issue...
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21 Feb


Devoted Rejects, Here are the patch notes for Patch #17, which just went live on Steam and it will shortly be available on our other platforms.

New Additions Power Sword Special Activation We have added a second weapon special activation action in the attack chain of the power swords. This new activation allows the player to continue an attack chain if using the weapon special in the middle of one. This mid chain activation was added to allow for a more varied attack pattern even with frequent use of the weapon special.
  • Munitorum Mk III Power Sword
    • The new activation will chain into the second light or heavy attacks. These attacks are very similar to the first light and heavy, just mirrored.
  • Munitorum Mk VI Power Sword
    • The new activation will chain into t...
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06 Feb



Devoted Rejects, Here are the patch notes for hotfix #31, which just went live on Steam and will shortly be live on our other platforms.
  • Fixed an issue where the Block Player functionality could incorrectly appear as not available in the Social menu.
Dev Note: Some players experienced an issue where the “Block player” button was greyed out meaning they couldn’t block any more players, even if their Blocked Players list was not full.
  • Fixed a rare crash which could happen when a Med Stimm was applied in the exact frame a player died.
  • Fixed a crash which could happen on PC platforms when trying to mute/unmute the game in the background if the user settings weren't available yet.
  • Fixed clipping issues for Zealot "Devoted Chem-safe Rebreather" head gear when having specific h...
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23 Jan



Devoted Rejects, Happy 2024!
We are currently gearing up for the coming year, and kicking things off with Hotfix #30.

Please find the notes below:
  • Fixed a crash which could happen when trying to display information of a player which was still entering the Mourningstar.
  • Fixed an issue where enemies that weren't aimed at could be hit by fully automatic weapons while aiming down sights and using a gamepad.
  • Fixed an issue where the Agripinaa Mk XIV Quickdraw Stub Revolver did not display any information under the "Reload Speed" stat when inspecting the weapon.
Dev note: The issue was only affecting the UI; the Reload Speed was correctly modified by the stat.
  • Fixed an issue where Poxbursters could fail to be staggered by a Psyker Force Sword push-attack if hit...
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20 Dec



Devoted Rejects, 
Here are the patch notes for 1.2.22, which just went live on Steam and will shortly be live on our other platforms. 

Fixes
  • Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter.
  • Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran "Infiltrate" or Zealot "Shroudfield").
  • Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran "Voice of Command" or Psyker "Venting Shriek").
  • Fixed an issue where no HUD icon would be displayed for the Zealot talent "Duellist".
  • ...
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13 Dec

Hotfix 5.2.2 - December 20 This one is tiny, I promise!
Fixes
  • Fixed Bestigors and Minotaurs ending their charge early if they have to run around an obstacle.
  • Fixed an exploit where an Outcast Engineer with the "Bombadier" talent gained 3 new grenades when leaving and rejoining a game. Cheeky!
  • Fixed a bug where Outcast Engineer's "Superior Gaskets" talent did not provide power on clients.

Hotfix 5.2.1 - December 19
Fixes
  • Fixed crash when bots use true flight attacks like Waywatcher ability or Necromancer "Lost Souls" which target enemies that get removed from the game.
  • Fixed a bug where a Sienna premium cosmetic item was missing its store icon.
  • Fixed a bug where "Lingering Flames" DoT stacked. Sorry, Batt...
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Comment

This was fixed shortly after the first mentions of invisible walls, as well as any issues with boss spawning. :pray:


12 Dec



Devoted Rejects, Here are the patch notes for 1.2.21, which just went live on Steam.

  • Tweaked the damage values of fire damage from enemy Scab Bombers and Scab/Tox Flamers
    • Tick interval changed from 0.2 to 0.35.
    • Damage scale per tick from [1, 1.25, 1.5, 2.0, 2.25, 2.5, 3.0, 3.25, 3.5} to {1, 1, 1, 1.25, 1.25, 1.3, 1.35, 1.5, 1.5, 1.6, 1.75, 2.0, 2.25, 2.5, 3.0, 3.0, 3.25].
Dev Note: The speed and intensity of the damage ramp up will now be much slower. Fire surfaces will remain very dangerous, but only when standing over them for a prolonged amount of time.
  • Fixed a crash which could happen when browsing the Social menu.
  • Fixed a crash which could happen when using or swapping Stimm items.
  • Fixed a crash which could occur when...
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05 Dec


Devoted Rejects,
New Mission: Warren 6-19 Habzone HL-70-04 The rot goes deeper than we feared, and so must we. Head into the back alleys of the Carnival in a new mission. Wyrmwood agents report increased traitor activity and a worrying rise in Stimm use. Find out what you can and destroy the Moebian Stimm production facilities.

Karnak Twins Ambushing Strike Teams The Karnak Twins have slipped their leash and have been sighted across Tertium. During missions, players can encounter one of the Twins, either Rinda or Rodin. Be on your guard and steel yourself for the fight to come. This combat encounter will be time-limited. You’ve also received the following information:
... Read more

28 Nov



Devoted Rejects,
Here are the patch notes for hotfix 1.2.13, which just went live on Steam and it will shortly be live on our other platforms. 

  • Fixed an issue where the bonuses from the "Focus Target!" keystone talent could permanently affect an enemy if multiple Veterans tagged the same enemy.
  • Fixed an uncommon server crash which could happen if multiple Veteran players applied the buff on a tag from the “Focus Target!” talent to the same enemy.
  • Fixed an issue where the visual outline from the "Focus Target!" Veteran keystone talent was not removed correctly when the tagged enemy died.
  • Fixed an issue where the reload animation was sometimes incorrectly shown after triggering an ammo refill with the Veteran "Always Prepared" keystone upgrade talent.
  • Fixed an issue where the amount of bonus O...
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20 Nov



Devoted Rejects,
Here are the patch notes for hotfix 1.2.12 which just went live on Steam and it will shortly be live on our other platforms.

Bug Fixes and Tweaks
  • Fixed a server crash which could happen if the same Veteran player applied the buff on a tag from the "Focus Target!" talent multiple times to the same enemy in rapid succession.
  • Fixed a crash which could happen while inspecting the Talents tree of another player if that player left the Mourningstar.
  • Fixed a crash which could happen if a player left a mission and was replaced by a bot just as the mission ended.
  • Fixed several uncommon crashes.
  • Fixed an issue where the Veteran "Exhilarating Takedown" talent was increasing the toughness damage taken instead of decreasing it.
  • Fixed an issue where the Psyker "Nomanus Mk VI Surge ...
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