With DLSS on (quality here, 1440p) there is the typical “tearing” issue usually in the old versions of dlss. Vermintide natively uses 2.10 (an older ver. of dlss).
The issue usually comes from the game not properly marking the movement of object vertices ingame. Death stranding had this issue years ago when they implemented dlss as well.
Please fix this, Fatshark!
External link →