This is part 3 of the provisional Patch Notes for Patch #14 for Part 1 click here and for Part 2 click here
Weapon Balance Details continued
“Brunt’s Pride” Mk II Bully Club
● Light Relentless Attack Armour Modifiers:
○ Unyielding: 300% to 150%.
○ Maniac: 50% to 90%.
● Light Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 90, 162.
○ 2nd Target: 60, 108 to 70, 126.
○ 3rd Target: 20, 28 to 30, 38.
○ 4th Target: 0, 0 to 15, 27.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Light Strikedown Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Light Strikedown Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 162.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 120, 216 to 135, 243.
○ 2nd Target: 80, 144 to 80, 144.
○ 3rd Target: 20, 28 to 20, 28.
○ 4th Target: 0, 0 to 0, 0.
● Heavy Relentless Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
○ 3rd Target: 25% to 25%.
○ 4th Target: 25% to 25%.
● Heavy Relentless Attack Armour Modifiers:
○ Maniac: 50% to 75%.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 252.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Push-Followup Armour Modifiers:
○ Maniac: 50% to 75%.
● Special Action Impact:
○ 1st Target: 10 to 4.
○ 2nd Target: 7 to 2.
● Special Action Impact Armour Modifiers:
○ Unarmoured: 100% to 50%.
○ Unyielding: 100% to 25%.
○ Maniac: 100% to 50%.
○ Carapace: 20% to 50%.
○ Infested: 100% to 50%.
“Brunt’s Basher” Mk IIIb Bully Club
● Light Relentless Attack Armour Modifiers:
○ Unyielding: 300% to 150%.
○ Maniac: 50% to 90%.
● Light Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 90, 162.
○ 2nd Target: 60, 108 to 70, 126.
○ 3rd Target: 20, 28 to 30, 38.
○ 4th Target: 0, 0 to 15, 27.
● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Light Strikedown Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Light Strikedown Attack Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 90, 162.
○ 2nd Target: 30, 54 to 50, 90.
○ 3rd Target: 20, 36 to 40, 72.
○ 4th Target: 10, 26 to 20, 36.
● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 120, 216 to 135, 243.
○ 2nd Target: 80, 144 to 80, 144.
○ 3rd Target: 20, 28 to 20, 28.
○ 4th Target: 0, 0 to 0, 0.
● Heavy Relentless Attack Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
○ 3rd Target: 25% to 25%.
○ 4th Target: 25% to 25%.
● Heavy Relentless Attack Armour Modifiers:
○ Maniac: 50% to 75%.
● Push-Followup Base Damage (0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 60, 76 to 60, 76.
● Push-Followup Finesse Modifier:
○ 1st Target: 25% to 35%.
○ 2nd Target: 25% to 25%.
● Push-Followup Armour Modifiers:
○ Maniac: 50% to 100%.
○ Infested: 75% to 100%.
● Special Action Impact:
○ 1st Target: 10 to 4.
○ 2nd Target: 7 to 2.
● Special Action Impact Armour Modifiers:
○ Unarmoured: 100% to 50%.
○ Unyielding: 100% to 25%.
○ Maniac: 100% to 50%.
○ Carapace: 20% to 50%.
○ Infested: 100% to 50%.
Krourk Mk VI Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Bull Butcher Mk III Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Krourk Mk IV Cleaver
● Special Action Impact Armour Modifiers:
○ Carapace: 25% to 50%.
Blastoom Mk III Grenadier Gauntlet
● Light Relentless Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 80, 144.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Light Relentless Melee Attack Cleave:
○ 12 to 10.5.
● Light Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 110, 198.
○ 2nd Target: 10, 10 to 60, 78.
○ 3rd Target: 5, 5 to 60, 78.
● Light Strikedown Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 125%.
○ Unyielding: 100% to 150%.
○ Maniac: 50% to 100%.
○ Carapace: 10% to 75%.
○ Infested: 100% to 125%.
● Light Strikedown Melee Attack Cleave:
○ 12 to 10.5.
● Heavy Relentless Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 120, 216.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Heavy Relentless Melee Attack Cleave:
○ 12 to 10.5.
● Heavy Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):
○ 1st Target: 60, 92 to 175, 315.
○ 2nd Target: 10, 10 to 40, 72.
○ 3rd Target: 5, 5 to 35, 63.
○ 4th Target: 0, 0 to 30, 54.
○ 5th Target: 0, 0 to 20, 36.
● Special Action (initial punch) Base Damage (0%, 80% Damage Stat):
○ 1st Target: 170, 306 to 50, 50.
○ 2nd Target: 30, 30 to 0, 0.
○ 3rd Target: 5, 5 to 0, 0.
● Special Action (initial punch) Armour Modifiers:
○ Flak: 75% to 100%.
○ Unyielding: 75% to 100%.
○ Carapace: 25% to 100%.
● Special Action (initial punch) Cleave:
○ 5 to 0.
Achlys Mk I Power Maul
● Heavy Relentless Melee Attack Impact (0%, 80% Crowd Control Stat):
○ 1st Target: 30, 34 to 25, 45.
○ 2nd Target: 20, 24 to 25, 45.
○ 3rd Target: 15, 19 to 20, 36.
○ 4th Target: 10, 14 to 20, 36.
○ 5th Target: 0, 0 to 5, 9.
Orox Mk II Battle Maul & Mk III Slab Shield
● Light Relentless Melee Attack Cleave(0%, 80% Cleave Stat):
○ 4, 8 to 5.5, 9.5.
● Heavy Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 180, 324.
○ 2nd Target: 45, 81 to 120, 216.
○ 3rd Target: 20, 36 to 100, 180.
○ 4th Target: 15, 27 to 30, 54.
● Heavy Strikedown Melee Attack Cleave(0%, 80% Cleave Stat):
○ 4, 8 to 10.5, 13.7.
● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 80, 144 to 80, 144.
○ 2nd Target: 35, 63 to 50, 90.
○ 3rd Target: 25, 45 to 40, 72.
○ 4th Target: 15, 27 to 20, 36.
Foe-Rend Mk II Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Foe-Rend Mk V Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Foe-Rend Mk VI Ripper Gun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 12, 21 to 12, 21.
○ Reserve: 72, 168 to 72, 148.
Lorenz Mk V Kickback
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 35 to 47.
● Base Damage (0%, 80% Damage Stat):
○ 750, 1350 to 1000, 1800.
● Cleave:
○ 2.5 to 4.
● Armour Modifiers (near, far):
○ Unarmoured: 100%, 20% to 100%, 40%.
○ Flak: 65%, 20% to 75%, 40%.
○ Unyielding: 80%, 20% to 80%, 40%.
○ Maniac: 100%, 20% to 125%, 60%.
○ Infested: 75%, 20% to 125%, 75%.
M35 Magnacore Mk II Plasma Gun
● Base Damage (0%, 80% Damage Stat):
○ 600, 1080 to 700, 1260.
● Finesse Modifier:
○ 20% to 50%.
● Armour Modifiers (near, far):
○ Unyielding: 125%, 100% to 150%, 150%.
○ Maniac: 100%, 100% to 125%, 125%.
● Cleave:
○ 4.15 to 100.
Indignatus Mk IVe Crusher
● Light Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
● Light Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 80, 144.
○ 2nd Target: 25, 45 to 40, 72.
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Light Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 110, 198.
○ 2nd Target: 60, 76 to 60, 76.
○ 3rd Target: 20, 36 to 20, 36.
● Light Strikedown Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 200, 360.
○ 2nd Target: 60, 76 to 60, 76.
○ 3rd Target: 20, 36 to 20, 36.
● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 175, 315.
○ 2nd Target: 20, 24 to 80, 144.
○ 3rd Target: 15, 09 to 60, 108.
○ 4th Target: 10, 14 to 50, 90.
○ 5th Target: 0, 0 to 40, 72.
● Heavy Relentless Melee Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 125%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 25%.
○ Infested: 100% to 125%.
● Heavy Relentless Special Action Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 20, 24 to 80, 144.
○ 3rd Target: 15, 09 to 60, 108.
○ 4th Target: 10, 14 to 50, 90.
○ 5th Target: 0, 0 to 40, 72.
● Heavy Relentless Special Action Attack Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 125%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 25%.
○ Infested: 100% to 125%.
● Push-Followup Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 125, 225.
○ 2nd Target: 25, 45 to 40, 72.
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Push-Followup Finesse Modifier(0%, 80% Damage Stat):
○ 50% to 225%.
● Push-Followup Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 65, 117 to 150, 270.
○ 2nd Target: 25, 45 to 40, 72
○ 3rd Target: 20, 36 to 35, 63.
○ 4th Target: 15, 27 to 30, 54.
○ 5th Target: 15, 27 to 20, 36.
● Push-Followup Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 50% to 225%.
● Push-Followup Special Action Armour Modifiers:
○ Unarmoured: 100% to 125%.
○ Flak: 75% to 100%.
○ Unyielding: 100% to 100%.
○ Maniac: 50% to 75%.
○ Carapace: 25% to 50%.
○ Infested: 100% to 125%.
Munitorum Mk III Power Sword
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 80, 144.
○ 2nd Target: 40, 72 to 60, 108.
○ 3rd Target: 15, 31 to 30, 52.
○ 4th Target: 10, 26 to 10, 26.
● Light Melee Attack Cleave (0%, 80% Cleave Stat):
○ 1.5, 2.9 to 4, 8.
● Light Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 100, 180 to 120, 216.
○ 3rd Target: 80, 144 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 40, 72 to 40, 72.
○ 6th Target: 25, 61 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Light Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 80%, 144%.
○ 2nd Target: 40%, 88% to 60%, 108%.
○ 3rd Target: 40%, 88% to 40%, 88%.
● Heavy Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 180 to 120, 216.
○ 2nd Target: 60, 108 to 60, 108.
○ 3rd Target: 20, 52 to 20, 52.
○ 4th Target: 10, 42 to 10, 42.
● Heavy Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 270, 486.
○ 2nd Target: 130, 234 to 180, 324.
○ 3rd Target: 130, 234 to 150, 270.
○ 4th Target: 100, 180 to 90, 162.
○ 5th Target: 90, 162 to 85, 153.
○ 6th Target: 80, 144 to 75, 135.
○ 7th Target: 70, 126 to 70, 126.
○ 8th Target: 50, 90 to 50, 90.
● Heavy Special Action Armour Modifiers:
○ Unyielding: 175% to 65%.
○ Carapace: 75% to 150%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 230 to 250, 400.
○ 2nd Target: 60, 108 to 120, 216.
○ 3rd Target: 60, 108 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 60, 108 to 40, 72.
○ 6th Target: 60, 108 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Push-Followup Special Action Armour Modifiers:
○ Unyielding: 175% to 200%.
○ Carapace: 75% to 125%.
Munitorum Mk VI Power Sword
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 60, 108 to 80, 144.
○ 2nd Target: 40, 72 to 60, 108.
○ 3rd Target: 15, 31 to 30, 52.
○ 4th Target: 10, 26 to 10, 26.
● Light Melee Attack Cleave (0%, 80% Cleave Stat):
○ 1.5, 2.9 to 4, 8.
● Light Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 200, 360.
○ 2nd Target: 100, 180 to 120, 216.
○ 3rd Target: 80, 144 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 40, 72 to 40, 72.
○ 6th Target: 25, 61 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Light Special Action Finesse Modifier(0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 80%, 144%.
○ 2nd Target: 40%, 88% to 60%, 108%.
○ 3rd Target: 40%, 88% to 40%, 88%.
● Heavy Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 270 to 270, 486.
○ 2nd Target: 130, 234 to 180, 324.
○ 3rd Target: 130, 234 to 150, 270.
○ 4th Target: 100, 180 to 90, 162.
○ 5th Target: 90, 162 to 85, 153.
○ 6th Target: 80, 144 to 75, 135.
○ 7th Target: 70, 126 to 70, 126.
○ 8th Target: 50, 90 to 50, 90.
● Heavy Special Action Armour Modifiers:
○ Unyielding: 175% to 65%.
○ Carapace: 75% to 150%.
● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):
○ 1st Target: 150, 230 to 250, 400.
○ 2nd Target: 60, 108 to 120, 216.
○ 3rd Target: 60, 108 to 80, 144.
○ 4th Target: 60, 108 to 60, 108.
○ 5th Target: 60, 108 to 40, 72.
○ 6th Target: 60, 108 to 25, 61.
○ 7th Target: 20, 52 to 20, 52.
○ 8th Target: 10, 42 to 10, 42.
● Push-Followup Special Action Armour Modifiers:
○ Unyielding: 175% to 200%.
○ Carapace: 75% to 125%.
Lawbringer Mk VI Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 40, 56 to 56, 75.
● Hip-Fire Base Damage (0%, 80% Damage Stat):
○ 250, 370 to 250, 450.
● Hip-Fire Armour Modifiers (near, far):
○ Unarmoured: 100%, 50% to 125%, 50%.
○ Flak: 75%, 50% to 90%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 110%, 50%.
● ADS Base Damage (0%, 80% Damage Stat):
○ 250, 370 to 250, 450.
● ADS Armour Modifiers (near, far):
○ Flak: 75%, 50% to 90%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 110%, 50%.
● Special Action Base Damage (0%, 80% Damage Stat):
○ 1st Target: 250, 370 to 300, 444.
○ 2nd Target: 50, 90 to 150, 270.
○ 3rd Target: 50, 90 to 100, 180.
○ 4th Target: 50, 90 to 80, 144.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 80%, 144% to 100%, 180%.
● Special Action Cleave (0%, 80% Cleave Stat):
○ 2, 3.6 to 4, 8.
● Special Action Impact (0%, 80% Stopping Power Stat):
○ 40, 72 to 60, 76.
Agripinaa Mk VII Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 50, 70 to 75, 91.
● Armour Modifiers (near, far):
○ Flak: 75%, 50% to 125%, 50%.
○ Unyielding: 80%, 50% to 90%, 50%.
○ Maniac: 80%, 50% to 100%, 50%.
● Base Damage (0%, 80% Damage Stat):
○ 160, 272 to 200, 360.
● Hip-Fire Finesse Modifier (0%, 80% Damage Stat):
○ 50%, 90% to 60%, 108%.
● ADS Finesse Modifier (0%, 80% Damage Stat):
○ 100%, 180% to 125%, 225%.
● Special Action Finesse Modifier (0%, 80% Damage Stat):
○ 100%, 180% to 112.5%, 202.5%.
Kantrael Mk IX Combat Shotgun
● Ammunition (0%, 80% Ammo Stat):
○ Reserve: 30, 48 to 45, 61.
● Base Damage (0%, 80% Damage Stat):
○ 400, 560 to 450, 690.
● Armour Modifiers (near, far):
○ Flak: 75%, 50% to 125%, 50%.
○ Unyielding: 80%, 50% to 100%, 50%.
○ Maniac: 90%, 50% to 100%, 50%.
Zarona Mk IIa Quickdraw Stub Revolver
● Base Damage (0%, 80% Damage Stat):
○ 250, 450 to 300, 540.
● Finesse Modifier:
○ 100% to 150%.
● Armour Modifiers (near, far):
○ Carapace: 50%, 30% to 60%, 50%.
Crucis Mk II Thunder Hammer
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 15, 23 to 15, 23.
○ 3rd Target: 8, 11.2 to 8, 11.2.
● Push-Followup Melee Attack Cleave (0%, 80% Crowd Control Stat):
○ 4, 8 to 5.5, 9.5.
● Heavy Attack Armour Modifiers:
○ Flak: 0% to 50%.
○ Carapace: 0% to 50%.
Ironhelm Mk IV Thunder Hammer
● Light Melee Attack Base Damage(0%, 80% Damage Stat):
○ 1st Target: 100, 220 to 150, 270.
○ 2nd Target: 15, 23 to 15, 23.
○ 3rd Target: 8, 11.2 to 8, 11.2.
● Heavy Attack Armour Modifiers:
○ Flak: 0% to 50%.
○ Carapace: 0% to 50%.