about 1 year ago - FatsharkCatfish - Direct link

This is part 3 of the provisional Patch Notes for Patch #14 for Part 1 click here and for Part 2 click here

Weapon Balance Details continued

“Brunt’s Pride” Mk II Bully Club

● Light Relentless Attack Armour Modifiers:

○ Unyielding: 300% to 150%.

○ Maniac: 50% to 90%.

● Light Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 90, 162.

○ 2nd Target: 60, 108 to 70, 126.

○ 3rd Target: 20, 28 to 30, 38.

○ 4th Target: 0, 0 to 15, 27.

● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Light Strikedown Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Light Strikedown Attack Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 162.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 120, 216 to 135, 243.

○ 2nd Target: 80, 144 to 80, 144.

○ 3rd Target: 20, 28 to 20, 28.

○ 4th Target: 0, 0 to 0, 0.

● Heavy Relentless Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

○ 3rd Target: 25% to 25%.

○ 4th Target: 25% to 25%.

● Heavy Relentless Attack Armour Modifiers:

○ Maniac: 50% to 75%.

● Push-Followup Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 252.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Push-Followup Armour Modifiers:

○ Maniac: 50% to 75%.

● Special Action Impact:

○ 1st Target: 10 to 4.

○ 2nd Target: 7 to 2.

● Special Action Impact Armour Modifiers:

○ Unarmoured: 100% to 50%.

○ Unyielding: 100% to 25%.

○ Maniac: 100% to 50%.

○ Carapace: 20% to 50%.

○ Infested: 100% to 50%.

“Brunt’s Basher” Mk IIIb Bully Club

● Light Relentless Attack Armour Modifiers:

○ Unyielding: 300% to 150%.

○ Maniac: 50% to 90%.

● Light Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 90, 162.

○ 2nd Target: 60, 108 to 70, 126.

○ 3rd Target: 20, 28 to 30, 38.

○ 4th Target: 0, 0 to 15, 27.

● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Light Strikedown Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Light Strikedown Attack Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 162.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 120, 216 to 135, 243.

○ 2nd Target: 80, 144 to 80, 144.

○ 3rd Target: 20, 28 to 20, 28.

○ 4th Target: 0, 0 to 0, 0.

● Heavy Relentless Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

○ 3rd Target: 25% to 25%.

○ 4th Target: 25% to 25%.

● Heavy Relentless Attack Armour Modifiers:

○ Maniac: 50% to 75%.

● Push-Followup Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Push-Followup Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Push-Followup Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Special Action Impact:

○ 1st Target: 10 to 4.

○ 2nd Target: 7 to 2.

● Special Action Impact Armour Modifiers:

○ Unarmoured: 100% to 50%.

○ Unyielding: 100% to 25%.

○ Maniac: 100% to 50%.

○ Carapace: 20% to 50%.

○ Infested: 100% to 50%.

Krourk Mk VI Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Bull Butcher Mk III Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Krourk Mk IV Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Blastoom Mk III Grenadier Gauntlet

● Light Relentless Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 80, 144.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Light Relentless Melee Attack Cleave:

○ 12 to 10.5.

● Light Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 110, 198.

○ 2nd Target: 10, 10 to 60, 78.

○ 3rd Target: 5, 5 to 60, 78.

● Light Strikedown Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 125%.

○ Unyielding: 100% to 150%.

○ Maniac: 50% to 100%.

○ Carapace: 10% to 75%.

○ Infested: 100% to 125%.

● Light Strikedown Melee Attack Cleave:

○ 12 to 10.5.

● Heavy Relentless Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 120, 216.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Heavy Relentless Melee Attack Cleave:

○ 12 to 10.5.

● Heavy Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 175, 315.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Special Action (initial punch) Base Damage (0%, 80% Damage Stat):

○ 1st Target: 170, 306 to 50, 50.

○ 2nd Target: 30, 30 to 0, 0.

○ 3rd Target: 5, 5 to 0, 0.

● Special Action (initial punch) Armour Modifiers:

○ Flak: 75% to 100%.

○ Unyielding: 75% to 100%.

○ Carapace: 25% to 100%.

● Special Action (initial punch) Cleave:

○ 5 to 0.

Achlys Mk I Power Maul

● Heavy Relentless Melee Attack Impact (0%, 80% Crowd Control Stat):

○ 1st Target: 30, 34 to 25, 45.

○ 2nd Target: 20, 24 to 25, 45.

○ 3rd Target: 15, 19 to 20, 36.

○ 4th Target: 10, 14 to 20, 36.

○ 5th Target: 0, 0 to 5, 9.

Orox Mk II Battle Maul & Mk III Slab Shield

● Light Relentless Melee Attack Cleave(0%, 80% Cleave Stat):

○ 4, 8 to 5.5, 9.5.

● Heavy Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 180, 324.

○ 2nd Target: 45, 81 to 120, 216.

○ 3rd Target: 20, 36 to 100, 180.

○ 4th Target: 15, 27 to 30, 54.

● Heavy Strikedown Melee Attack Cleave(0%, 80% Cleave Stat):

○ 4, 8 to 10.5, 13.7.

● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 80, 144.

○ 2nd Target: 35, 63 to 50, 90.

○ 3rd Target: 25, 45 to 40, 72.

○ 4th Target: 15, 27 to 20, 36.

Foe-Rend Mk II Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Foe-Rend Mk V Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Foe-Rend Mk VI Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Lorenz Mk V Kickback

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 35 to 47.

● Base Damage (0%, 80% Damage Stat):

○ 750, 1350 to 1000, 1800.

● Cleave:

○ 2.5 to 4.

● Armour Modifiers (near, far):

○ Unarmoured: 100%, 20% to 100%, 40%.

○ Flak: 65%, 20% to 75%, 40%.

○ Unyielding: 80%, 20% to 80%, 40%.

○ Maniac: 100%, 20% to 125%, 60%.

○ Infested: 75%, 20% to 125%, 75%.

M35 Magnacore Mk II Plasma Gun

● Base Damage (0%, 80% Damage Stat):

○ 600, 1080 to 700, 1260.

● Finesse Modifier:

○ 20% to 50%.

● Armour Modifiers (near, far):

○ Unyielding: 125%, 100% to 150%, 150%.

○ Maniac: 100%, 100% to 125%, 125%.

● Cleave:

○ 4.15 to 100.

Indignatus Mk IVe Crusher

● Light Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

● Light Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 80, 144.

○ 2nd Target: 25, 45 to 40, 72.

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Light Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 110, 198.

○ 2nd Target: 60, 76 to 60, 76.

○ 3rd Target: 20, 36 to 20, 36.

● Light Strikedown Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 200, 360.

○ 2nd Target: 60, 76 to 60, 76.

○ 3rd Target: 20, 36 to 20, 36.

● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 175, 315.

○ 2nd Target: 20, 24 to 80, 144.

○ 3rd Target: 15, 09 to 60, 108.

○ 4th Target: 10, 14 to 50, 90.

○ 5th Target: 0, 0 to 40, 72.

● Heavy Relentless Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 125%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 25%.

○ Infested: 100% to 125%.

● Heavy Relentless Special Action Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 20, 24 to 80, 144.

○ 3rd Target: 15, 09 to 60, 108.

○ 4th Target: 10, 14 to 50, 90.

○ 5th Target: 0, 0 to 40, 72.

● Heavy Relentless Special Action Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 125%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 25%.

○ Infested: 100% to 125%.

● Push-Followup Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 125, 225.

○ 2nd Target: 25, 45 to 40, 72.

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Push-Followup Finesse Modifier(0%, 80% Damage Stat):

○ 50% to 225%.

● Push-Followup Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 150, 270.

○ 2nd Target: 25, 45 to 40, 72

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Push-Followup Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 50% to 225%.

● Push-Followup Special Action Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

Munitorum Mk III Power Sword

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 80, 144.

○ 2nd Target: 40, 72 to 60, 108.

○ 3rd Target: 15, 31 to 30, 52.

○ 4th Target: 10, 26 to 10, 26.

● Light Melee Attack Cleave (0%, 80% Cleave Stat):

○ 1.5, 2.9 to 4, 8.

● Light Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 100, 180 to 120, 216.

○ 3rd Target: 80, 144 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 40, 72 to 40, 72.

○ 6th Target: 25, 61 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Light Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 1st Target: 40%, 88% to 80%, 144%.

○ 2nd Target: 40%, 88% to 60%, 108%.

○ 3rd Target: 40%, 88% to 40%, 88%.

● Heavy Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 120, 216.

○ 2nd Target: 60, 108 to 60, 108.

○ 3rd Target: 20, 52 to 20, 52.

○ 4th Target: 10, 42 to 10, 42.

● Heavy Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 270, 486.

○ 2nd Target: 130, 234 to 180, 324.

○ 3rd Target: 130, 234 to 150, 270.

○ 4th Target: 100, 180 to 90, 162.

○ 5th Target: 90, 162 to 85, 153.

○ 6th Target: 80, 144 to 75, 135.

○ 7th Target: 70, 126 to 70, 126.

○ 8th Target: 50, 90 to 50, 90.

● Heavy Special Action Armour Modifiers:

○ Unyielding: 175% to 65%.

○ Carapace: 75% to 150%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 230 to 250, 400.

○ 2nd Target: 60, 108 to 120, 216.

○ 3rd Target: 60, 108 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 60, 108 to 40, 72.

○ 6th Target: 60, 108 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Push-Followup Special Action Armour Modifiers:

○ Unyielding: 175% to 200%.

○ Carapace: 75% to 125%.

Munitorum Mk VI Power Sword

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 80, 144.

○ 2nd Target: 40, 72 to 60, 108.

○ 3rd Target: 15, 31 to 30, 52.

○ 4th Target: 10, 26 to 10, 26.

● Light Melee Attack Cleave (0%, 80% Cleave Stat):

○ 1.5, 2.9 to 4, 8.

● Light Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 100, 180 to 120, 216.

○ 3rd Target: 80, 144 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 40, 72 to 40, 72.

○ 6th Target: 25, 61 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Light Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 1st Target: 40%, 88% to 80%, 144%.

○ 2nd Target: 40%, 88% to 60%, 108%.

○ 3rd Target: 40%, 88% to 40%, 88%.

● Heavy Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 270, 486.

○ 2nd Target: 130, 234 to 180, 324.

○ 3rd Target: 130, 234 to 150, 270.

○ 4th Target: 100, 180 to 90, 162.

○ 5th Target: 90, 162 to 85, 153.

○ 6th Target: 80, 144 to 75, 135.

○ 7th Target: 70, 126 to 70, 126.

○ 8th Target: 50, 90 to 50, 90.

● Heavy Special Action Armour Modifiers:

○ Unyielding: 175% to 65%.

○ Carapace: 75% to 150%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 230 to 250, 400.

○ 2nd Target: 60, 108 to 120, 216.

○ 3rd Target: 60, 108 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 60, 108 to 40, 72.

○ 6th Target: 60, 108 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Push-Followup Special Action Armour Modifiers:

○ Unyielding: 175% to 200%.

○ Carapace: 75% to 125%.

Lawbringer Mk VI Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 40, 56 to 56, 75.

● Hip-Fire Base Damage (0%, 80% Damage Stat):

○ 250, 370 to 250, 450.

● Hip-Fire Armour Modifiers (near, far):

○ Unarmoured: 100%, 50% to 125%, 50%.

○ Flak: 75%, 50% to 90%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 110%, 50%.

● ADS Base Damage (0%, 80% Damage Stat):

○ 250, 370 to 250, 450.

● ADS Armour Modifiers (near, far):

○ Flak: 75%, 50% to 90%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 110%, 50%.

● Special Action Base Damage (0%, 80% Damage Stat):

○ 1st Target: 250, 370 to 300, 444.

○ 2nd Target: 50, 90 to 150, 270.

○ 3rd Target: 50, 90 to 100, 180.

○ 4th Target: 50, 90 to 80, 144.

● Special Action Finesse Modifier (0%, 80% Damage Stat):

○ 80%, 144% to 100%, 180%.

● Special Action Cleave (0%, 80% Cleave Stat):

○ 2, 3.6 to 4, 8.

● Special Action Impact (0%, 80% Stopping Power Stat):

○ 40, 72 to 60, 76.

Agripinaa Mk VII Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 50, 70 to 75, 91.

● Armour Modifiers (near, far):

○ Flak: 75%, 50% to 125%, 50%.

○ Unyielding: 80%, 50% to 90%, 50%.

○ Maniac: 80%, 50% to 100%, 50%.

● Base Damage (0%, 80% Damage Stat):

○ 160, 272 to 200, 360.

● Hip-Fire Finesse Modifier (0%, 80% Damage Stat):

○ 50%, 90% to 60%, 108%.

● ADS Finesse Modifier (0%, 80% Damage Stat):

○ 100%, 180% to 125%, 225%.

● Special Action Finesse Modifier (0%, 80% Damage Stat):

○ 100%, 180% to 112.5%, 202.5%.

Kantrael Mk IX Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 30, 48 to 45, 61.

● Base Damage (0%, 80% Damage Stat):

○ 400, 560 to 450, 690.

● Armour Modifiers (near, far):

○ Flak: 75%, 50% to 125%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 100%, 50%.

Zarona Mk IIa Quickdraw Stub Revolver

● Base Damage (0%, 80% Damage Stat):

○ 250, 450 to 300, 540.

● Finesse Modifier:

○ 100% to 150%.

● Armour Modifiers (near, far):

○ Carapace: 50%, 30% to 60%, 50%.

Crucis Mk II Thunder Hammer

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 15, 23 to 15, 23.

○ 3rd Target: 8, 11.2 to 8, 11.2.

● Push-Followup Melee Attack Cleave (0%, 80% Crowd Control Stat):

○ 4, 8 to 5.5, 9.5.

● Heavy Attack Armour Modifiers:

○ Flak: 0% to 50%.

○ Carapace: 0% to 50%.

Ironhelm Mk IV Thunder Hammer

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 15, 23 to 15, 23.

○ 3rd Target: 8, 11.2 to 8, 11.2.

● Heavy Attack Armour Modifiers:

○ Flak: 0% to 50%.

○ Carapace: 0% to 50%.