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Disclaimer : I play all characters and all classes (lvl 35), my least played classes (in case it matters) : ironbreaker, battle wiz, handmaiden, dwarf ranger.

I can't see other talents that really get you more, even more now that the crits are gonna be semi-random which will give a way more consistency in procing swift slaying.

I did my fair share of theory-crafting and breakpoint calculations, but really I never used anything but swift slaying on my melee weapons, except for resourceful combatant before the 4sec nerf ages ago.

Am I missing something ? Is there some cool stuff/builds you'd recommend me trying ? Do you guys know if Fatshark is looking to rework traits to avoid this if, like me, everyone uses it ?

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over 3 years ago - /u/Fatshark_Calavera - Direct link

Originally posted by SkacikPL

Pretty much.

I like using the 20% damage debuff on blocked for the shields but it's circumstancial as hell and none of those 20% damage buffs stack so for e.g WHC with his debuff that's applied on pinged enemies is infinitely easier to pull off and makes that specific trait obsolete for that game session.

Given all of the reworks and that all multipliers are now additive rather then multiplicative, they should just allow those debuffs to stack just to make some builds more reliable other than have them cancel each other out in case there's more than one player who can apply those, it essentially makes those players go from decent utility to wasted trait/talent.

Only damage reduction was changed to stack multiplicatively. Most stat buffs still stack additively.