Original Post — Direct link
about 5 years ago - /u/bunheadwhat - Direct link

Hey all!! <3 For transparency, the entire Twitch Prime weapon set are all recolours of the Steel set.

Since we don't have weapon dyes in-game, this is a cool way to 1) have a different colour of weapon, 2) add value for Twitch Prime users, and 3) avoid adding tons of pressure on the team.

If you want to see all of the weapon drops, please feel free to check out our latest blog: https://playdauntless.com/news/new-twitch-prime-rewards/

I hope this makes sense <3 Your feedback on what you would like in a Twitch Prime bundle is super appreciated, and I am already brainstorming what will come after these weapon drops are completed.

about 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Kicsivazz

While it's a nice gesture, I feel like this whole strategy has serious flaws:

When the weapon dyes will be implemented, all recolor transmogs will lose their value and usefulness. It feels like the effort is thrown away when you could have introduced - one-by-one - a shader for the dye compatibility with a similar investment (after implementing the base of the system).

Adding recolor versions as transmogs will saturate the available so far unique roaster with cheap copies (same entry multiple times), which could be useful for supplying an alternative to dyes, but right now it will just make a mess from the transmog menu. It's already getting buggy as you have more and more transmogs and your whole loadout is seriously delayed for any adjustments after joining a server.

As a Twitch Prime user, I feel betrayed that the loot is not unique or useful, at least to me who have much better options to use. I would be happier if the loot would give something that's missing from my arsenal, or give something pragmatic to use.

The whole action feels like a band-aid solution instead of addressing the actual problem.

I know that rebuilding all weapon models with the proper texture maps and shaders for a dye system is a very huge task. I can see however a very interesting - agile - opportunity with this direction:

You could implement a simple UI tweak to group the same models together and give us the option to choose the variant on the fly. That way each new color variant is just a "dye" without actually the need for rebuilding the whole system. For now, behind the scenes, they would be different transmogs, but we would not clutter the UI with the same entries, and later the UI can be a frame for having a different type of weapon variant/level.

Later these variants could mean different dye maps or levels, so their value would not be lost. With a system like that these recolors would not feel underwhelming or as a band-aid, it could even generate excitement to collect these as part of the beginning of the dye system on weapons.

As far as the cleanliness of the transmog menu, that is something that we are looking into as we add more and more content to the game. We always want to optimize for things to run smoothly, intuatively, and to look clean.

I do not see this as a bandaid solution, and I am sorry you're not feeling good about the pack. For clarity, the drops don't just come with the weapon transmog - they also comes with 50 ace chips, 30 patrol chests, pylons, potions, and a purple dye.

I hear what you're saying about wanting to dye your weapons. To hopefully explain it better from where I sit, recolouring weapon skins in the way we are doing here is a sustainable way to provide cool content to new and existing players while not having to create an entirely new weapon each time.