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First of all I want to clearly state, that I am very excited about the update. I am a player since console release. Due to that I watched the Progression and development of this game throughout the years and I honestly think there couldn’t have been a much better decision and option than this update to insure the ongoing of the game.(Sure devs could’ve just kept going with releasing new behemoths new weapons etc, but with a rather bad Basis everything else wouldn’t have been as good either).

I want to also thank the whole dev team at PHXLabs. You are working really hard right now and I am so thankful and really can not await this summer.

I also just want to make clear, I would really appreciate the devs taking the time and just having a look at all of this. Please people stay based and constructive with your criticisms and don’t attack the devs. Otherwise feel free to comment things;)

I did have some questions for the devs prepared but since they stopped doing AMA‘s I still want to at least post them here(because devs also stated that they want to rely more on player feedback)so they can see them either way. Mostly they are some suggestions/questions which IMO should at least be considered for the update.

  1. Lesser behemoths: With the current Hunting ground system some players noticed that there are at least two behemoths which exist but can’t be hunted explicitly. Those are for one the „Lesser Shrike“ and for the other the „Lesser Charrogg“, which can be found rarely in es ablations, but also during certain island events. I think they deserve to be included completely. So I would like being able to hunt them on their own as Wellas all the other lesser behemoths.

2.Behemoth movement: Since hunting grounds I noticed that certain movement and attack patterns disappeared or aren’t used anymore. A) Injured walking: During pursuits there were certain behemoths which could be seen limping when hardly injured(Owl like behemoths with one hand, Boreus, Helion and Pangar with one leg). It was always a great gimmick so you could see how much damage you‘ve dealt and besides that it made a fight way more realistic and immersive. B)Running away: To be fair, this wouldn’t work on Hg but I think behemoths running away after taking a certain amount of damage so you‘d have to track them down again should definitely be a feature returning for the new pursuit mode.

  1. Changed attacks: This is more of a personal preference but again I won’t devs to think about. Back in the days there were some attacks which worked differently and therefore were much more terrifying. A) Koshais projectile shot out of its tails when climbing on his tendril used to knock you down for a view seconds and therefore was much more urgent to disrupt him while standing on the tendril. Now you just take a bit of damage and that’s it. B) Pangars icy breath and icy procetiles as well as Skraev crystal projectiles used to freeze you when hit. I am aware that this change came with the changed effect of frost and with a lot of feedback because players didn’t really like this gimmick but I think there should at least be some attacks who have that effect. In doing so you could show that certain frost attacks have much more power and again would give away a greater urgency to look out for what attack comes next. I like the current frost effect but to show that some frost attaks just slow you down and others completely freeze you could give away a great dynamic for a fight.

4.Mission breaving: In pursuit and patrol hunts we used to get a short breaving about what we hunt, for example a little bit of backstory or what to watch it for while in the fight. I always though it’s so immersive and got you into the feeling of being on a hunt and I think it should return for legendary and pursuit hunts.

  1. Glider: I like the glider, I think it’s really fun and gives you great mobility. Non the less in favor of the ingame experience I think it should stay exclusive to HG even after the update. iMO it’s perfect for this fast pasted game mode where you want to get from one fight to the next as quickly as possible. But for a game mode, like pursuit or legendary hunts, where it’s also more about the whole feeling(getting to explore a island, experiencing a whole ecosystem etc…) I just think that a tool, which lets you overlook and search to whole island within lesser then a minute just isn’t that beneficial. Again for a game mode like this having to really explore the islands, getting to see how the behemoths shaped the island, seeing which fauna and flora is present and making your way through rocks and frost is wayyy more immersive and provides way more feeling then just flying with your last airbender stick to your enemy as quickly as possible without even taking a look at all of this.

The last part just includes some smaller things in preference which are not supper important but I still want to mention them because I think they would all add little nice to haves to the game.

Critters: Since we already have six critters, with Styxians, Smollusks, Grux and the three different Boreus minions and we are also getting three new critters I think it would be nice to have a little critter logbook like with the behemoths. I always liked the QuickTime event when Styxians jumped on you, yes it wasnt that effective because you would’ve taken he damage either way but I always thought it’s nice that this game mechanic was also included in the game and for me it also made sense for me. The longer he is on you the damage you Take. So with a little rework of the mechanics I think it still would be a little nice to have.

Ressouces: I think timely exclusive Gaithersburg like sporewurth or mooncape(from the Ramsgate event) should return to the game. I always liked the idea that there are even more things out there on the shattered isles. Lately with the update it’s been mostly about behemoths and fauna and not much about flora. I think there are ways to bring them back, for example with a anti reworked anti poison tonic, since we don’t really have smth against poison effect at the moment.it would also be a great feautere since Eva stateD that they really want to show how certain behemoths shape the island. So for example if you hunt a sporestruck charrogg instead of pureworth you would find sporeworth…makes sense right. Or if you hunt umbral or radiant behemoths you can find bioluminescent moonscape growing…I think you get what I am saying. I think those little things when implemented right can really make the difference in a great hunt.

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about 2 months ago - /u/Cinco4706 - Direct link

Thanks for the feedback! I've brought it to the team.

Personal thoughts on the lesser behemoths section:

I suspect we'd want to move away from rather than into lesser behemoths, though I could see them in an event similar to the shrike one where lots come in, I don't know if they're properly set up for that right now but I did mention it to the team.

I think if they do show up, it'd be more for a feel of the lore than combat due to the lack of challenge they'd bring.

Super appreciated. Again, thanks for taking the time!