I appreciate that according to your non-descriptive point of view, that I "don't seem to understand what was said in the article."
I also appreciate that you've managed to type as much as you did while managing to evade every point that I raised.
I can say in one sentence what took you four, and I won't even use capslock randomly: If you don't want to complete the quest you've chosen, you can pick another quest at the cost of a token.
That wasn't even a point of contention. What are you even going off about?
How is picking 60 flowers, which was an already old and terrible objective, new or exciting?
Better yet, how is grinding random mobs for the privilege of grinding for a token to get a random quest we'll have to grind again better than the old system of simply breaking a part and getting EXP for the past.
You're throwing the game's flippant history at me as though I haven't been here since closed alpha. I genuinely don't care about the one time deals they've made in the past. I'm primarily concerned with the present and the future of this game.
Since you like comparing this game to other MTX games, here's my opinion: Selling quests that you can buy for real money isn't only ridiculous, no other games with paid passes do that. No system in any F2P game should even allow for the concept.
If you want another response, please answer this short survey:
Tell me in your words why you would or wouldn't pay for the new premium tokens.
Tell me in your words how many hours you think is fair to spend in game to complete the paid hunt pass.
Tell me in your words how much money you've put towards the future of this game.