over 4 years ago - /u/CreatureTech-PHX - Direct link

Hi everyone - As you know Call of the Void (1.3.0) introduced a variety of bug fixes and improvements. One of them was a dodging refactor. Specifically: dodging was reworked to make it feel more accurate and to better reflect what you see on your screen when you dodge, instead of being impacted by latency. This includes your invincibility frames, or "iframes" for short.

As it relates to the chain blades, this means that your iframes no longer cover a light attack used directly after dodging. Previously the extended iframes were a bug that occurred when transitioning between dodge and the dodge light attack. Each attack in Dauntless carries its own risk and reward, and no attack should be “free.” (I’m looking at you Street Fighter players who use wake up Dragon Punch). Kidding....partially, we totally abuse it too.

Yes, this is a change, but being a Slayer requires practice and mastery and we look forward to seeing new chain blade strategies emerge from this update. As always keep the feedback coming, we love hearing from you.

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