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Release: 1.2.3 | Dauntless

Scheduled for: May 20, 10 AM PT | No Downtime

 

QUALITY OF LIFE


  • Camera snapping is now more reliable.

  • Added the ability to rebind the ‘H’ and ‘M’ keys for the hunt board and matchmaking status.

  • The quest tracker can be disabled when in the city in Options - Gameplay.

  • The “[” and “]” keys can now be rebound from quest tracker on PC.

  • Purchases from the Nintendo Switch eShop now show up immediately; you no longer have to restart the game to receive them.

  • The Twin Suns “Marksman’s Dance” ability no longer dashes in one specific direction if there is no input on the left thumbstick.

  • Improved performance on the introduction hunt.

  • Improved the appearance of items in the store.

  • Improved the appearance of the Trials leaderboards.

  • Improved arid map textures on consoles.

  • Minor art and collision fixes to islands.

  • The character reset tool is more specific about what is retained when performing a reset. Vault Coins, Steel Marks, and Gilded Marks are also now retained upon character reset.

 

BUG FIXES


  • Fixed a rare crash that could occur on loading screens.
  • Iceborne perk no longer breaks the appearance of Torgadoro armour.
  • Fixed a bug that caused the Hunt Pass UI to revert to an older theme.
  • Attempting to purchase a bounty token from an unused bounty slot no longer takes you to an incorrect store page.
  • Fixed clipping issues on the Seismic Soldier Commando chest armour.
  • Fixed gaps in the “Star-Crossed Walk” armour skin.

 

GAMEPLAY

  • Fixed a bug that caused the hammer’s evasive blast not to damage or interrupt Behemoths.
  • Fixed a bug that caused attacks to not clear Kharabak swarms.
  • Fixed a bug that caused the Drask lantern to do more damage than intended under certain conditions.
  • Fixed a bug that caused using the Torgadoro legendary ability to permanently change all damage to Blunt damage.
  • Fixed a number of locations where Torgarodoros could become stuck.
  • Fixed a bug that could cause Shrowd to only reappear at the end of its throw attack after it had become enraged.
  • Fixed a bug that could cause Shrowds to become invisible and untargetable.
  • Fixed a bug that caused Heroic Quillshot quills to do more damage than intended.
  • Fixed a bug that prevented Embermane war pike unique effect from being triggered.
  • Fixed a bug that prevented Rezakiri weapon unique effects from being triggered.
  • Fixed a bug that made the Godhand look like it was firing into the ground.
  • Smollusks can no longer become invisible.
  • Other players can no longer block you from interacting with crystals in Escalation.
  • Fixed a bug where Flight of Ruin’s thrown damage was not granting special meter.
  • Fixed a bug that caused islands to have no grass.

 

RAMSGATE

  • Fixed a bug that prevented the Marksman Chamber repeater part from being crafted.
  • Fixed a bug that prevented the Torgadoro hammer from being crafted.
  • Fixed a bug that blocked access to Kat’s weapon training videos.
  • Fixed a bug that could cause the “Man in the Middle” quest to disappear if the hunt for “Go Forth and Slay” was completed.
  • Fixed a bug that could make Ramsgate appear in low detail for a few seconds after loading in.
  • Fixed a bug that caused the dialogue to not play when flying into Ramsgate for the first time.

 

KNOWN ISSUES


Dauntless Community Issues | Trello

External link →
almost 5 years ago - /u/Phx-FireJuggler - Direct link

Originally posted by Vozu_

What is it to you how I use my time? :)

Better question, how do you know what they have and haven't done? I sure have no idea what does exactly happen in their offices and in their code. And some bugs tend to betray some really unfortunate inter-dependencies that were left in your code -- it is entirely possible that the bug appears outwardly the same, but the mechanics in the nitty-gritty of the code are different.

You are correct. For example in this patch, I had two separate bugs I thought were the same. One said "sometimes islands have no grass", the other said "sometimes Ramsgate has no grass".

The island one was caused by a bug in the asset baking pipeline that sometimes removed the grass data from the built island landscapes. But after fixing that, the city was still broken!

The city one turned out to be because at the main menu we ping our servers around the world to determine your latency, and a bug caused some of those pings to time out, which blocked up the threadpool for tens of seconds, so no worker threads were available to compute grass data, long enough to get through the loading screen into the city.

Nearly the same bug, with two completely different causes in completely different areas of code (hell, one was game code, one was tool code!)

almost 5 years ago - /u/Phx-FireJuggler - Direct link

Originally posted by Serrishtar

There is no new cause. Bugs don't reappear out of nowhere unless you mess with stuff related to them, which they haven't done. The only plausible cause is that they're cycling patch teams working off of separate builds, which would be very embarrassing. Why don't you go read up on the bugs in question and stop wasting your time defending the poor devs with an unloaded gun?

Bug unpredictably appear when we change seemingly unrelated things. For example, we lost grass in city because a latency-checking server in Asia stopped responding, and enabling async loading of some weapons caused players to stop animating properly in city.

Also, sometimes we have to make fundamental architectural changes to underlying systems to support new features, which risks knock-on bugs across the board. We do our best to catch as many as possible, and we are trying to walk the fine line between new features and stability.

almost 5 years ago - /u/Phx-FireJuggler - Direct link

Originally posted by Vozu_

Wow, this latter one is fascinating :D

Client-server comms are always so hard to get right in the first place, and I would have never guessed a simple ping to servers could block the entirety of the grass from rendering.

I bet you had a fun time finding that one! /s

Yeah that one took me a day and a half to track down. It was especially bad since it only happened on Switch (tons of threads in the PC threadpool) so iterating was painfully slow. It also blocking high-res textures from streaming in, so everything looked like mud for a bit.

But man, the feeling of finally nailing the bug is so good, especially when it's that hard to track down.

The best part was, we just fixed the servers, and the bug went away for everyone instantly! Didn't even make the patch notes. Normally I don't get to see my bug fixes live for 2-3 weeks!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Crasch72

Update on repeaters?

In both Nayzaga and Stormclaw encounters, Shock Bolts cannot be shot with Repeaters (tested with Twin Suns during Blaze Escalation, multiple encounters of both aforementioned behemoths)

This is a known issue, but unfortunately we couldn't get a good fix in time for 1.2.3 (we tried!). We're testing a fix now for the next patch.

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by MaximumLeech

I don't see Riftstalker losing his hitbox when he comes out of the portal in the patch notes or list of known bugs. It really should be fixed soon. Clip for reference.

I'll follow up on this, thanks!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by MaximumLeech

They probably mean the text will line up with the background better near the bottom.

Correct, this line refers to fixing the alignment to the board prop itself.

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Vozu_

It is not a bug, and it would be nice of them to finally issue a definitive statement -- but even then, people would still ask all the time.

This is a deliberate choice by the developer to cease rotation for the foreseeable future and instead have them be a package of early, useful cells.

Correct, this is currently an intentional decision not to rotate the Middleman's selection, not a bug.

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Dextermorgane92

Nothing changed on switch XD no torga hammer, no elite chamber, hammer can't interrupt. Dont know what happened

It looks like your post here was from before the patch released, which was 10AM PT today. Are you still seeing these issues with the update?

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Amphax

Thanks for adding the key remapping fixes! I'm just curious will there ever be support for remapping all of the buttons? I had to use .ini file tweaks as described in this post, and some things still don't work quite right (like I can't interact in town with the gamepad have to use the keyboard for that).

Not something we're actively working on at the moment as it would require a significant rework of inputs due to how the engine works. The feedback is heard though, just a matter of priorities :)

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Amphax

Nice! A 338 MB patch on PC!

Thank you very much for keeping your patch sizes reasonable! Coming from Modern Warfare with its insane 30 GB patches (one just dropped yesterday) Dauntless is a breath of fresh air! Thanks for saving bandwidth!

Glad to hear it, we do our best to keep patch sizes as small as we can!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by DrHodgepodgeMD

Disappointed that repeaters still cannot shoot lightning orbs back for Stormclaw and Nayzaga. Is this being worked on?

Yep, we're working on this - see my post above :)

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Amphax

You know what? I've been on the fence about making my first cash shop purchase and this pushed me over the edge! I just bought my first in-game purchase to help you guys out. I think that it's great that you're bandwidth conscious especially for those of us who live in the rural areas.

Proud to be a paying customer now! Thank you very much and keep up the great work!

\o/ Thank you for your support, hope you picked up something super cool!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by chinhnguyen90

after update 2 items in my vault store is disappeared

The Vault rotates to new items every week on Thursdays. This week there was a brief delay with a couple of slots populating, but they should be all there now!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by ZatoichiFT

Does anyone play this game on Xbox as I never find matches or people to play with????????

It shouldn’t take you long to find a team for almost any hunt in the game, no.

Can you check in your Account (I think Privacy) settings on your Xbox to make sure you have cross-play enabled? If you do and you’re still seeing issues, please get in touch with Dauntless Support on the website and we’ll see if there’s something else weird going on.

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by DrHodgepodgeMD

Cool, glad the Devs are active on this board. Thanks for all the work you guys are putting in.

Thanks so much for your support!

almost 5 years ago - /u/joshlhood - Direct link

Originally posted by Coromaru

You still missed the mark completely on the map and hunt screen key binds.

Hi, we are planning more improvements here, so I’d love your feedback here to pass on to the team - what are you looking for with the binds here that we’re not currently enabling?