This is a compilation of all the update-related interaction with the Devs that happened this week on the official Dauntless Discord.
In response to a comment about a weapon that allows to tank attacks:
"We got a tank weapon coming, but it's a hammer if I recall correctly" – Kazack
In response to a question about what happens to powersurged gear and Aetherhearts compensation:
"Some compensation, we didn't define which yet. I'm finishing the Crafting recipes this sprint, should start deciding where to put Aethersurged gear on that" – Kazack
In response to whether Crumbling Crests will have the same value as Crests for crafting Talents:
"Nope, Crumbling Crests don't hold the power necessary for Talents, they are kinda too crumbly" – Kazack
In response to questions related to the changes or replacements of certain islands:
"I don't think we are retiring any map designs, just those variations mentioned by Josh. I would need to double check tho"
"We would only retire a design if it was problematic for Slayers, there's no value on removing otherwise"
"And remember that we still have events, and those maps can come back for specific hunts" – Kazack
In response to a question asking about what problems Twilight Sanctuary had:
"Not a problem, it's the same map layout as another map, but with some different atmosphere and props. We decided to keep the original only and create a truly umbral map" – Kazack
In response to questions about how the Buffs overhaul would affect barely used Cells e.g. Lucent:
"I don't remember many perks that were not touched. Let me think, I know Lucent is staying, but as a easy to enable perk (2 points iirc)"
"I think Berserker is something like:
• 4 permanent negative Vitality,
• When you deal damage, gain one temporary stack of MIGHT,
• Only once every 30 seconds" – Kazack
In response to whether Slayer's Path will continue to have weapon buffs like Power and Crit Chance:
"Permanent buffs like "+1 Might" no, but improvements like today, yes"
"Permanent stacks of Buffs will come from Talents and Perks"
"Power is not a Buff" – Kazack
In response to a comment about subtle hints like the closed Blazeworks forge before Phaelanx's arrival:
"I want so much this to come back, small breadcrumbs regarding what's to come"
"We are planning 2 seasons of content post launch, we definitely want to tie a narrative between them and have those moments all around" – Kazack
In response to a suggestion about displaying stats like total amount of reforges by players, number of players with completed mastery, etc.:
" This is a cool idea, I'll surface to our marketing team" – Kazack
In response to suggestions about Community Events:
"Oh, I def got one prepared. I won't promise we'll be able to run it like that, but I really want our community to participate in some content unlocks, either in order or even what's going to be developed"
"Think Crudge, but on a larger scale" – Kazack
In response to leaking Crudge lore:
"I'm thinking of not leaking Crudge's lore and doing it as part of our launch campaign"
"Would you like to see a letter written by one character talking about finding Crudge in the world?" – Kazack
In response to whether currently Neutral Behemoths will get new moves or reworks after adopting elements:
"Only elemental dmg adjustments, not new moves" – Kazack
In response to a question if the update is 89% complete:
"I would say, from design standpoint, pretty close to that. Still some UI work to wrap up, engineering work on consoles, then bug fixing and polish" – Kazack
In response to whether Heroic Merits will stay on update release, and if they'll be needed for Talents crafting:
"Staying, I don't think they reset seasonally, right?"
"Maybe yes, I'll probably include one on the 5th (Talents) craft"
"One of the reasons why we didn't confirm Heroic Merits on Talents, as it's 1 per week, there's no option smaller than 1 week per talent (5 per weapon)" – Kazack
In response to what happens to Recruit weapons:
"No Recruit weapons, the start of the game is being reworked to give players 4 initial weapons" – Kazack
In response to a comment on advertising the game or getting sponsors:
"We are not planning to do a huge advertising campaign or something like that for launch. This is an update for our community and getting the game back into being consistently updated" – Kazack
In response to a question about participating in beta tests:
"We don't have a real process now, but, after the update, we want to create a structured way of add folks and get clear expectations for both sides" – Kazack
In response to how Legendary abilities will be obtained after the update:
"Part of the base weapon, it starts with all those abilities" – Kazack
"What Kazack said. Each weapon has a Special ability, a Passive, and a Legendary ability, and they start with all three" – Ahrelia
An explanation on Talents unlocking and crafting:
"You will have to unlock the talents, with more becoming available as you level the weapon. Once unlocked, you can have up to 3 active at any time, and you can change which 3 are active at any time in Ramsgate."
"At level 10 you can unlock one talent in each category. At level 20 a second one, at level 30 a 3rd, and so forth, up until level 50 where you can unlock all 5."
"At those levels, you gain the ability to unlock the talent, but you still have to pay its cost in behemoth parts, rams, etc."
"You will need to go to Ramsgate to change talents (or at the Supply Crate or in the Airship)"
"You do have to go to Ramsgate to unlock them. As there is no more weapon crafting, Wils will now be crafting your talents." – Ahrelia
Skies of Ostia
Detailed description of Abilities and Talents:
Special: Lightning Salvo
Fire a ball of lightning. For each ammo spent charging this attack, fire one additional ball of lightning.
Passive: Lightning Rod
After performing an aetherslam, spawn a lightning pylon that fires at the nearest behemoth every 2 seconds. Lighting tower lasts 4 seconds per ammo spent.
Active: Stormbringer
Fire a bolt of lightning in a straight line, dealing damage to anything struck. Deals damage as it passes through the target, dealing more the more parts it hits. If a Behemoth is struck, teleport to it and perform a slam attack.
Talents
Primary Stat Talents:
🔹Add 1 Held DEFENSE Stack
🔹Add 10 additional seconds to temp DEFENSE Stacks
🔹Add 1 Held DEFENSE Stack
🔹Add 10 additional seconds to temp DEFENSE Stacks
🔹Add 1 Held DEFENSE Stack
Secondary Stat Talents:
🔹Add 1 Held MIGHT Stack
🔹Add 10 additional seconds to temp MIGHT Stacks
🔹Add 1 Held MIGHT Stack
🔹Add 10 additional seconds to temp MIGHT Stacks
🔹Add 1 Held MIGHT Stack
Special Talents:
🔹For each ball of lightning fired, fire one additional ball
🔹For each ball of lightning fired, fire one additional ball
🔹Increase the damage of each ball of lightning by 20%
🔹Gain one additional Ammo
🔹Gain one additional Ammo
Passive Talents:
🔹Increase the lifetime of spawned Lightning Rods by 3 seconds
🔹Increase the rate of fire of Lightning Rod to 1.5 seconds
🔹Lightning Rod explodes for shock damage around it when it expires
🔹When Lightning Rod fires, it fires an additional lighting ball
🔹Allies near a Lightning Rod have 2 Held DEFENSE Stacks
Active Talents:
🔹Reduce the cooldown of Stormbringer by 20 seconds
🔹Increase the damage of Stormbringer by 20%
🔹Gain 1 temp MIGHT Stack when activating Stormbringer
🔹Gain 2 temp ENDURANCE Stacks when activating Stormbringer
🔹Reduce the cooldown of Stormbringer by 20 seconds
Skies of Ostia Active Ability:
Skies of Ostia – Stormbringer ability
"Yes, it is what was the (Drask) lantern, and is now the Stormbringer ability on Skies of Ostia hammer."
"The hammer took the ability from the (Drask) lantern. The lantern no longer has it. Because lanterns no longer have abilities" – Ahrelia
The Silver Sword Active Ability:
The Silver Sword – Silver Shine ability
External link →"Another example of that abilities taken from lanterns" – Ahrelia