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I know that there is not much point to this, when it comes to the economy PhL is going to do what PhL is going to do. They have our feedback and probably have already made up their mind. However, I get a kick out of writing this stuff up, so here it is.

Foundational Change:

  • New setup for Patrols, example pictures in the links.
  • Initially opening the map would show all the Patrol “zones” https://i.imgur.com/LNx5bM6.jpg
  • Nested within each of the Patrols is the option to 'Patrol All' along with each of Orb Patrols. This means that you can ‘farm’ orbs at any level of play (besides Heroic+). https://i.imgur.com/146JOg3.png

And with that base change, here’s my suggestion for rewards. I am going to try and leverage “Threat Level” and correlate that with the reward of a hunt. Difficulty and reward being tied? The horror…

Rewards

Part Breaks:

  • For every part break you get one orb at base. In addition to that base orb, you get an additional orb at a chance of (Threat Level)/10. A part break Gnasher at Threat Level 3 will give one base Neutral orb and a 30% chance for a second Neutral Orb.
  • Chances over 100% mean a guaranteed second orb and chance at a third. A Heroic Frostback Pangar break at Threat Level 15 will give one base Frost orb and a 150% chance for more orbs. The means you get a guaranteed second Frost Orb and a 50% chance for a third Frost Orb.
  • On Umbral/Radiant Behemoths these drops are replaced with dull Arcstones.
  • Breaks on Threat Level 17 Behemoths drop a Peerless Arcstone in addition to the above.

Hunt Completions (“Kill Loot”):

  • Between Threat Level 8 and 12 Behemoths drop Dull Arcstones equivalent to their Threat Level.
  • Behemoth Level 13+ drop Dull and Shining Arcstones equivalent to their Threat Level.
  • Note that these rewards are independent of the hunt you are on. A Pursuit, Orb Patrol, or "Patrol All" will all have these rewards as a baseline.

Orb Patrol Rewards:

  • Orb Patrols under “Patrol” give +5 Orbs of a given type
  • Orb Patrols under “Dire Patrol” give +8 Orbs of the given type
  • Orb Patrols under “Heroic Patrol” give +12 Orbs of the given type.

"Patrol All" Rewards:

  • "Patrol All" is just the replacement for what "Dire Patrol" and "Heroic Patrol" currently are now that there is an Orb Patrol for each of the tiers.
  • “Patrol All” under "Patrol" just gives a bunch of bonus gatherables, this Patrol is targeted at newer players where the basic gatherables are most likely in short supply (Threat Level 3-7).
  • "Patrol All" under “Dire Patrol” and “Heroic Patrol” all give the same bonus rewards as they do now. Note of course that you are getting Arcstones from just slaying a Behemoth, a “Heroic Patrol” where you face Frostback would net you 15 Dull and 25 Shining Arcstones.
  • Given that Orb Patrols do not exist for Heroic+, it will work in the same way it does now. Selecting "Heroic+ Patrol" on the main Map screen would take you straight to the current Heroic+ Patrol.

Hunt Pass Experience: This is mostly unrelated to the main topic, but while on the subject of “correlating Threat Level to Reward”, this fits in quite nicely.

  • If keeping Hunt Pass experience RNG (please no), have them drop in quantities of 2x Threat Level
  • If being cool and removing Hunt Pass experience RNG, have them drop at 0.25x Threat Level for every part break.
  • If being awesome remove Hunt Pass experience from being a grind reward for doing what you always do and instead have it vary with season.

There was recently a reduction to the material costs of weapons and armor. That is fine as a 'bandaid' fix but did not fully solve the problem and then also made it more difficult for PhL to tune the balance of cost-to-reward of upgrades. It only takes marginally more Orbs to get from +9 to +10 as it does to get from +5 to +6. Given the above changes, I would suggest reverting the orb requirements back to their previous state (took 40 Orbs for +9 to +10 iirc). This would have them still be faster to grind if you are doing high level hunts, but slower if you are trying to max an endgame gear piece by doing low-level patrols.

All of this is, I would think, is a very mild buff. Hunt efficiency would still be lower than pre 0.7.1, but it would at least feel fair and rewarding. I’m sure a lot of the numbers here could stand for being even further increased, but for the sake of example I wanted to keep it within the current scope.

If you are thinking "but why?" I also put up another thread where I ranted about how tired I am of the current economy. https://www.reddit.com/r/dauntless/comments/c2h8xe/why_i_dont_like_orb_patrols/

External link →
almost 5 years ago - /u/Phx-Shae - Direct link

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Hey!

Thank you for taking the time to go into such great detail! This provided us with both constructive feedback and a great view of how this system makes you feel. We’ve been tracking this for a while and have a number of options on the table we’re considering for a future patch. We will update everyone when we have more news <3