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Hello Slayers and welcome to another Weekly Reflector Q&A. The purpose of these posts is to reflect on the past week; talk about the feedback that you’re sharing with us and give you an idea of how we’re using it to improve the game; and support bi-weekly Q&As! If a point of feedback that’s important to you isn’t mentioned in this post, it may be because it’s a more recent development – or that we just need a reminder in the comments below!


Q&A

We’re opening this week’s reflector up to be a Q&A. Post your questions below and we’ll do our best to answer them as quickly and thoroughly as we can. Please like/upvote questions you would like to see answered and avoid asking duplicate questions!

Two question limit per person.

Questions close 5pm PT on Thursday!


Dauntless Roadmap

Dauntless Roadmap is now live! Our plans and dreams for the world of Dauntless are now available for you to explore. Unfold the map, take a look at what's coming, and let us know what you think!

The roadmap itself will be updated regularly so send us your feedback often. As a result of your feedback the Loadout presets was pulled from the fog and will be one of the main features we work on in the near future!


Hunt Pass Season 3 Extended

Enjoy the rain for a little longer. Hunt Pass Season 3 has been extended through late April! More information will be coming soon, so keep an eye out and don’t miss out on completing your pass this season.

The official end date for Season 3: Overgrowth is now April 24th.


No Patch this Week

There will not be a patch this week. We are working on one of our biggest updates ever and need a little more time to stress-test and button things up. More information will be coming your way in the shape of blogs and dev videos, so stay tuned! We can’t wait to show you what we have in store.

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almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by Necrovex13

Thanks for the great work you've been doing PL. Its awesome to be a part of Dauntless. I am so looking forward to season 4, my excitement is overflowing! I must admit I thought the grey islands in the road map was the volcanic ashland biome I was waiting for.

I only have one question...

Q: Will you bring back the island Koshai was usually on, the one with the vine bridges and caves?

I loved that map! And I don't know if I missed the reason why its gone but I have been wondering what happened.

Yes, Sovereign's Throne will return! There were a number of reasons it went out of rotation, but will return as part of the rework to progression structure that's coming very soon.

almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by UmbraFox53

Q1: What are the dev team's thoughts on colossal/massive scale behemoth battles? Perhaps something that takes place on an airship, and makes use of the spears we've seen jabbed into islands?

Q2: With "weapon mods" on the road map, are there any worries that these might cause massive balance issues?

As always, I hope everyone on the dev team is doing well; the rate at which the game has been growing lately is amazing!

Q1 - We've talked a bit about working towards larger scale encounters in the future (not sure about changing the basics of combat to quite the extent you're alluding to, though), but there are technical/design challenges we'll need to conquer before we get there. In the realm of new kinds of encounters, we're currently focused on planning new modes that will allow the 4-player core combat experience to be very structurally different, though!

almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by heraclesy

what exactly do you guys have for us endgame/hardcore players if you have one? what can we look forward to this year?

In addition to our current items on the roadmap, we're in the early stages of a new game mode that will allow challenge to scale in a pretty serious way! Keep your eye out for details in the months ahead.

almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by RagenautBladehelm

Will we be getting dyeable weapons in the near future (within 1-2 months)?

Will exotic weapons also get multiple specials to choose from?

To your first question, I'm guessing dyeable weapons won't fall in that time frame. We definitely know there's an appetite, though -- and hope to be able to support it when the right people for the job free up!

almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by KanashiMachine

As someone who just started playing the game (OB 0.6.8) and dragged even my fiancee to play with me, do you have any plans torwards bigger behemoth "raids"?.

Guilds right now are pretty much useless without any incentive to actually pay 1000 platinums to start one, so I'm really curious about what could possible be its future.

Thank you in advance!

We've definitely talked about what larger encounters might look like, but there are a number of technical and design considerations that would need to be overcome before we go there - our next focus for combat encounters stays closer to the 4-player gameplay you're used to, but definitely mixes it up in a way that I'm hoping will require more player coordination.

In general, introducing challenges for guilds to complete together is a big goal of ours, but isn't currently at the front of the production pipe. I'd love to know what kinds of guild gameplay you'd be interested in!

almost 6 years ago - /u/Phx-Zalgus - Direct link

Originally posted by heraclesy

interesting. is this new mode slated to release within the year?

Current plans indicate yes, but things can obviously always change when it comes to schedules.