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It says “the fifteenth hit in a row deals +150 damage and major blaze damage” but when I’m fighting, the combo meter always stops at 10, and will never go past it. Iv also only been able to set something on fire with it a couple times, and stab combo doesn’t let it get past ten, and neither does the harvest combo.

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over 2 years ago - /u/Cinco4706 - Direct link

I did a quick run on the Training Grounds. It looks like, as others mentioned, the counter stops at 10 but still triggers at 15.

+250 damage AND major blaze damage may just be a little confusing. I suspect it's 250 and separately some additional blaze damage, the distinction would be important to people that get into specifics with builds. Keep in mind, dealing enough of the given elements damage will light a behemoth on fire, so that matters too.

In my test, excluding crits, I was getting 250/204 part/wound damage, Hit 15 was 592/481 just as an example of the differences I saw, core got the same numbers as part damage. (you'll want to hit slow and on the same part to make sure it's uniform if you're curious)

In short, it seems to be working but there is a visual issue with the icon. Definitely keep using it if you like it though as it is functioning.

over 2 years ago - /u/Cinco4706 - Direct link

Originally posted by GFJoe13

to mitigate confusion you could outright remove the "major blaze damage" part from the description. We don't see elemtal damage values, most players barely, if at all know how they function. I would need at least 15 hands to count how many players I explained to, what elemental damage and procs are. The game itself doesn't tell you anything about it. There is no way to know without consulting external sources, so relics like this are bound to lead to confusion.

I agree that things could be more clear, and appreciate the feedback! The team is now aware of the bug, and I've separately forwarded feedback on clarity around elemental damage as well as descriptions and damage types.