Original Post — Direct link
almost 5 years ago - /u/Phx-Shae - Direct link

So close, yet so far away...

We always aim for movement/traversal to feel smooth and effortless. To this end, it is important to us that traversal never stops your ability to play. What you are seeing is one of the few pesky ledges that conflict with the various animations used for climbing.

We will always aim to provide immediate fixes for any instance that get your completely stuck and plan to further improve traversal in the future. Thanks for grabbing a clip of this so we can track of those pesky ledges! <3

almost 5 years ago - /u/Phx-Shae - Direct link

Originally posted by Vetriol

Honestly, I feel like it's because the game forcibly turns you whenever you bump into a wall. I do wish this feature was removed, because it's frustrating when I'm jumping around on rooftops/cliffs, but the game rotates my character immediately after bumping a wall (doubly frustrating when I throw my axe, but a teammate bumps into me, causing me to auto-rotate and fling my axe off a cliff)

Forced turning may be affecting this, but from the clip it is not 100% clear. There is a lot of tuning on the forced turning to make this feel just right, which is something we are tracking. We have revisited this for 0.8.0 and plan to continue updating this with more traversal in the future.

This can feel frustrating during hunts, so it is something we are keeping a very close eye on <3

almost 5 years ago - /u/Phx-Shae - Direct link

Originally posted by PiotrhasGrenat

I also have this one where I get hit but can still run a short distance before actually being thrown to the ground. Delays range from 1-5 seconds.

This is a bug with dodging that we are actively working on :}