Seriously, I really enjoy the game but the dodging, and "get back up" animations along with the iframes are so jacked up now since they sped up monster animations and the amount of attacks/combos. They were all initially a bit slower or attacked less often.
The iframes in Dauntless don't kick in until the latter half of the animation, which is part of the issue - but it's also a problem that there is not ample time for animations to finish before monsters are now able to either attack again or combo. And of course, perhaps the biggest issue (that likely might be the cause of all this) is that hit detection is server side - so there's a delay in pretty much everything regardless of what you see on your screen. This is the reason for getting hit randomly when you think you dodged something, or when there is a delayed KO.
People who are defending this really need to play some other games and understand that if you do an update to your mobs, you need to adequately update the player as well.
TL;DR: Dodging, animations, and iframes are screwed because mobs animations were boosted to 1.5x and players still have them at 1x. Also iFrames don't kick in until second half of animation - which is then luck based due to the speed of monster animations, because we essentially need to compensate for "internal input lag"
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