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External link →Leaking stuff is super lame my dude. Hurts small teams like us a lot. Be a pal don't hurt the people who make the things you love.
Since a dev saw this, I'm kinda curious: why is leaking even possible? How can you get unreleased game material from screwing around with the live client, and can't you just keep everything you don't want leaked out of reach from the players?
Without getting too technical, It's really hard to keep stuff in testing & development, while not putting the game at risk. From there, because we use Unreal decompiling the assets isn't that difficult. We also believe in trusting our community with this capability. We also believe that rather than spending precious resources on encrypting assets, you'd rather us spend that time on fixing bugs and making new stuff.
As for why it hurts, announcing stuff is a great way to get folks to come back to the game, and we use those announcements in contractual partnership with the big guys like Microsoft. So when they're no longer an announcement we can (and have) lost those deals. These things take months of development from dozens of folks, so it's not like we have some other stuff to just toss in to the deals. Losing those deals means fewer people hear about Dauntless... So on and so forth, from there everyone is sad.