A good amount of this is outdated
A good amount of this is outdated
We keep it updated biweekly! Some islands are moving to "done" today, and others will be added next week.
Trials with leaderboards? 😯
That sounds awesome!
Hell yeah!
So this is probably the most concise and user friendly design I've ever seen for anything like this before. Well done.
Trials seems incredible. Do you have any plans for weekly events with interesting gameplay gimmicks? I find this to be one of the more effective features at bringing me back to a game if I were to take a break for a few weeks and start to fall off. Social media also tends to stay more active with these regular events too so that's always nice.
Would love to see some "raid" content or multi hunt type of stuff.
Thank you for your kind words <3 I am also so excited for trials. Weekly events ... would be so cool. I'm into it.
I've been saying this for years now. This should be a sticky Post Mods.
Unfortunately we can only pin 2 things at once <3
This should be pinned to the front!
Unfortunately we can only have 2 pinned posts at a time!
Not sure how complex the road map is, but is there a way to get a text version pasted here for people at work?
Thank you for the feedback! Will work on this
Created a text version for those who prefer it. Several of these items are done, but they are still active on the site so I've included them here for reference. (1/2)
Slayers, this map is yours.
Not just because we're giving it to you, but because you helped shape the world it describes. Thank you for your always thoughtful feedback, your unending support, and your insistence that we meet a higher standard. One where openness, transparency, and community aren't just words on a coffee mug.
Now: Open the map and take a look at what we've built so far. We'll be waiting to hear what you think.
Clear Islands represent features that are well defined and already in progress.
Foggy Islands represent features that are less defined and and further off
Social and Personality
- Third Dye Region (Clear Island)
More dyeable surface area. More dyes per armour piece. More ways to live your #FashionSlayer life. This update will add a third dye region to (almost) all armour pieces, letting you choose up to three dyes (up from two) when colouring your favourite pieces. And yes: That means you can finally die those brown bits on your Hellion gear.
https://playdauntless.com/news/dye-rework
- SUPPORT-A-CREATOR (Clear Island)
Epic Games’ Support-A-Creator program is coming to Dauntless! This program lets you choose a Creator to support with your Dauntless in-game purchases. Once we launch, simply enter their Creator Code to get started.
https://www.epicgames.com/affiliate/en-US/overview
- Twitch Prime (Clear Island)
This summer, Dauntless is joining forces with Twitch to bring you four full months of Twitch Prime rewards. Pick up a brand-new set of cosmetic armour, two in-game titles, a purple dye, supplies, and more.
https://help.twitch.tv/s/article/twitch-prime-guide?language=en_US
- Guild Changes (Clear Island)
Guild creation is now free! As part of this change, Guild Charters (items used to create guilds) have been retired. Any Slayer who purchased or owned a Guild Charter before this change will receive a refund of 1,000 platinum.
In preparation for future features and to help manage server stress, guilds have been capped at 100 members. Guilds with over 100 members will keep their current membership, but will be unable to add new members until they drop below the new 100-member cap. Guild names have also been capped at a new 15-character limit.
https://www.reddit.com/r/dauntless/comments/bg8hmn/guild_changes_april_2019/
- Dye Rework (Clear Island)
Ever bought a 10-pack of dyes when you only really needed two? Same. That’s why we’re paring back our current bundles into smaller, more curated packs. If you’ve already purchased dyes, don’t worry — any colours you already own will stay with you through this change.
This feature will also introduce dye price changes and earnable dyes (e.g. from Heroic hunts, Hunt Pass).
More Activities
- Trials (Clear Island)
Looking for a challenge? Trials are an exciting new hunt mode designed with Dauntless veterans in mind. In this mode, you’ll pit yourself against dangerous, modified Behemoths to see how you stack up against other Slayers. Leaderboards and a new Trials currency will reward Slayers who step up to the plate — but only one team can be the best.
- Mastery System (Clear Island)
Mastery is a new system designed to challenge Slayers and reward their feats of skill.
By completing challenges along one of the mastery tracks, players will level up and unlock new ways to customize their Slayers’ abilities. This system will start out by introducing tracks for each weapon and Behemoth in the game, with the potential to expand to new territory later on.
What will you master first?
https://playdauntless.com/news/mastery-system
- Hunt Pass Season 5 (Clear Island)
Blossoms in the wind
A silent shadow draws near
Death without a trace
- Hunt Pass Season 4 (Clear Island)
Hunt Pass Season 4: Burndown draws its theme from the High Sirrus zone of the Shattered Isles — home to rough and arid islands like the Burning Rose. Slayers can expect to see a full set of barbarian armour (cosmetic) alongside craggy banner designs and hot-to-the-touch emotes.
https://playdauntless.com/hunt-pass/
- Campaign Rework (Clear Island)
Quests, zones, and gear upgrades are all getting a major overhaul. Instead of the current system of “campaign vs Maelstrom,” Slayers will experience a smooth progression from the Sheltered Frontier to the lands beyond. Quests will be restructured and Behemoth encounters will be assigned “threat levels,” encouraging Slayers to learn and progress along a logical path.
Gear upgrade paths are also being changed. Instead of splitting Behemoth weapons into two upgrade tracks (regular and heroic), Slayers will now progress from base weapon, to upgraded base weapon, to heroic weapon — all on the same track. New elemental upgrade materials have been introduced as well, alongside patrol types designed to help Slayers gather them.
Finally, reputation tracks will be removed, daily quests will be reworked, and part break drops will be made more consistent.
Improved Interface
- Hunt Pass Improvements (Clear Island)
Like the store, Hunt Pass will be getting character previews for all emotes, transmogs, and dyes on its reward tracks. Clicking on a reward (even if you haven’t earned it yet) will let you preview that item on your character.
This update will also let you access the Hunt Pass from the Main Menu, so you can check on your status without visiting Gregario.
Finally, we’ll be adding a new Elite Track purchase option to the store: the Elite Track Bundle. This bundle unlocks the Elite Track and instantly skips you ahead 15 levels (at a discount).
- End of Hunt Screen (Clear Island)
The End of Hunt screen is going from an average B to an S++. With this update, we’ll be making hunt rewards a whole lot clearer (part breaks especially) and working in support for the new Mastery system. The new End of Hunt screen will also show Slayers how they’ve progressed toward quest and Mastery objectives. Working on a requirement to gather 10 Skybloom? Now you’ll know exactly how much more you have to go.
- Store Preview (Clear Island)
Preview emotes, transmogs, and more directly from the in-game store. This update adds a character preview that you can use to try on items before you buy.
- Loadout Presets (Clear Island)
Our new loadout screen was just the beginning.
With this update to loadouts (note the plural ‘s’), Slayers will be able to save and swap between multiple gear and cell configurations, making it easier than ever to get ready for a hunt.
This is lovely <3 thank you! I am working on getting a txt version made so that people can take in the info as they like, but this is so appreciated in the meantime.
how do you tell what is done vs being worked on. you have season 4 still an island, as well as the terra element. Then loadouts have the same sized/shape island as season 4
Hey! The islands that are done get a flag stuck in them before being removed. The update that will mark S4 as done is going out today. The Island sizes are random and do not matter. The "clear" islands are things we are actively working on & will land in the next couple of months, and the "foggy" islands are things that we are not working on yet, but we will be working on them soon.
I appreciate that you have a roadmap and that you accomplished so much recently, but .... As a new player I'm don't see much future planned there. Maybe you guys should update it with stuff you are working on right now?
Totally <3 We are pushing an update today that will mark some things as done, and will be adding more future things next week!
not to rush you or anything Bun, but the week's almost over and the roadmap still hasn't changed haha any update on that ?
thanks !
Hey!! The update to the roadmap will be pushed live tomorrow <3
Well, I guess you guys ran into some problems haha, hope to see the new roadmap soon !
Haha, a bit delayed sorry! We are adding an archives feature so that you can go back and see what we did historically and needed a bit more time. Will be up by EoD today <3