Original Post — Direct link

Another Thursday, another Focused feedback!

These threads are based around feedback the developers would like to gather, and are rotated weekly

This thread will remain Actively pinned until August 15th, 2019

This week the Devs are interested in your feelings about the Middleman!

Here are a few targeted questions they would like Answered:

What do you think of the weekly rotation?

Any improvements that you'd like to see around the interface?

Do you use the Middleman? If no, why not?

What were your first impressions of cells and your ability to cook (merge) them?

Would you like to be alerted when the Middleman's Stock of purchasable cells rotates?

Feel free to add any extra thoughts below!

Thank you guys again for answering these threads <3

External link →
over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by SublimeNick

Also, doing something with rams would be awesome

We are actively looking into ways to use rams!!

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by SublimeNick

Yeah I'd like to be alerted when the rotation ends.

Oooo that would be cool

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by RomeoMacTavish

Its be nice to have actual uses for rams.

yesss

over 5 years ago - /u/Kraken_PhxLabs - Direct link

Originally posted by Slashvenom666

New player started about a week or two back.

Not sure how to judge the weekly rotation as lack of experience and only really looking into the middleman later in the week. That being said, as a new player I had no understanding of the significance and impact the middle man makes at all. I feel as if either it's not explained clearly enough or at all. I ended up having to look up a video on the middleman as I thought it looked important. Turns out it's extremely important if you want any success out of your builds. The cells themselves could use more explaining. I feel as if I should not have to exit the game to get a decent explanation on one of the most crucial aspects of the game. The premise of creating a build and using your armour to enhance it further should be explained. Not sure if anyone knows how "Path of Exile" does their tutorials, but I feel as if a system similar to that would be very useful for the game. All it does is as you level up it adds more pages of information to a designated 'help' section of the game that provides detailed information about aspects of the game. For example in Dauntless, it would explain how cells work in a basic way. Once the character receives or is able to make an ability to +4 (icebourne for example) the info page should then add that there are additional benefits from getting the cell to that level (lifesteal). It is explained in the cell information itself, but unless you are aware of this beforehand it just looks like "the higher the cell the stronger it is" and so you don't look for that. Note that all of this would be completely optional for the player to look at or acknowledge, and would instead serve the people that do need help, but also people who may be just bored waiting for a hunt to start.

Anyways that's far off topic of the middleman himself. First impressions of cooking cells? Not explained enough. If someone does end up reading this, all of my issues could be due to my incompetence. Though I do play this game with my buddy, and after looking at a couple videos I have a much broader idea of what I'm doing than he does. We're at the point of 400 armour/weapon power and because he hasn't looked into videos, he still has no idea what he's doing with cells and tells me "I just kinda put the first one it suggests in there". Perhaps we're both incompetent, though I do still feel as if we shouldn't have to go somewhere else other than the game itself to understand these mechanics. Though very simple once explained, I feel as if the explanation dauntless gives on a bunch of aspects of the game is insufficient. Even in the interface there's a section that I was unaware was even there, the "my cells" option. I did not even know aether was acquirable that way. Perhaps there were indicators and I ignored them, either way if there were they were not significant enough to fully grasp how important this aspect of the game is. Perhaps a quest line or something similar to all other vendors, just so that you're aware that it's important. The way I see it, had I not watched the videos explaining the middleman, I could 100% see myself running all the way to endgame not even caring that he exists. Now I'll re-iterate this could all be a bunch of "me problems" or due to stupidity. I am a very new player so it could also be inexperience. That being said, I feel like an "info" section would be beneficial to the game regardless. I have never felt like I learned anything from watching videos explaining "top 10 tips you need to know about such and such game" knowing 9/10 of them most times as the game makes the information available to all players most of the time, or the "tips" are little glitch/bug exploits. Dauntless is a different story where I knew next to none of the tips, even though I had been playing for 3 days at that point. And the fact that the "tips" were very large aspects of the game as opposed to little things like "you can cancel a dropping animation by punching the ground when landing", is kinda my main issue.

All that being said I am having a great time playing now that I have a better idea of what my "end goal" is. This also may be way too much info for the questions asked. Other than that, have a good one:)

Great feedback thx!