almost 5 years ago - /u/CreatureTech-PHX - Direct link

Also, we will be turning Trials Leaderboards back online shortly after the patch is live. Thanks for your patience!

almost 5 years ago - /u/Phx-FireJuggler - Direct link

Originally posted by AodanGaming

What is the impact of "improved server performance"?

I find these kind of notes to be pretty "vague" in terms of providing the community or reader a understanding of what was actually improved. Is this like 2% increase or like a 16% increase? What performance was actually targeted with this? Registry?

Some of the details are pretty technical and would make the patch notes harder to read for the general audience.

For example, "Improved performance of Shrowd and riftstalker clones" was a change I made. Specifically, I found that their clones were doing a bunch of physics calculations that were unneccessary because they don't need to interact with objects in that way. I also found that some of Shrowd's VFX were pre-simulating on spawn for longer than necessary. Both of those fixes combined eliminated a roughly 30ms hitch on Shrowd's clone spawn on Switch (less on other platforms).

But most of that detail is irrelevant to everyone. What's important is the patch notes reflect the things we are focused on. In this case - behemoth performance.

almost 5 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Dosages_the_End

No shrowd fix?

We're working on this, but it won't make it into 1.1.4.

almost 5 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by iCreatedYouPleb

Seriously need to work on that shrowd's tail. Been more than a month. Since Nintendo release actually. A lot of new players definitely left because of that shrowd tail bug.

We're working on it. Our first pass on a fix wasn't ideal, but stay tuned for the next patch!