over 4 years ago - /u/CreatureTech-PHX - Direct link

Hi everyone - As you know Call of the Void (1.3.0) introduced a variety of bug fixes and improvements. One of them was a dodging refactor. Specifically: dodging was reworked to make it feel more accurate and to better reflect what you see on your screen when you dodge, instead of being impacted by latency. This includes your invincibility frames, or "iframes" for short.

As it relates to the chain blades, this means that your iframes no longer cover a light attack used directly after dodging. Previously the extended iframes were a bug that occurred when transitioning between dodge and the dodge light attack. Each attack in Dauntless carries its own risk and reward, and no attack should be “free.” (I’m looking at you Street Fighter players who use wake up Dragon Punch). Kidding....partially, we totally abuse it too.

Yes, this is a change, but being a Slayer requires practice and mastery and we look forward to seeing new chain blade strategies emerge from this update. As always keep the feedback coming, we love hearing from you.

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over 4 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by PeroneBR

for high latency players, this was the only consistent way to stop a Behemoth

and now?

Overall, Client-Side Dodging will improve the tightness of a dodge for those with high latency. It should help a bunch.

over 4 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by AnimeMania

It is a way to make sure Chain Blade users have even lower "Grades". Now every time you "Boop" a Behemoth you are guaranteed to go down so that all the high DPS types can rush over and wail on the Behemoth while you slowly get to your feet or you lie dead on the ground while everybody pummels the Behemoth, too busy to waste their time reviving a weak, no DPS producing, loser like you until the Behemoth gets back on it feet. Then they all hide behind you waiting for you to "Boop" him again.

Hey there, our intent was not to lower the grades of CB users. Sorry if it appears that way!

over 4 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by FithyHuman

I can understand that "nerfs" or "fixes" are necessary, but please let your players know as soon as possible, don't let them invest in a build, loadout, or playstyle only for it to be nerfed AFTER they have invested in it, if it was a bug, you should have let us know, "hey, this isn't intended and will be fixed in the future" so we know we should avoid it.

Sorry for the confusion. This was unintended, We weren't aware until recently after some investigation after 1.3.0. Now we know what was going on behind the scenes.

Once again, sorry about the confusion.