Original Post — Direct link

Heroic Escalations in particular have extremely low player counts and I'm at a stage where I genuinely believe Hescas are completely undoable with 1 or 2 slayers. But since there's literally no option to leave, I have to sit through it and hope for the best... Until now.

Over the past month I've noticed slayers are actually able to abandon escalations, and a prime example is actually right now as I'm writing this where my 2nd slayer has left me to do this solo.

How the hell are people able to leave escalations??

External link →
about 1 year ago - /u/Cinco4706 - Direct link

Many use meta builds which assume optimal play. By adopting more, or even highly defensive builds, they can ease gameplay in Heroic Escalations.

Generally you want to pick either a shield, or life steal type build and see what you can do to maximize survivability, then tune it down and add damage based on skill level.

An example (life steal) would be

  • Iceborne (life steal/defense based on missing health)
  • Koshais Lantern (heal boost when needed)
  • Pike with Concussive Payload (emergency heal button)
    • Bonus points for Parasitic Curse (Team Revive) or Millenium's End (Self Revive)
  • +6 Tough cells (Synergy with Koshai's, extreme synergy with Iceborne)
  • +3-6 Sturdy if you struggle with being knocked down a lot, keeps you up and healing, also allows you to get hit when reviving others.
  • +3 Parasitic (Reduces damage giving time to life leech and boosts how much you steal)
  • +6 Nine Lives (another free life on top of weapon) between both cooldowns and reset per kill allows you to die a LOT, but also reduces how much damage you take by a lot over the long term.

Rest=offense

How much you tune into defense vs offense is really down to how comfortable you feel, though the top 4 (Iceborne-Tough) and maybe +3 Sturdy are enough for many. The short of it is though, don't neglect defense in Hescas unless you're really good!

about 1 year ago - /u/Cinco4706 - Direct link

Originally posted by Stratoraptor

When did Concussive Payload start to heal?

It doesn't. It's the high damage in a single hit potentially at range combined with the life steal build that can give you a huge heal from hitting with it. A good use example would be getting knocked back with very low life and you want to heal up before safely re-engaging.