over 4 years ago - /u/CreatureTech-PHX - Direct link

We will be patching to 1.1.5 tomorrow at 10am PT. There will be no downtime.

over 4 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by -SpaceShorts-

Ok, this is the second time in a row that I've noticed, but you need to stop fluffing up the Quality of Life section with what belongs in Bug Fixes.

Hey, so the Gameplay Bugs are bugs that impact actual gameplay mechanics. Quality of Life are bugs that are just kind of annoying to see but don't ruin a hunt.

Maybe we should rename that section if it's causing confusion. I'll bring it up.

over 4 years ago - /u/Sariel_D - Direct link

Originally posted by takeahike89

WHAT THE F are those riftstalker clones! I just fought him on escalation 10-50 and they flew out of their holes at Mach 5. Is that intended?

No this is an unintended change from an optimization done. We're on it.

over 4 years ago - /u/Sariel_D - Direct link

Originally posted by emywox

Sad there isn't any more optimizations for switch. Also has the voice chat issues on switch been fixed? When the game launched you would be in party chat and then enter a hunt and it would disconnect it and then to fix it you had to leave party and re invite.

We've got some stuff in the works for Switch! I'm really excited to get those optimizations out to you all!

over 4 years ago - /u/Sariel_D - Direct link

Originally posted by emywox

Hyped to hear it! I'm really holding off on the hunt pass untill after some of the big optimizations Soni can split my time between fortnite and dauntless.

Thanks! Stick with us, we’re going to keep making Dauntless better and better!

over 4 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by AodanGaming

Well at least we got the patch notes before the patch. Even though this is mainly a bug/QoL patch.

Is there any plans to have discussions on Cells 2.0 with the community or a combat/balance dev blog on what directions they are looking at?

Yes, in the future. We are still in the very, very early stages of Cells 2.0. Once we hone in on it a bit more, we'll let the community know.