Greetings Slayers!
Welcome to the Focused Feedback thread where we present a featured topic for you to share your thoughts on in a centralized fashion. Before each Focused Feedback, we conduct a poll where you can pick from a selection of topics and the one with the most votes will be the topic we cover. This thread is dedicated to all your feedback and serves as a centralized hub for the developers to gather your responses.
This is the last Focused Feedback for this cycle. We will resume in the weeks following the next major update. We thank you for your active participation and we look forward to have more of these productive discussions in the future!
Our topic for this week: Springtide Event
The Springtide event is drawing to a close and the developers are eager to hear about your thoughts on the event as it is the first of its kind to land in the game. This event introduces the first-ever alternative activity that goes off on a tangent from the usual hunt and slay formula and your feedback can help shape these activities moving forward. Today's questions are split into two categories and were prepared by Phoenix Labs developers u/C4_PHX, u/CreatureTech-PHX, and u/bunheadwhat. Special mention to u/TopherooJack for taking the initiative to create their own Focused Feedback thread when the event first came out as you will see some of their questions were recreated for today's Focused Feedback. 😃
Springtide Event
- Did you find any part of the event unclear or difficult to understand? If yes, how do you think could the information be better delivered?
- What were your thoughts and expectations with the Pufflehop Rescue, the aesthetics and theme of the event, and the Springtide items? Were those expectations met?
- Which stage of the Pufflehop Rescue was your favorite and least favorite? How do you think could the experience be better improved?
- What are your final thoughts on the Springtide event as a whole? Would you participate in it again in the future?
Alternative Activities
- How do you feel about having activities that depart from the core Dauntless concept of cooperatively hunting behemoths? Do you think it has a place in this game?
- What other type of game activities do you look forward to see in the future?
Feel free to share your thoughts in the comment section below. Organize and format your feedback well and you may just receive a response from the devs themselves! 😎
Submissions related to the topic will be removed and redirected here. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each feedback a chance to be seen.
External link →