Had a guy on a hunt today who was simply walking in a tight circle at the drop point. Presumably someone looking to AFK farm and get rewards without doing anything, or just some kid who dropped his controller and forgot about the game.
Either way, we hit maximum danger with just the 3 of us, and were stuck on the floor with no self-resses, but since he was still alive the hunt didn't end, meaning we had to either wait out for airship fuel or force close the game. Kinda annoying, perhaps AFK detection can use damage done to the Behemoth as a measure for whether someone is AFK or not rather than movement?
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