about 1 year ago - /u/slayerdk-PHX - Direct link

Hey everyone, we've shared our plans for the new game mode & new creatures in this dev blog yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and the main game mode in general.

We will be here answering questions from 2.30 - 3.30 pm PT today. (i.e., in about an hour from now)

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

https://preview.redd.it/npxehfee69rb1.png?width=1200&format=png&auto=webp&s=54f396153f91dad31d897366881e694f9a78800d

---

The AMA has concluded!
We hope we've managed to answer most of your questions, and we're sorry we couldn't answer them all. We'll be leaving this thread up for a bit, and may pop back in to answer a few more questions throughout the day.

Thanks for dropping by, and keep your eyes peeled for upcoming AMAs!

Clear skies, Slayers!

External link →
about 1 year ago - /u/slayerdk-PHX - Direct link

Hey everyone, we've shared our plans for the new game mode & new creatures in this dev blog yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and the main game mode in general.

We will be here answering questions from 2.30 - 3.30 pm PT today. (i.e., in about an hour from now)

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

https://preview.redd.it/npxehfee69rb1.png?width=1200&format=png&auto=webp&s=54f396153f91dad31d897366881e694f9a78800d

---

The AMA has concluded!
We hope we've managed to answer most of your questions, and we're sorry we couldn't answer them all. We'll be leaving this thread up for a bit, and may pop back in to answer a few more questions throughout the day.

Thanks for dropping by, and keep your eyes peeled for upcoming AMAs!

Clear skies, Slayers!

External link →
about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by twit-twot

Will there be special event pursuits for keystone behemoths? say once a month, a specific keystone behemoth becomes available in pursuit.

An escalation is already a sort of pursuit, isn't it? :)

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Sara_askeloph

Hunting grounds are still rather popular with a considerable amount of the community, will you be removing them as a garuntee?

Since the blog went up, we've heard a lot of interest in keeping that kind of open hunting feel for Dauntless. Part of the goal for us today is get this kind of feedback as we move forward. So no, not guaranteed to remove them.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Efimity

You told you want to bring back pursuit like game mode with a lot more stuff to do as side quests? I really like that idea but may I ask, if you will keep a level up system won’t that cause us to spend more time in loading screen still? The reason why Hunting Grounds were introduced was to make it so you cab spend more time playing then loading screens, how do you plan to deal with this?

Couple ways that can happen -- hunt times in general should increase across the board. Behemoths will take a bit longer to defeat. It may make sense to have both kinds of modes. Pursuits have a lot of benefits that we lost when we removed them -- but they did have the benefit of less loading screen times.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by BerriesPicking

Are hunting grounds being replaced completely? Or is it just another game mode? After coming back to the game after a few years I like that I can continuously hunt behemoths without having to go through load screens every time compared to the pursuits when the game first came out. Getting rams and weapon xp is so much more doable

Part of the goal for this AMA is to get feedback like this! So no concrete plans to replace completely!

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by chaddykev

Will patrols be reintroduced in anyway

Yes, patrols are a tool to help keep queues healthier.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Gullible_Drive823

what is inside the black meteor in gauntlet?

Something special

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Kensekaru

- Are Arcstones coming back?
- Can we expect to see behemoths running away from arenas again?
- Will pursuits be able to contain multiple monsters in hunts? Kind of like a hybrid between old pursuits and the current hunting grounds.

No, but we are looking at parts/upgrade materials in general
likely not, it usually felt more like a chore in practice
yeah they potentially could. Perhaps a weaker behemoth, perhaps a puzzle or a locked treasure chest or a group of small creatures guarding a shrine of power etc

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by HoxtonNotHouston

Is the new gamemode a redesign to the old Hunts (from before Hunting grounds)?

We're taking a lot of inspiration from those old pursuits. They had some good benefits, but they wouldn't be exactly the same.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by ninekpinek

Will you bring back desperado outfit in store or any other way for players to get it? Im also wondering if there are any plans to make a new omnicell or to add a new type of range wepon in game any time soon?

yes to desperado. Maybe to prime loot.
yes to the second sentence.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Falminar

how will this system interact with the islands that are already established to exist - will each pursuit have a random island like they used to, have the same island for the same behemoth always, or?

will some of the existing islands established by the hunting grounds be cut, or are you expecting to be using all of them in this mode?

New encounters may include things like other wandering Behemoths and other adversarial creatures you can fight, Behemoths attacking NPCs or structures on the island, shrines, and more!

you just gonna randomly drop the word "shrines" with no elaboration?

All of the islands would have a home. Potentially excluding the ones that are duplicates.

And yes I am.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Efimity

This is more of a suggestion then a question but, will we have a way to still go for random behemoths in hunting grounds and I was thinking wouldn’t it be cool if we can create a pool of behemoths ourselves while going for randomized pursuits so it can make it more fun for end game players just fight the behemoth they like with still a bit randomization.

We've talked about Patrols which could queue you up for any hunt but I'm hearing a lot of feedback this week about wanting to keep some of the randomization of hunting grounds. So we will certainly be considering that as we move forward.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Icy-Bee-2157

So sadly I won’t have the opportunity to be present during the AMA so I am going to ask my questions now and hope they‘ll get answered:

First of all again the things you brought up in the block just sound incredible. I mean honestly one of my questions for this update blog was if we will get a world map like in open beta and boom there is the confirmation…this is just incredible and will bring more clearance and lore to the game and how this world is structured….just thank you so much…if it is any like the map we had back than it’ll be great…

So on to my questions:

1.Since this mode will be substitute Hunting Grounds I am assuming all those maps will be transferred over to this new mode am I correct?

  1. Are original Island Models like old ember Thorne cove, the prototyp for restless sands or boreal outpost returning? I mean I like the new models as well but since hunting grounds they just went out of the game and to have much variety in the new mode that brings best of both a greater map variety would be very beneficial in my opinion.

  2. Will gliders get into the new mode. I think I personally like it to play without gliders so the maps feel bigger and you can experience it better but my friends really like gliders and would like to know….

I hope you can answer those questions. Keep up the great work, next summer will be amazing Clear skies

I am very excited about the map. That's all I will say about it now ;)

Substituting hunting grounds was some early thinking - but feedback from the community so far is clear that we should at least take another look at that.

We're taking a look at all the islands and seeing what makes sense. I would expect all of the existing islands to remain and potentially some of the old that work for what we need.

Yes gliders.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by PrinceUldrenSov22

Will Pursuits also include Lore and secret Side Quests along with Hunting Grounds?

You might even learn about about the world through the new Map ;)

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by Saphir_blue

Hello, do you intend one these things below: - monsters gaining stackable buff atk for instance + can apply some debuff to slayers (minus atk/def) along with other malus (poison, fire.....) - revamp rewards for gauntlet: uneven distribution (used pots x efforts) + add a way to have some free platinums - raid mode

The first one is something that will happen, though it is generally tied to the current status debuffs. We will talk about it soon, but the revamped buff system also gives behemoths opportunities to give players debuffs that move their buffs in the opposite direction.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by peetar

I never liked "tracking" the Behemoths. It just wasn't fun to load into a big map (that you had memorized from playing dozens of times before). And spending the first few minutes spreading out and running to one of the 4 or 5 pre-generated spawn points. It felt more like a chore, than a hunt. And then if you didn't kill the behemoth fast enough, you'd have to repeat the "hunt" all over again. Any plans to change how the start/interludes of pursuits work?

While I'll leave it to others to go into more details, we are currently talking about at any given stage of a pursuit, putting compass information, or a beam of light, or flares, or some other marker to indicate where it takes place. Ensuring it's always clear where you need to go to accomplish the objective.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by EmberKoi

I'm pretty sure I speak for almost everyone when I ask, when is a new weapon coming??

Not part of what we're talking about for today's AMA, but we'll have an upcoming blog in the coming months focused on weapons which will likely also talk about new weapon classes.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by FrikityFrock

  1. Are there going to be dual-type Behemoths? Whether it be new variants of existing Behemoths or new species altogether?
  2. Will weapon elements have more substantial effects on multiple behemoth types? Like instead of blaze weapons only being effective against frost types, it is partially effective against, for instance, umbral and shock, but also partially resistant by radiant, terra, and neutral?
  3. There was mention that random island events where AI slayers could be fighting behemoths. Is it possible we could have enemy factions of slayers that side with the behemoths? Even potential PvP?

No plans at the moment for dual type behemoths, or expanding or altering our current elemental strengths and weaknesses!

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by KorrupiKid

Please tell me about the map

and we are currently working on a world map that will finally show off the frontier of the Shattered Isles in a way you have never seen before!

This is by far the most interesting thing mentioned in teh blog post if you ask me. I have a lot of feelings and concerns for the map.

First of all how will the map work?

The shattered isles are ever changing and islands don't stay in one place. We know they move around which is why we've previously been told there it's difficult to make a map.

What will be on the map?

The blogpost mentions the word "frontier" leads me to believe it will only include Ramsgate and the various islands we hunt on. Ramsgate is said to be a frontier town fighting off the behemoths closest to the Maelstrom. It's hard to tell what the world is like now ever since the skyquake messed up a bunch of stuff, but I imagine the stuff about Ramsgate is still true.

I would love to see other nations being displayed on the map as well. Places like Ostia, St. Avellaine, Andar, Skaldeskar and so on.

My thoughts

I really hope this map will be at least somewhat detailed and lore accurate. I know not a lot of people care about the lore, most people don't even know there is lore and the vast majority of players only have a general idea of what the story is. A good map of the shattered isles will be very beneficial to those who want to learn more about the game. The various locations in the shattered isles won't just be filler words in quests or item descriptions anymore. I hope the map turns out great.

Korrupi!

I'm also excited about the map. We have some thoughts about island movement but a large portion will stay in place. Clarity of gameplay is important there. narratively, islands move, but stay within their chains.

Skyquake PLUS we portaled away from Old Ramsgate not so long ago. We're in a bit of a different position than we were in olden times, but the part of the Shattered Isles that we've seen in Dauntless so far is part of the larger "Frontier" - the less-colonized lands. But there's a whole world out there I'd love to explore one day. The map can show us where those places are in relation to us but we won't be visiting them.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by YoursTrulyHuntty

I have been scrolling down and reading the other comments and have came to ask my own.

With the possible return of pursuits, Should the hunting grounds stay along with the pursuits? It would diverse the community between Hunting grounds and Pursuit.

That's a really interesting point. Pursuits already take a toll on queue times so having both would require some thinking to make sure those are healthy. And that both modes have a clear purpose. Already as the team answers these questions we're jamming on some ways to take this feedback and improve our plans.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by Due_Extent2124

will we get any new dodge animations?.
i mean... the war pike one was pretty cool.

There aren't any new dodge animations planned for current weapon classes. But if we were to make a new weapon class, it would also very likely get new dodges. I'm being a bit vague here since we aren't ready to talk about this fully yet though.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Due_Extent2124

will we get any new dodge animations?.
i mean... the war pike one was pretty cool.

not the highest priority atm. That said, there are some weapon kits that will have new ways to dodge.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by peetar

I never liked "tracking" the Behemoths. It just wasn't fun to load into a big map (that you had memorized from playing dozens of times before). And spending the first few minutes spreading out and running to one of the 4 or 5 pre-generated spawn points. It felt more like a chore, than a hunt. And then if you didn't kill the behemoth fast enough, you'd have to repeat the "hunt" all over again. Any plans to change how the start/interludes of pursuits work?

Yes - these new pursuits have some smaller objectives leading up to the "boss"

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by NickyNicklas

Are you bringing patrols back? Or something close to how patrols felt?

I'll admit that the reason to why i first started getting hooked on playing Dauntless all those years ago was the fact that we actually had to look for the behemoths and hunt them on the map itself, not knowing which one it'll be (Specifically in patrols).

When the hunting grounds were introduced i felt that the game definitely lost that charm and just became mindless and boring. Having the behemoths constantly respawn and show up on the mini-map ruined the feeling of actually hunting a dangerous monster.

I also felt like the game lost the CO-OP element a bit too. Yea you can hunt together on the hunting grounds, but it'll never top the excitement of being the first to find the behemoth and sending out that flare making people group up and defeat it was exciting.

I love grinding in games, but playing a game where that's the only you do will eventually make people lose interest (which it did for me, but that's also because i finished basically everything.)

I want Dauntless to feel epic to play again, and i personally wouldn't be opposed to removing the hunting grounds and just revert to the old patrol/pursuit system entirely. I know that probably wont happen but i think that'd make the game better. But i'm still excited to see what you're cooking up with this rework.

This mini-rant comes from a place of love for Dauntless. I wouldn't have used 1000+ hours of my time playing it if i didn't like it.

Hope to see the game improve <3

Appreciate your thoughts here! That said, we are very likely to make it clear to you where the behemoth is in this new take on pursuits. If we had a system more like Monster Hunter world's scoutflies and the like, then I think it might feel more meaningful to have to hunt the behemoth. As it was in the past though, it didn't much feel like a 'hunt' to find the behemoth, you weren't using clues or intuition, it was a bit more of a random scatter that involved a lot of empty running.

That said! We really want to bring back through this mode the feeling that Behemoths are dangerous and powerful. That a hunt takes time and means something for your effort. It should involve a suitable build up to facing the Behemoth, and to a longer behemoth encounter than the ones we see currently in the game that will give players to use their new combat options.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by sseltnuad

I am not able to join the AMA when live so I am stating my questions here. I hope that is ok for you: Btw another great Blog I am truly excited

  1. One thing about the new side quests(it’s a mix between a question and a suggestion/feedback So you stated that there are going to be side quests like protecting npcs or buildings. That is honestly very great and surely will bring proper dynamics into the island experience…one thing though…

Are those npcs or especially the buildings always going to be present on the island even if they are not for a present side quest or is there going to be the same island model just with and without buildings on it?

In my opinion this would be the better solution, so to not just have the same parameters on the same island. I mean we have it with the boreal out post/ coldrunner key model. We had the old one that in terms of hunting grounds got removed and replaced with the one with the skalds town. And that’s a bummer cause because of that we lost some pretty clutch parts of the island….I think it would be better to have both models sometimes with the town or for some other islands with buildings and sometimes without(btw please read the three old missing og island models currently missing)

  1. Are you going to delete any islands models currently in game or like the so spoken older models?

I would really dislike seeing that because as this game mode will represent and bring the best out of both it should also bring all the islands new and old with it…..

  1. Are any new islands models planned for the mode(maybe like a ruin city in the Sand I mean….since we got this dope new Skarn model I honestly can’t think of something else…or a lava as island with bone piles for the new Hellion….;))

That would it be for me. I am excited for the side quests and all around that but when it comes down to the core I am mostly interested in the environment and the overall feeling on the island…I hope you understand that…that does not mean I am not looking forward to helping old granny gathering spores or protecting orrey while making aetheric analysis from some Styxians or raptors… Clear skies I am looking forward to your answers

  1. still early testing these things but yes, the design for the new pursuits includes a series of small objectives before the "Boss" fight that could include a number of things in a number of places on that island. So each fight would have some variation.

  2. don't plan to remove any, excluding perhaps ones that are doubled up.

  3. no new islands at the launch of the big update, focused on making sure we've got all the gameplay pieces right and the islands we have are fantastic for what we need.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by EmberKoi

I'm pretty sure I speak for almost everyone when I ask, when is a new weapon coming??

Check out our last AMA all about weapons. There will be a number of new weapons, but I imagine you're asking about a whole new weapon type - like perhaps something that starts with a b and ends with a w. Not ready to commit to a When, but it's a When not an If.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by Cpt_Maelstrom

- Why the team decided to go back to patrols instead implementing the bait system? I believe the result would be almost the same.

- Whats with the "mimic" fauna? It seems very annoying, and as the current gatherables goes, theres pretty much no reason to interact with them (as you can buy potions with rams). Another possible issue: (like in wayfinder) mimics has set points, instead being randomly placed, so players can easily avoid it.

- Am I wrong to see this "new game mode" as a simple "Hunting Grounds event"? Or like some combination of already existing content, such as, Terra esca mushroom gather / linnea wood cutting / barrier building repeatable quest / island adventures or even escalation? Because none of these were fun or made any difference. So im a bit sceptic when the "new way of playing the game" is built around these kind of side activities (and the main activity also just a HG event, called differently)

Yes, shrines and all that stuff are new, but i assume its a random buff during that pursuit, which might sound like a chore for something meaningless (ends up being completely ignored after 5-10 times for efficiency)

-The team has decided on this direction because there's a lack of impact and consequence in Hunting Grounds. Hunting Grounds have no fail state, and very little in the way of rewarding success moments. This doesn't mean we will definitely lose hunting grounds, that's still under discussion. But having pursuit hunts against dangerous behemoths that can be failed, and that have a clear defined end point to reach for success is still a strong moment that adds weight. While a bait system would let you hunt what you want in the Hunting Grounds, it would not make them feel any less the sort of player death ball where Behemoths feel more like fodder than they are today. And Hunting grounds with much stronger behemoths might not really feel like Hunting grounds anymore.

-The mimic fauna will likely drop far more of the resource they are mimicing than a normal pickup, so finding one should be in its own way a bit of a reward, as you can get large chunks of the material when you uncover one! They are currently still in design phases so how they will be used and introduced on the island isn't yet decided, but they would likely be somewhat random among existing spawns of gatherables rather than pre-placed and defined.

-I think the terra esca mushroom gather case is a decent example of it. I think this version of pursuits as we are currently discussing it looks a lot like a Missions++, where we take that concept of having some events that lead into fighting a target behemoth and take it to its logical conclusion.

-Shrines will be rewards after steps on the way to reaching the pursuit behemoth in most cases, so less something to be ignored because it takes extra time to go get and more something you're given on the way, not unlike amps in escalation, there's no reason not to grab them on the way.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by Manujiiva

Will the reintroduce pursuit be endless or it ends once the targeted behemoth is slayed?

Any plans on upgrading the current game engine to lets say UE5 or another?

The current thinking right now is that these pursuits would be finite, you would know about how long they are going to take, and they would have a clear defined end point.

We are upgrading Dauntless from UE4 to UE5 as part of this big patch.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by KorrupiKid

Bonus question for you. Will Gaius Copperwheel make a return? He is the cartographer after all and we have not seen him since old Ramsgate. Where is he hiding?

Ha! I wasn't sure anyone would remember him. He's out there ;)

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by GentlemanTrex

Love your game, but I'm at work so I'll be brief!

1: the new game mode or open world aspect will it be similar to Monster Hunters open areas? Sort of Monsters Co existing in an ecosystem, moving around to do things rather than just staying in an invisible circle? ? 2: for new creatures, any hint at what's coming up? 3: unrelated, but how's Fae farm doing? My wife adores the game to no end and it's nice to see you all branch out!

The current thinking has the new mode working closer to Escalation. A series of events you complete in the course of your pursuit of the Behemoth, leading up to facing it. Less randomization and 'wackyness' than Escalation, and more about conquering and Island to face the Behemoth that rules it.

No big hints I want to give about creatures other than what was shown in the blog today, or the sneaky look at a new creature that appeared in our previous blog!

And Fae Farm is doing well! We're incredibly proud of the Fae Farm team and what they accomplished. While our teams focus may be Dauntless, we're here cheering on their successes and wishing them many more!

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by PrinceUldrenSov22

You mentioned improvement in Behemoth behavior and interactivity. Does this mean we'll be getting a new mechanic similar to the Aether Geysers that allow us to jump on some Behemoths backs?

We aren't currently planning to expand on the Behemoth mounting system beyond its current level, but definitely a possible in the longer future.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by BodybuilderOk6047

Hey dauntless I just lookt at the dev blog and the problem you face with, players zero in on target behemoth and other players that want to explore, wy not have a earship be called after you kill the targeted behemoth and it will be an extraction point fore player free to leave and if they stil want to explore, they can

This is one option we have discussed, allowing players to remain on the island after the target is defeated if they want to continue to gather and explore.

about 1 year ago - /u/Ahrelia-PHX - Direct link

Originally posted by Specter56709

I've got a few reasonable questions.

1) Will there be some kind of story/lore

2) Will trading ever be a thing in the long run

3) Will there be more buffs for escalations

4) Will there be a seperate trials board for duo, trio and then of course squad

5) Is there a possibility that you guys will add a decorative mode for your own personal hub or headquarters to customize it to your own liking

6) What's the actual point of trackers if they don't really benefit the player instead of just bragging rights

7) Will you guys maybe add new elements to the game where you can have a twin combo of a behemoth like a nature/shock Malkarion

8) When will pets be a thing and how will it actually benefit a player new or old

1) Definitely

2) Maybe, it's been under discussion heavily as we look at what we want to do for the economy in this update, but we aren't ready to speak more now on it

3) Not planned at the moment. I'm always game to revisit escalation further down the line, it's fun to build for, but not the focus at the moment.

4) We are still determining how we want to handle the trials board in a world where you equip two weapons. But we would still likely keep it as solo vs. squads, and not have leaderboards for every permutation

5) This is something we've talked about many times, the resources to do it is not there right now though, and we are focusing first on gameplay improvements and changes

6) They are purely decorative, letting you track some stats that are important to you, they do exist just for bragging rights and personal satisfaction, not for any gameplay purpose

7) No plans for multi-element behemoths right now

8) Pets are another of those 'we'd love to' things that have existed a long time in Dauntless, but I am definitely not ready to commit to them until our discussions internally make them a sure thing.

about 1 year ago - /u/jordanpowpow - Direct link

Originally posted by Xardas_88

Just what Dauntless needed, another remake of existing systems instead of new content.

I know why that's the feeling, I totally get it. This update will certainly include a whole bunch of new content - new gear, new things to fight, new ways to progress, new activities to do.